VERSION: Episode 1 through 7
Morality tales are a staple of civilization itself, passed down in the oral tradition they defined the cultures from whence they sprang, as printed words from the presses of medieval scholars and industrial age publishers they sought to educate; even today, contemporary writers employ simple parables to drive both advertising and political propaganda. Wherever there is a receptive mind or capacity for wonder that has not yet been dulled by the drudgery of life, there is a story waiting to be heard and a lesson to be gleaned.
Sinful Delicacies, despite the loftiness of its title, is not that sort of tale. Although the word "sin" is bandied about, there's no insight to be gleaned regarding human nature, relationships or the potential salvation of one's soul.
The player is introduced to the Reigns family, of whom our protagonist is a part, whose patron is the head of a Mafia-esque organization with global influence. Ludicrously wealthy, employing multiple Lamborghinis as decor in their front room, they boast mansions, jets, helicopters and a private army of bodyguards to carry out their bidding: all in service to a genuinely silly narrative, buoyed by contrivance and coincidence.
Within the first episode the protagonist and Mrs. Reigns embark on a flight to Bora Bora, only to be shot down by a missile from an unknown assailant; the impact causes their pilot to perish and forces the pair to bail out, with no reduction in flight speed or altitude and bereft of a parachute. Miraculously, despite diving headfirst into the water, they survive without so much as a bruise.
Throughout the entire narrative Mrs. Reigns is repeatedly cited as faithful and in a loving relationship with her husband on whom she has "
never cheated." This sentiment is reiterated by several characters, including the protagonist, alongside remarks concerning her husband's heartfelt dedication, how he would give anything for her and eviscerate anyone whose gaze so much as lingers on her too long. Indeed, no small amount of her own dialogue concerns that affection and fidelity, yet when he neglects to see them immediately upon their return from the island, for entirely justifiable reasons, she goes ballistic. "
This is so typical of him! I'm so sick of it," she declares, when her husband later skips out on an impromptu date in order to manage their business affairs, which includes sending a hit team to retrieve their new adoptive daughter. Typical? The one thing he never does, as noted by every other character prior to this point, is now "typical" of his behavior?
Then there's the overarching narrative, which sees the protagonist stranded on a tropical island manned by some militant force that keeps women in bondage, patrols in high-tech military vehicles with a post-apocalyptic aesthetic and yet erects log cabins in addition to their significantly more sophisticated underground complexes; midway through, that entire plotline is seemingly abandoned in favor of a mysterious blackmailer that initially demands the protagonist kill an unknown individual, then dismisses the idea to have them steal a necklace known as the "
Jewel of Love" instead. The player is treated to a meandering, rather trite story of the necklace's history including such treats as "
He found the Rubies.. Forged a Necklace at a nearby Forge" and "
they moved like shadows and fought like ghosts" alongside, most ludicrously, "
However, Fresnia, unbeknownst to her, ask for the Necklace as a wedding gift." Unbeknownst to her? Are we to understand that, somehow, this woman requested it without knowing she'd done so?
Suitably, the author acknowledges in-dialogue that it is "
A CRAPPY STORY!!"
Unlike the bulk of modern erotic visual novels, Sinful Delicacies' writing appears to have originated from an author who is fluent and educated in English; the vocabulary on display is more sophisticated than most and conversations appear more organic as a result. It is a distinct shame, therefore, that so many errors are present and increase in frequency as the game progresses, almost as if the author sacrificed any editorial oversight in order to meet some arbitrary release schedule. That's not to say these mistakes, grammatical and typographical, aren't apparent from the beginning. In fact, the game starts with a particularly glaring example: "Name you character!"
Similar errors abound throughout, a select few of which are illustrated below...
"I really mean't everything..."
"May be someone just got the wrong targets."
"I woke up an hr ago."
"There's some left over Duck from last night."
"Notify Head Quarters.."
"Her ass looks soooo secy from this angle!"
"Speak quitely!!!!!"
"You flatter be baby."
"I gotten tired of waiting for you..."
"We have come so far... Her n l."
"I want adopt you as my daughter!"
"Do girls that age appealing to you?"
By the midpoint of the tale, having returned from the isle, the frequency of said errors begins to steadily outweigh the positive aspects of the writing. Worse yet, these are commonly the sort of mistake that could have been easily amended with an automated spellchecker.
consennsually Ansolutely alreight seiously
kidd waer jesture perfct
fune sterted Alrgith borrible
sceptical wakled contry gorwing
poinkg weding etreme weating
welomingly wnknowingly Meuseum Ahan?
Some, however, demand an editor and a shift in the author's understanding of English grammar. Take, for instance, their odd use of capitalization.
"You are such a Gentleman."
"Scuba diving, Jet Skiing, Sky diving, quiet evenings..."
"She still looks like a Super Model at her age."
