I'd say i more or less agree, but it's mostly because of the first maps:
The corridor are too small for a "sneaky" approach, hiding serve no real purpose on it (even in general tbh), the timer will still go down and the stalker will still come out, while she might not know where you are at all time, for the first map, if there is like 2 enemy in a corridor you pretty much have to fight them. The second map is legit easier because there is much more room to use, and i legit was playing metal gear while sneaking behind everything (until i opened a door where an enemy was placed in such a way she see you as soon as you open said door) and even then it was so easy to avoid enemy there that I could just rush and find the door (if i had a key, that is)
I think the "random" generation map is okay, but it need to be appropriate with the game mechanic, right now it's too rng based to a point where if you're unlucky, you get a shitty map that can only result in your death for the first boss map (again, the second one is super easy to cheese)