Unreal Engine - Sin Spire [Beta v0.5] [Krasue Games]

  1. 5.00 star(s)

    latrop16

    Wow, the game is amazing.
    It has fun game play, more or less unique graphical style, which is more classic but still pretty good.
    Sex animations are well done and there are plenty of verity of them.
    Monsters are a bit scary but hot enough to be hot.

    The biggest downside of the game and the same problem which the first game of the Author has, are the endless labyrinth.
    I found it very annoying run through a hug amount of levels, multiple times to unlock the boss fight.
  2. 5.00 star(s)

    KJ253

    best animations, best character dev, best storyline in a while, could go on but pretty damn good tbh.
    only thing I would add to the sex scenes would cum and a little more vocalization of the women like actually words but all and all, its a great game
  3. 1.00 star(s)

    Tacopetey

    Being in a dark environment for jump scares is one thing. I cannot see a single fucking thing and that's a completely other thing.
    Also the difficulty goes from ok very quickly to actually impossible as soon as you dive into the first dungeon. I don't get it.
  4. 4.00 star(s)

    Spammyboi1337

    Not normally into horror games but this one is truly something special, requires real actual skill in order to beat and is very rewarding the further you get into it.

    Just remember you aren't a one man army and hiding sometimes is okay, and you won't get filtered like some of the posters here.

    10/10

    Edit: Bumping this down to a 4 after a fatal error I experienced making me redo an entire ass dungeon because the game lied to me when it said it was "autosaving" I'll probably bump this back up after a few updates when the game is stable enough to not crash like that.
  5. 5.00 star(s)

    theorangefox

    Excellent and unlike anything before it. This game is truly revolutionary in monsterfucking scene. Perfect merge of horror, dungeon exploration and fucking monstergirls. Fantastically animated with a wide roster of enemies. Each dungeon had me excited for more. Clever inspirations from other media really fulfilled some desires kept under lock and key for ages.

    Finally I was the pyramid head banging the double-assed hottie.
    I was the twisted Doctor Who pleasuring myself with a weeping angel as she couldn't move.
    I bested the beefy maneater from dark souls and took her on the floor.
    I had monsters beaten, bested and moaning.
    Bosses of dungeons usually ending runs were kneeling and deepthroating my cock.
    The cute Savina jumping on my dick as I bring another shitload of cash.
    Bashful Ophelia taking a full blessed load on her face...

    Wow. Freeing experience.
  6. 5.00 star(s)

    Flyinging

    Lethal Company and Devil May Cry in one game. Even aside from the adult content, the game is good.


    It would be nice to add progression balance by locking all the weapons in the shop and unlocking them as the player advances through the story otherwise there’s no thrill in finding a rifle in a golden chest when you’ve already bought it. It would also be cool to give enemies abilities, like a statue you have to keep your eyes on or it will chase you; to add various items—like revival orbs or other gear that encourages the player to explore levels, resurrecting you not at the bottom but three or four floors below; weapon upgrades like scopes; and different weapon types.


    And it would be awesome if, after beating a stalker, it could keep chasing you if you want, because replaying cleared levels gets boring.
  7. 5.00 star(s)

    compact_pie74

    This is the best horror game i've played. The animations, the sprites and characters, the voice actors, all in this game is so great. But i hope in future this game won't be that hard, or would be a difficulty parameters
  8. 5.00 star(s)

    jiuan

    The game is genuinly amaizing, specially considering this is a solo dev project. The core gameplay loop can at times be a tad repetitive at the later stages in the current version but that would be my only real criticism, and even then nothing prevents you from rushing the dungeons if you don't want to take it the slow way, tho I would love it if they were maybe a few floors smaller or if stealth could be a better option.

    Apart from that other types of criticicsm like the reused animations have already been adressed by the creator and are actively being changed, the game is still in developement afer all.

