It's more of a question of them now knowing what they are doing just like most projects here do not know what they are doing. They get away with VNs because that is based on Writing Content and what you consider "Cinematics" not Gameplay.
You're talking about games like
Perfect Date, right ? I mean, you aren't stupid enough to bring Ren'Py VN in a discussion that absolutely not regard them, nor to believe that Unreal is never used to make VN relying on static DAZ studio render, still right ?
Because the subject is moving games made with Unreal, games for men, games where you don't just click on a button to make the text advance... Games like
bambook ones by example. The good old
meet & fuck level of wtf surviving Flash death thanks to some devs.
No, I'm kidding. It's about realtime 3D games, and bambook ones are mostly 2D. It's games like
Mopp4studios ones we are talking about. A great gameplay coupled to top notch quality... or not.
In fact if you look at AI Shoujo not even Illusion knows much in terms of actual gameplay.
In regard to what ? There's more gameplay value in a (not this good) game like
Abandoned: A tale of forgotten lives, than in most Unreal games, that are mostly breeding/date/fuck simulators ; note that I said "mostly", what mean that there's of course exceptions. Hell, even
Mike Velesk's games, made with his homemade realtime 3D game engine, have more replay value that most finished Unreal games ; not that I said "most", what once again mean that there's exceptions.
Oh, by the way, it's not something new, Illusion existed before Honey Select, you know... You know, right ?
But that doesn't mean every developer must be as incompetent as them. There are great many Indie Games with all kinds of Gameplay. This can include even Multiplayer.
Then it's a chance that I said that it's not impossible... Or are you blind to negation ?
It's really funny to talk with you sometimes. You've this ability to focus on a part of the subject and totally forgot the rest, even when, like it's the case here, it's a single sentence, what make you answer totally out of the context.
Of course, the games I used as example haven't been chosen randomly. I took examples that was talking for me, and they obviously don't represent all games made with Unreal. But you are still missing the point, that isn't in the possibility or not to have realtime 3D quality games providing an effective gameplay outside of a fuck/breeding/date simulation, but the fact that making those games need either a lot of times
or a lot of money. And, I can have missed them, there's thousands of games and I only have one life, but so far there isn't an Unreal, or even Unity, game proving me wrong.
If the game is effectively a (20's) quality game, then it's in development since more than three years and still far to be finished. If the game is finished and of quality, then it's a short fuck/date simulator, therefore there's near to no gameplay value. If the game is finished and have some gameplay value, then it have a low quality.