- Dec 2, 2019
- 145
- 142
The save button is in the bedroom. The game doesn't autosaves.First thoughts and feedback;
HTML running with .exe .. Weird.
Few minutes into the game, my hunger, sleep and thrist keeps dropping way too fast for "10 minutes" worth of looting a crate.
Which brings me to the next thing - Walking across a room and looting a small box. 11 Minutes?! Huh.
Once things were looted and looked at, a Ghoul stood in my way.
Got downed and looted, only to stand up again the next time i walk by... Huh. Was able to kill a ghoul oneshot with it having minus health(?!) and got completely new loot.. - Weapon broke, twice. Each in every fight- Feels absolutely bad. Weapons should be much sturdier.
I went as far as to the 'base of operation' with very little info on why its called that and why i'm there and where's where.
Slept, found no way to save at first glance and closed the game, thinking it saved. It didn't.
UI is extremely counter-intuitive and feels.. Wrong? Not sure if that is the right word.
Based on the very fast ticking rates of thirst, hunger and so on, as well as the missing save-button.
... I might not give it a second try. Not sure yet. First impression was kinda off.
I hope you can make something out of this very basic, probably objective feedback.
Game's setting is promising and could grow big.
You can skip "tutorial section" if you just press second option after play.
Low level weapons are balanced around being flimsy and somewhat useless, the next weapons are much more durable.
Time is somewhat abstract in the game, It's not just the process of looting itself but all the abstract in betweens that might be there.
UPDATE: I check the values, starting weapons should be enough to do 200dmg, or ~3 ghouls, but with accuracy it might not be the case. I will be figuring out how to adjust.
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