    Over all an incredible proyect for a solo dev, the animations are great, the gameplay fun and it already has more polish in development than a lot of games here that are completely finished, I just can't wait for the full release!
  9. 4.00 star(s)

    mydhard

    the mechanics of this game are very good, the story are also quite intresting. the scenes are not bad ( alot of same similar monster with only slight differences in clothes and skin ). The graphics of the game really suits the theme of the game, 8/10 reccomended
  10. 5.00 star(s)

    Mr. Meaty

    Amazing game, unique characters, great porn, Came back to it after a year because I remembered how good it is. Highly recommended if you dont mind the horror aspects. really hope it gets more development.
  11. 5.00 star(s)

    Artix0

    Sin Spire is absolutely brilliant, one of the best games I've had the joy of playing on this site.

    Balances the horror and the horny aspects perfectly, with unlockables like weapon types and impactful stat upgrades which keep the gameplay constantly fresh and rewarding - and a great range of sex scenes with not only the scarousing enemy types, but also the boss girls who are just objectively hot!!

    I'd highly recommend it along with Krasue's first completed game, Halls of the Pale Widow, which is a fantastic experience if you can handle a little spooking before you coom!

    This current v0.0.5 Alpha needs some balancing of course, so feel welcome to use CE if you need it to progress. With how good HotPW was, I have full confidence Krasue will master this game as it continues its development!
  12. 4.00 star(s)

    Ananasymous

    I think dev has done good job in introducing different maps, designs, weapons etc. already. But perks in my opinion needs to be cheaper. I grinded my butt just to lose all the progress by screen freeze. I had spent roughly 100+ times to develope my character but it takes too much time. Before people lose interest, I think you should make their life easier a little bit. And in early phase, that flipping leg monster and cave woman monster are extremely powerful for us. Guide scrolls etc. are cool as well. I think you can make 3 save rights when in dungeon as well. Because glitches are making it unpleasant when we get caught by the stalker and onward... You can consider adding more dialogue options to already made characters including stalker. Thank you.
  13. 3.00 star(s)

    DrWeeb

    It's... An okay game. The ideas and the effort are nice, but to try and sum up EVERYTHING into one word, it is: frustrating.
    Direction, enemies, length, etc.
    Also, to note, I was playing on Normal.

    Gameplay, 2/5: Bulk of the Issue
    So, everything controls fine. There's a bit of delay between swinging and hitting with melee weapons, katana being fastest, guns are fine to shoot, but... That's about it.
    Game balance is a problem as in, just running and not dealing with anything seems to be the best course of action: fuck the timer, (don't) fuck the enemies, fuck the chests (after you get what you need). Enemies range from non-issue to annoying, and the bosses are easy to annoying. As I played, the more I got frustrated at everything, because it was easy, but tedious as hell. 10 levels, 1 run to get 1 orb, you need 2, 3, then 4 orbs to open boss rooms.

    But just to give an in-depth view of one thing, I'll talk about stealth:
    Stealth is an issue; enemies have (about) a 150 degree viewing angle? And a VERY long range so they can see you down a corridor. This becomes an issue in the VERY FIRST LEVEL. One of the possible rooms is that, there's a prison(?) right next to a corridor. You literally cannot sneak past because the wall is transparent and even crouching they spot you, meaning you are GUARANTEED to lose time. BUT it is a non-issue because once you run through a few times and get a weapon and some items, just speedrunning and spamming the map to get to the exit is all that's needed. You can get to the end without the timer running out, you can pick up a few chests on the way for whatever you find, and you can tank or parry a few hits and be on your merry way.
    Enemies become tanky, but still have very good hearing and sight, so stealth STILL is not a solution, so hitting the legs (running) still is the best answer. BUT one of the enemies has long range and shakes your camera around, leading to it becoming frustrating because there's too many enemies to fight, not enough time to fight, stealth is not a solution, fucking the enemies and being "unnoticed" doesn't pause the timer, and it just trickles down to everything sort of not meshing well together
    In short, the systems and balance of the game do NOT synergize with each other. I'm not running because "ooh scary" I'm running because I just want this to be over already. The tutorial was more tense and creepy than the rest of the game.
    There are a lot more that I can complain and go in-depth about, like chest loot, money, boss fights, but I've talked enough and will also give the game this, it has surprisingly few bugs and I only came across a door that lead into an impassable wall once.