"Eclipses having to live in my College Dormitory."
"She doesn't use her Car."
"I'm not a Super Car type of woman anyway."
"your dad thought it'd be a nice gesture to send me this for our Wedding Anniversary."
"...face was on Billboards and Top Magazines..."
"I've booked us a private Villa on the waters."
"Is she still doing her Pilates?"
"You Son of a Bitch"
"The Pilot's dead. The Plane's going down."
"I really hope there's a Village or Town nearby."
It's almost as if the author believes that every noun must be capitalized, were it not for lines such as...
"I'll get you guys some Drinks and Soup."
Followed immediately by...
"Come, let me help you prepare the soup."
...clearly demonstrating they're capable of writing without this particular quirk.
Worse yet, and likely far more distracting to the average player, is the constant misuse of credits in dialogue. Despite the lines providing some indication as to who is speaking, often the name doesn't change. Take this scene between Mrs. Reigns and her daughter, for instance...
ELLA: "Why, are you afraid [playername's] going to drive too fast?"
ELLA: "Yes. He lacks impulse control."
ELLA: "Awww come on Mom. He's not that bad.. I'm sure he'll behave."
Clearly the second line ought to have been credited as stemming from the mother. There's also this exchange, as seen during an erotic sequence featuring the protagonist and Mrs. Reigns...
PROTAGONIST: "I can imagine what it'd feel like to slide between those two massive melons..."
MOM: "You'd like that, wouldn't you?"
MOM: "I'd cherish that!"
MOM: "Alright honey... You've had your handful...."
Or an entire erotic scene that, judging by the lines alone, is actually a solo affair...
MOM: "You like Mommy jerking your cock huh?"
MOM: "Ooooohhhhh I'm about to blow Mom."
MOM: "I'm about to shoot..."
MOM: "Here I come...."
MOM: "Aaaaaahhhh"
MOM: "I'm about to bloooooowww"
MOM: "Aaaaarggghhhhhhh"
There's also something to be said for the heavy-handed and invariably repetitious nature of the writing. It becomes eminently tiresome when, in every erotic interaction, the protagonist exclaims how he's experiencing "
seventh heaven" much less that each time Mrs. Reigns removes so much as an article of clothing the protagonist lapses into a monologue about how "she's a goddess, like Aphrodite, it's enthralling, a beauty beyond compare, so enticing, so delicious, a feast, a delicious meal, so seductive, so sultry, I'm captivated, you're so hot, a MILF, beautiful, so gorgeous, oh my..." only for the player to reach the next scene and see it repeated. "Your tits are like those of a goddess, like Aphrodite, they're enthralling, a beauty..." This ceaseless torrent of compliments becomes more of a chore than flavor-text and, certainly, would wear on the patience of anyone forced to endure them in person.
Graphically, Sinful Delicacies treads a fine line between admirable and mediocre; the art is of relatively consistent quality, though not without some detracting elements. Odd rendering artifacts appear on the foreheads of several women, tiny black splotches that could easily have been corrected in any photo-editing suite. Attentive players will also note the inconsistent texture quality in the early game, with Mrs. Reign's nipples appearing like flat, blurry splotches in certain images and more detailed, three-dimensional assets elsewhere. Similarly, the fire used in several scenes is clearly derived from a transparent photograph or particle-based render, yet in a number of scenes on the island it is clearly a 3D model that would be more at home in an early PlayStation or Nintendo 64 era game.
This inconsistency further manifests in the general assets, which often seems to be a reflection of the developer utilizing whatever they had at hand regardless of how it clashes with their setting. For example: after bailing out of the plane, on the way to Bora Bora, and becoming stranded on a tropical island the player is shown numerous landscapes featuring everything from broadleaf ferns to maple trees. The player is also shown several scenes of the protagonist in repose at night, followed by one as they wake in the morning; between these, his boxer shorts change in design and color, a lamp disappears, the furniture shifts position, the bedsheets transition from a large stripe to significantly smaller ones, while the stone pattern on the chimney of his indoor fireplace loses its texture and becomes a smooth white. Even erotic scenes aren't spared such gaffes, as Mrs. Reigns can be seen covering her crotch with a single hand in one scene, yet moving it reveals a burst of pubic hair, some of which ought to have been visible in the prior image.
Credit must be extended for the inclusion of animations throughout the production, however, even in spite of their simplicity. Created by transitioning rapidly between two static images, the animations manage to heighten the eroticism somewhat but are seriously undercut by their lack of fluidity, to say nothing of the afterimage said effect leaves in its wake.
Veterans of the genre will also note the common Poser assets, from hair and car models to certain body types, yet here the developer also deserves a slight commendation. While often recognizable, sufficient care was taken to distinguish said assets from other games and apply tweaks (commonly around the eyes and with makeup) that result in relatively unique appearances.
