This game is a real stand-out from similar titles I've tried on the site. You can tell the developer took what they learned from making Halls of the Pale Widow and ran with it, creating a solid gameplay loop with unique environments and an intriguing story. I played through the whole thing start to finish and could tell they have an eye for intelligent game design.
I haven't seen stalker enemies implemented in an adult game that works this well. While I did have to deal with them constantly, I never felt cheated when they locked onto me. You can tell this was a core development focus because both their sound echo and player detection seem more refined than similar standard enemies. But maybe that's just me. I've never been so thrilled being followed by a woman who wants to kill me.
It can't be all good though; I do have a few gripes on points that I believe could use refinement.
The introduction level was, frankly, a slog. I found myself lost in the cave system more than a few times and the cave stalker, being much faster than the player at this point and with so little stamina, meant repeated, unavoidable deaths that killed the tension. The hiding system becomes more useful in the Spire proper once you can put more pep your step and can actually see for shit.
Once you get to the Spire, the initial grind is far too tedious. I tried this game months ago and stopped solely because of this. The prospect of diving in and out of the first floor of the first dungeon grabbing whatever loose change was within reach to then run back out before something broke my flabby body in two sucked ass. If anything needs a fix, it's this.
Given how useful parrying is, simply giving the player any kind of weapon from the start would have helped immensely. Hell, I would take a broomstick if it meant avoiding some damage. I got unlucky and had to reload over a dozen times before I finally got a fire axe and could start making progress. This wasted about an hour and I had no indication it would improve the whole time.
This brings me to my last issue: acclimation. Going through the dungeon multiple times is a necessity for buying upgrades, items, and collecting orbs to progress. I found myself going through each stage more than the requite amount purely to improve stats. Initially tense and novel, each level becomes same-y; a common problem with most dungeon crawlers. With no in-dungeon events or random surprises to keep the player engaged, there's nothing to break up late-game monotony. By the time I hit stage 4, I was running to the stairs like a cracked-out Dobermann because there was nothing left to care about.
This isn't to say this is a bad game; far from it. Every issue I had with the game, for once on this god-forsaken site, is fixable with tweaks, small additions, and balancing: all things the developer is currently working on. I am thoroughly impressed with what I've seen so far and have very high expectations for the final release.
If any developer on this site cares about polishing what they have until it shines, it's Krasue.