You don't see message about save done?after picking up items in the shelter storage i can't save
and the game won't save after a few minutes
The game is being build as a general windows app but is being tested only on windows 10. This seems like a very atypical issue. There were some people with issues running the game on the older windows versions but none yet reported problems like yours. I would suggest doing the usual Compatibility mode+running as administrator.I execute the .exe file and it opens and shutdowns the game instantly. Im running on windows 11 x64.
The game is being build as a general windows app but is being tested only on windows 10. This seems like a very atypical issue. There were some people with issues running the game on the older windows versions but none yet reported problems like yours. I would suggest doing the usual Compatibility mode+running as administrator.
Will fix it asap. Could replicate why saves were breakingEquipping KelvarArmorPlate will prevent you from being able to save.
Really thanks a lot. Uploading the patchEquipping KelvarArmorPlate will prevent you from being able to save.
I update the game every two weeks so maybe it got better. Maybe not.Has this gotten better? Was pretty shit when I played about 4 months ago.
export function CheckFactionLeaderPatreonCode(value) {
if (value === false)
return true;
return document.bcrypt.compareSync(value, FactionLeaderHash);
}
export function CheckVirtualPatreonCode(value) {
if (value === false)
return false;
return document.bcrypt.compareSync(value, VirtualCodeHash);
}
export function CheckVeteranPatreonCode(value) {
if (value === false)
return false;
return document.bcrypt.compareSync(value, VeteranCodeHash);
}
I update the game every two weeks so maybe it got better. Maybe not.
You realise that I now gonna have to try to obscure the code so that it won't be working? I understand your concern with the fact that the game is too hard and maybe tedius, but the playing the game with the cheats is not an intended experience and never will be. Neither are the other paid bonuses. It is there purely to secure funding for the game. I don't have any other job beside getting this game finished, that's my sole income. Also I hired my friend in hopes that it will make the development faster and get us to a point when the earnings will be enough to keep us afloat until the steam releases(~1000$ to both of us having 500$ per month).If you want to bypass the patreon lock just do this
navigate to this file js/UI/CheatPanel/CheckPatreonCode.js
Then open the file in VS Code or any other editor.
Code:export function CheckFactionLeaderPatreonCode(value) { if (value === false) return true; return document.bcrypt.compareSync(value, FactionLeaderHash); } export function CheckVirtualPatreonCode(value) { if (value === false) return false; return document.bcrypt.compareSync(value, VirtualCodeHash); } export function CheckVeteranPatreonCode(value) { if (value === false) return false; return document.bcrypt.compareSync(value, VeteranCodeHash); }
change anything that says return false to return true. Above I already changed it for the patreon stuff. I will probably play around with the others
You realise that I now gonna have to try to obscure the code so that it won't be working? I understand your concern with the fact that the game is too hard and maybe tedius, but the playing the game with the cheats is not an intended experience and never will be. Neither are the other paid bonuses. It is there purely to secure funding for the game. I don't have any other job beside getting this game finished, that's my sole income. Also I hired my friend in hopes that it will make the development faster and get us to a point when the earnings will be enough to keep us afloat until the steam releases(~1000$ to both of us having 500$ per month).
The project has size which is dictated by the facts that there are both old, current and future CGS present in the game folder. Due the fact a sex encounter might be 30-70 images and they are ai generated, the size got big. I will in future remove the retired cgs but it won't make a huge difference in the folder size, most of the unused art is los res and small in numver. Also some of the images are there to be used and utilized in the future so there is no point in deleting them.
Some of the folder size(~400mb) is taken by the patreon content. Which I will move into a separate file at some point. But the game will end up getting even bigger and will be much more than 1.3 gb without the paid content for sure.
But for now I am focusing on the game and will clean up as it gets closer to a polished "first episode".