Sinful Delicacies does not possess a soundtrack, per say, but certainly something of a promising start. The title track is a rather catchy tune, an upbeat electronic piece with a retro flair that contributes neatly to the ambience. Unfortunately, the other tracks are either bog-standard stock music that is woefully unsuited to the content or used so often in other games as to lack any novelty.
Gameplay consists of a uniformly linear progression through the heavily-scripted narrative, nearly every interaction outside of clicking to progress through the static scenes literally being a single option to do precisely that: proceed to the next scene. It is baffling how often this appears in these types of games, all the more so as they're ostensibly designed by fans of the genre. Nothing of value is gained by having the player shift their mouse from its resting position to click "Lie Down" after the protagonist notes he should, nor clicking "Wake Up" rather than merely allowing them to continue clicking anywhere else to accomplish the same goal.
Aggravatingly, of the few genuine choices provided, most entail immediate fail-states. Not long-term consequences, relationship altering modifiers nor even a prolonged and unique sequence: immediate failure. To whit, the protagonist is faced with an armed man who is leveraging his position over Mrs. Reigns to "fuck all [her] holes" until the moment their plane arrives, at which point the player may select from among two options. On the one hand, they may attempt to "de-escalate the situation" by, essentially, doing nothing. In this scenario, the man's partner abruptly shoots him and all is well. Alternatively, the player may "attack" the man. Click that and the screen transitions to an image of the man turning the gun on the protagonist: GAME OVER!
Yet again, one must inquire what is gained by providing meaningless choices to the player?
Finally, and on a purely subjective note, the portrayal of men within this visual novel is of a distinctly unsavory nature. Every man, including the protagonist, is either an adulterer or outright rapist, alternatively harassing, blackmailing or aggressively demanding the women service them sexually, whereas the protagonist takes advantage of women on multiple occasions that are either intoxicated or explicitly drugged. That's not to suggest the sexual activity isn't consensual, as only one scene strictly constitutes rape, but the fact that no attempt at demonstrating a sincerely loving or committed relationship is even remotely present speaks volumes as to the nature of this production.
GRAPHICS ------------------------------------------------------------ 7 / 10
+ Decent models of a relatively diverse array.
+ Incorporates animations during most erotic sequences.
- Assets include several low-quality models and textures.
- Several rendering artifacts, particularly on the women, that detract from their appearance.
- Animations are extremely rudimentary and leave afterimages due to their style.
- Inconsistency in several scenes; entire models and textures swap from image-to-image.
DIALOGUE ------------------------------------------------------------ 5 / 10
+ Extensive length and decent word choice.
+ Imaginative premise with unique characterization.
- Erratic portrayals, motivations often fail to align with prior characterization.
- Narrative meanders aimlessly, fails to resolve several threads.
- Grammatical and typographical errors increase in frequency as the game progresses.
- Dialogue is prone to repetition that is fairly trite, particularly during erotic scenes.
- Frequently mis-credits characters during dialogue.
GAMEPLAY ----------------------------------------------------------- 4 / 10
- Severely restricted player-agency and several immediate fail-states.
- Meaningless one-option "choices" that demand pointless mouse movement.
INNOVATION -------------------------------------------------------- 4 / 10
+ Premise affords the protagonist a significant degree of narrative freedom.
SCORE ============================ 20 / 40
FAIRLY STANDARD, MAY MERIT CONSIDERATION WITH SOME REVISION
Sinful Delicacies is, on the whole, rather typical for its genre, a linear visual novel with a particular inclination toward the tropes of mother/son incest fantasies. Although it does not excel in any notable regard, and is outclassed by several of its contemporaries, the game retains sufficient quality to merit consideration from genre fans who are willing to overlook its more immediate flaws. With some modifications, to both the dialogue and art, the game may ascend beyond its present rank although, given certain aspects, this reviewer remains of the opinion that some delicacies, no matter how sinfully sweet, simply aren't worth the investment.
CONSTRUCTIVE CRITIQUE: Hire an editor to review your script prior to publishing further episodes. Revise what has already been formalized, if possible, to amend the obvious typographical and grammatical mistakes. Consider toning down the effusive compliments with which the protagonist lavishes Mrs. Reigns, one or two is realistic, three is a tad overwhelming and any more seems insincere; attempt this on someone in the real world for an adequate demonstration of how people react to being bombarded with praise, particularly when it concerns such shallow things as one's physical attributes. Cease capitalizing words at random and check that the proper name is displayed during dialogue. Consider modifying your animations to a more fluid, multi-frame nature; resources are available online that demonstrate how to accomplish this along with step-by-step tutorials. Search for "royalty free" music and consider replacing some of the stock tracks with unique ones; the music that plays during numerous erotic sequences, for instance, is also employed by other games of a similar nature.