    I'm giving it a 2 because it all still works like guns shoot, crouching behind is stealthy, and hiding when nothing sees you go in works. But again, there are flaws in the foundation.

    Visuals, 4/5: Cool Designs, but Re-Used (Re-color)
    I understand that making new assets are tough, and that it's still alpha state, however, it's always a bit disappointing to see what are essentially re-skinned enemies. While I did find that many did not really tickle my boner, I must admit that the variety and overall design still hits a pretty good balance of "ooh you freaky" and "OH YOU'RE A FREAK" There is a bit of awkward clipping like when you just start fucking and how it just kind of instantly gets into position but overall is fine.

    Audio, 4/5: Good, but also Re-Used
    So, the re-skinned enemies also have the same moans. There's even one enemy that has the same voice but different attack (but also same sex position) and that is the gunner in the 4th level. Ambience is nice.

    Story, 3/5: Average
    It tries to be serious and mysterious, but it feels a little bit... Generic? Each "Stalker" has their own backstory, which is nice, but none of them really spoke out to me or stuck with me, just general, "Oh this one, her lover cheated on her so now she's evil" and that's about the only story I remember.

    Overall, 3/5: Half the Foundation is Good, the Other Half is Bad
    The main bulk of the issue is just gameplay because it's piss easy, but also tedious as fuck or annoying, such as the enemy that moves your camera around. Bosses too. Too many re-runs just to fight a boss. The visual direction and the sound design is good. The voice acting could be a bit better, but is perfectly serviceable.
    I do not know which direction the game should go, whether it should embrace the action side of things, or stealth-horror, but I really hope it gets a major rebalancing.

    I feel like I should say this too, but I really do feel like it has potential to be far better than it currently is. As I've said, half it's foundation is good, I think the tutorial really gets that "Horror Game but with freaky, freaky, monsters" down well.
  14. 5.00 star(s)

    Moonshine3939

    I played Sin Spire and gotta tell you, this game makes me feel nostalgic, back in 2000s old horror shooters. And that nostalgic feeling combining with sexy enemies and allies girls around you makes this game very good. Story isn't so complicated but I am so interested in what will be next, will I meet Ophelia again, will there be more content with Savia. Sad it is not finished yet , so we just need to let the developer work and support him as we can.
  15. 5.00 star(s)

    stucony

    This game surprisingly good. It's well made, well written and the ambience is fenomenal.
    This game looks like another step in the ''Adult game industry'' towards a more serious and pro genre.

    Having said that. I personally think the grind is a bit too much. And having to do 4 runs to get 4 orbs a bit unnecesary.

    This is not, however, a thing that bothered me at all. But I found myself just running towards the end just to get the orb quickly instead of enjoying the actual dungeons.

    Last of all, to make the dungeons more unique, I would put interactable NPC's.

    On a side note. I miss more sexual positions more than just misionary on the majority of the enemies.
    I'll keep an eye of this game and definetely buy it once it's complete.
  16. 5.00 star(s)

    Pfenger

    This is peak. It's hard to even believe this is only v0.0.5, the gameplay flows amazingly well and the gameplay is genuinely fun and interactive where you actually have to do tactical banging to succeed with a very good balance between slight horror and ambience to back it up. The difficulty is perfect as well giving you an actual challenge and making you think, and even then if its too hard for others the difficulty could've been changed for them in the beginning to select. Graphics are also amazing, visually this game impresses me so much that it's an h game. On top of all of this, the lore of this game is actually interesting and I'm honestly invested. It's fed in a way that makes you want to learn more and isn't jammed down your throat like others. There is so much potential for this game going forward especially with the other characters you interact with. I am really looking forward to if there is going to be more romance between the characters and just how the lore of the game unfolds as you learn more. I should also mention the voice acting is done beautifully as well with emotion and character within them, and I can actually feel how that character would sound. Overall, this game is a master class of what other h games should strive to be especially when it's in such a hard format as 3d first person compared to the RPGM slop that's around. I very much look forward to future content and I hope there is even more romance and scenes with Savina and the others. I would also like to see the Stalkers of the dungeons return and interact with the player as the scenes and dialogue would be really interesting to see.
  17. 4.00 star(s)

