Unreal Engine Sin Spire [v0.0.3a] [Krasue Games]

4.50 star(s) 37 Votes

Inutilla_

New Member
Sep 29, 2022
4
8
and proceed not to tell the other how do to so.

can anyone answer this lol?
to get the orbs, you'd have to reach all the way to floor 10 and reach the end to pick up the single orb then teleport back and leave to the lobby and rejoining making a new one a repeat the process till you get enough to go to the boss room. good luck on the rng part which is the maze generation.
 

Shynasha

Member
Mar 19, 2019
345
266
to get the orbs, you'd have to reach all the way to floor 10 and reach the end to pick up the single orb then teleport back and re-enter the floor making a new one a repeat the process till you get enough to go to the boss room. good luck on the rng part which is the maze generation.
oh okay, make sense, i thought it was made so that the orb just reset without having to redo dungeon, thanks
 

Inutilla_

New Member
Sep 29, 2022
4
8
oh okay, make sense, i thought it was made so that the orb just reset without having to redo dungeon, thanks
yea, no i had to figure that out and having to suffer many times just to realize that you'd have to leave entirely and come back to get a new one. the boss room orbs that are placed down dont disappear thankfully.
 
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Jarvis22

Newbie
Nov 15, 2023
81
63
I've been playing this since it came out on Patreon. It's great! as for enemies initiating scenes, only the bosses/stalkers will be getting those if you lose to them.
 

Ananas055

Newbie
Nov 14, 2018
92
129
After playing the game for a bit, I want to say that the dungeon generation system is not very sustainable and bearable for a game of this scale. It did work prev game cause its quite small scaled. I know that the developer did not plan it this way at first and switched to this system due to budget and time constraints, but I think it would be good if he reconsider the idea of pre-made maps instead of generated maps. Because in this state, the game really loses its playability for and sustained gameplay after some point. This game feels like true gem even in alpha 0.2 but that map generation kinda must go for this game true potential.
 

yaya

Newbie
Apr 29, 2017
27
15
Does anyone know anything about the green pendant we are supposed to find ?
also is there secret zone in the dungeons ? i didn't find two monsters of the previews.
 
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Shynasha

Member
Mar 19, 2019
345
266
After playing the game for a bit, I want to say that the dungeon generation system is not very sustainable and bearable for a game of this scale. It did work prev game cause its quite small scaled. I know that the developer did not plan it this way at first and switched to this system due to budget and time constraints, but I think it would be good if he reconsider the idea of pre-made maps instead of generated maps. Because in this state, the game really loses its playability for and sustained gameplay after some point. This game feels like true gem even in alpha 0.2 but that map generation kinda must go for this game true potential.
I'd say i more or less agree, but it's mostly because of the first maps:

The corridor are too small for a "sneaky" approach, hiding serve no real purpose on it (even in general tbh), the timer will still go down and the stalker will still come out, while she might not know where you are at all time, for the first map, if there is like 2 enemy in a corridor you pretty much have to fight them. The second map is legit easier because there is much more room to use, and i legit was playing metal gear while sneaking behind everything (until i opened a door where an enemy was placed in such a way she see you as soon as you open said door) and even then it was so easy to avoid enemy there that I could just rush and find the door (if i had a key, that is)

I think the "random" generation map is okay, but it need to be appropriate with the game mechanic, right now it's too rng based to a point where if you're unlucky, you get a shitty map that can only result in your death for the first boss map (again, the second one is super easy to cheese)
 

glassessese

Newbie
Jan 3, 2023
22
19
and proceed not to tell the other how do to so.

can anyone answer this lol?
Because I felt like I was one of the few people who didn't bother to read the mechanics, there was a description of having to go through the same level multiple times in the game's introduction, my fault XD,at first I even thought I was going to cleanse the dungeon of all the enemies and did soo_OOr think maybe the second ball is hidden in the map that changes after the lowering of sanity
 

nb8

Member
Jul 22, 2017
221
326
but I think it would be good if he reconsider the idea of pre-made maps instead of generated maps. Because in this state, the game really loses its playability for and sustained gameplay after some point. This game feels like true gem even in alpha 0.2 but that map generation kinda must go for this game true potential.
static maps will COMPLETELY kill the game, the whole point of the game is based on randomness, and if you play without cheats you will go to the same map dozens of times
 

cyonrajjik

Newbie
Aug 1, 2018
54
56
challenging until you get hang of things. I think starting dungeons should have fewer floors to ease players in
Avoiding enemies entirely seems like the strat. I usually sneak as much as possible and run for the door when I get discovered, so I have a hundreds of rounds of ammo that I don't use. Since enemies chasing you can interrupt purification, fuuuk all that
Wish melee had some basic combo attacks tho since guns are kind of way better

noticed that chests give really weird loot. Golden chests often give keys and regular chests can have really good loot, like guns
I found the green gem thing that makes you learn skills in a regular chest in the second dungeon on the 10th floor.

Excellet for an alpha, I like the vibes. Music in lobby area is so nice :D
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Ananas055

Newbie
Nov 14, 2018
92
129
I'd say i more or less agree, but it's mostly because of the first maps:

The corridor are too small for a "sneaky" approach, hiding serve no real purpose on it (even in general tbh), the timer will still go down and the stalker will still come out, while she might not know where you are at all time, for the first map, if there is like 2 enemy in a corridor you pretty much have to fight them. The second map is legit easier because there is much more room to use, and i legit was playing metal gear while sneaking behind everything (until i opened a door where an enemy was placed in such a way she see you as soon as you open said door) and even then it was so easy to avoid enemy there that I could just rush and find the door (if i had a key, that is)

I think the "random" generation map is okay, but it need to be appropriate with the game mechanic, right now it's too rng based to a point where if you're unlucky, you get a shitty map that can only result in your death for the first boss map (again, the second one is super easy to cheese)
What you said is really a big problem, right now the gameplay is like spawn and run randomly and eventually get detected by spam of monsters and get your corridor blocked so you can caught in wallbang; die whatever floor you are and try to navigate back, forget previous floor plan and spend more time finding gate, arrive at latest floor for wallbanged again and retry. This isnt exacly a great game formula. I'm at my 2 Hours and I did already started to look for a cheat, this is also not great for a game. While I don't think this system is worth improving, it can certainly be made more bearable. Maybe fixed maps but randomly changing interest points would work much better, atleast for me.
 

SpyroFillsnake

New Member
Jul 9, 2019
1
1
What you said is really a big problem, right now the gameplay is like spawn and run randomly and eventually get detected by spam of monsters and get your corridor blocked so you can caught in wallbang; die whatever floor you are and try to navigate back, forget previous floor plan and spend more time finding gate, arrive at latest floor for wallbanged again and retry. This isnt exacly a great game formula. I'm at my 2 Hours and I did already started to look for a cheat, this is also not great for a game. While I don't think this system is worth improving, it can certainly be made more bearable. Maybe fixed maps but randomly changing interest points would work much better, atleast for me.
bro just open the map.
 
Nov 13, 2017
383
414
How are you supposed to dodge the Witch's homing red fireball attack that seemingly never expires, and her dash-explode attack? Loving the game thus far, but a bit stuck on the first boss. Maybe i need more movement speed?
 
4.50 star(s) 37 Votes