- Mar 19, 2019
- 333
- 228
and proceed not to tell the other how do to so.OK,i know it。for my careless
can anyone answer this lol?
and proceed not to tell the other how do to so.OK,i know it。for my careless
to get the orbs, you'd have to reach all the way to floor 10 and reach the end to pick up the single orb then teleport back and leave to the lobby and rejoining making a new one a repeat the process till you get enough to go to the boss room. good luck on the rng part which is the maze generation.and proceed not to tell the other how do to so.
can anyone answer this lol?
oh okay, make sense, i thought it was made so that the orb just reset without having to redo dungeon, thanksto get the orbs, you'd have to reach all the way to floor 10 and reach the end to pick up the single orb then teleport back and re-enter the floor making a new one a repeat the process till you get enough to go to the boss room. good luck on the rng part which is the maze generation.
yea, no i had to figure that out and having to suffer many times just to realize that you'd have to leave entirely and come back to get a new one. the boss room orbs that are placed down dont disappear thankfully.oh okay, make sense, i thought it was made so that the orb just reset without having to redo dungeon, thanks
Wow I've been sleeping on that stat too, thanks for the information.The best stat currently besides some extra speed and hp is handling as it makes it so your weapons take less durability loss on each attack.
I'd say i more or less agree, but it's mostly because of the first maps:After playing the game for a bit, I want to say that the dungeon generation system is not very sustainable and bearable for a game of this scale. It did work prev game cause its quite small scaled. I know that the developer did not plan it this way at first and switched to this system due to budget and time constraints, but I think it would be good if he reconsider the idea of pre-made maps instead of generated maps. Because in this state, the game really loses its playability for and sustained gameplay after some point. This game feels like true gem even in alpha 0.2 but that map generation kinda must go for this game true potential.
Because I felt like I was one of the few people who didn't bother to read the mechanics, there was a description of having to go through the same level multiple times in the game's introduction, my fault XD,at first I even thought I was going to cleanse the dungeon of all the enemies and did soOr think maybe the second ball is hidden in the map that changes after the lowering of sanityand proceed not to tell the other how do to so.
can anyone answer this lol?
static maps will COMPLETELY kill the game, the whole point of the game is based on randomness, and if you play without cheats you will go to the same map dozens of timesbut I think it would be good if he reconsider the idea of pre-made maps instead of generated maps. Because in this state, the game really loses its playability for and sustained gameplay after some point. This game feels like true gem even in alpha 0.2 but that map generation kinda must go for this game true potential.