    Duncyboy

    Wayyy to hard to play at the moment without cheats. Maybe have the timer extended after subduing each mob so that a run wont be fucked just because of meeting a dead end or just exploring in general. HP regen will also help in the early game if rng fails to give u pots. At times too many silver chests spawn and u just cant do anything as u cant get keys from the normal crates and also no gold to buy them. Still a lot of tweaking to be done but overall great concept and execution.
  18. 5.00 star(s)

    HansTiger

    What a mad game, an absolute 5/5. I would recommend, if you have experience with H-Games and get bored of the usual visual novel or HTML game this is something for you! The grind is actually fun the H-Scenes are crafted good.
  19. 4.00 star(s)

    Rebelllion

    Sin Spire [v0.0.5]

    When I first saw this game, I thought it was just another crappy 1-2 hour shooter... But thanks to the reviews I decided to give it a try, and it turned out to be a PS1-style roguelike, visually reminiscent of the games inspired by King's Field

    + roguelike - It's simple here: replayability and the developer's ability to add content as they see fit

    + Horror atmosphere - I can't say the game is very scary, rather I just like the uncomfortable atmosphere and setting
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    + Dialogues - Surprisingly, I liked them very much, although I am used to that dialogues are just dialogues, they are written as usual, but the characters try to communicate as normal people, not as if they play in the theater and give a monologue explaining their thoughts on 200 characters, I really hope that the developer originally that they were conceived, and he will develop them further, I really like this approach

    + - story - So far it looks like the plot of another roguelike, a tower / hole / castle / island etc appeared and you need to pass it to make something happen in the end, but we'll see on release

    - Game balance - It is clear that the game is in alpha, but so far it plays very strange, you can find a firearm in the box and calmly kill mobs or you can not find and beat them in close combat, but you are always on a timer and time for battles and research all the rooms you have no

    You can't just run past a mob, because they always hit you with an auto-aim with a rather large attack radius, even more than they should

    If you do not have a long-range weapon, you can not even go to the first boss, because it will simply be unbearable
  20. 4.00 star(s)

    klckr

    There is a gem of a game here that is dragged down by terrible gameplay mechanics. But, I think most of this can be changed later on while keeping the core of the game intact.
    There is somewhat of a tutorial entry into the game with a lot of text exposition. While I think it could be handled a little different; the first enemy is invincible and charges you directly from a corridor where you have absolutely 0% to hide/escape, I think it is serviceable enough to reach the standard rogue-lite hub where you do mission select and upgrades and stuff.

    Then the actual beginning of the game is an absolute slog, while you don't have any stat bumps or decent weapons you will get swamped by enemies in tight corridors, while you can "purify" enemies you can only really do one in huge intervals because you balls will be too empty.
    This is all while a clock ticks down to release an unkillable fast monster from the door you are trying to reach directly towards you in corridors where you can often not let it pass with enemies in front of you and behind you (because they get back up after half a minute or so with full health).
    This all results in terrible gameplay later on: Enter floor, check map, run directly towards exit, avoid fighting and loot only boxes that are conveniently on the way. This you have to do 10 times to get one orb to open the boss doors, later bosses need a whole bunch of orbs. All floors for one boss are basically identical, which you will have to do a mind boggling amount of times before you are allowed to actually fight the boss.

    Weird thing to me is that some things are done very well while relatable other things are done badly. For example the monster and sex animations are done very well, they look very lifelike and you just see a loving eye for detail while the player animations are a disaster. I've never seen a game where melee felt so bad, even with the katana the protagonist makes a delayed, slow, noodle arm poke/swing followed by a long reset time to move the weapon back to starting position. Strikes have absolutely no heft or impact, a simple fast sweep with lower damage or something like a 3-hit combo movement would improve the game a lot.
    I hoped that leveling the handling skill would at least speed it up but it seems to do nothing at all.

    So why still 4/5 while you complain so much? I think the heart of the game is there, it looks great, atmosphere is great, dev just needs to take a step back and rethink the mechanics and balancing a bit.