Mod Unity SiNiSistar 2 AssetBundle Content Overrider [v1.0.0] [Henry1887]

Henry1887

Active Member
Aug 2, 2020
579
744
mk40
this is now my current version that supports texture2d thats not from streamingassets.
Currently it does so by finding every Image object on scene load and sees if the texture name exists in an override bundle and then replaces the texture.
 
  • Like
Reactions: mk40

mk40

Member
Jul 23, 2018
308
506
Nice, thank you for the update. :)

I'll experiment with the wrap mode for the keyboard button texture to see if it fix it or not. Otherwise this one will keep its original size and will just have it texture filtering set to bilinear at the very least.
 
  • Like
Reactions: Henry1887

mk40

Member
Jul 23, 2018
308
506
Hmm, well I don't think this will work, higher res textures end up cutted no matter what I do unfortunatly.
This require to edit the material maybe?
 

Henry1887

Active Member
Aug 2, 2020
579
744
Hmm, well I don't think this will work, higher res textures end up cutted no matter what I do unfortunatly.
This require to edit the material maybe?
Could u send me the asset bundle with the texture cutting off? I'll see if I can do something.
 

mk40

Member
Jul 23, 2018
308
506
Could u send me the asset bundle with the texture cutting off? I'll see if I can do something.
They are all cutting off. Even the controller buttons, the ones that looked like they were working are actually the original textures being displayed. When you go in the gallery, it reload the textures and you can see that the new one are cutted off. For reference, the original button textures are 35x34 px and mines are 140x136 px.

I also replaced the title logo, so you can immedialy see the issue when starting the game.
 

Henry1887

Active Member
Aug 2, 2020
579
744
mk40 ok i tinkered a bit around and my tool now hopefully allows higher res textures without them going out of bounds.
1749318490197.png
1749318495453.png
1749318501505.png

(The screenshots are with the bundle you provided)
 

Henry1887

Active Member
Aug 2, 2020
579
744

Here it is, could u play around with it a bit more to see if there is still something bad?
 

mk40

Member
Jul 23, 2018
308
506

Here it is, could u play around with it a bit more to see if there is still something bad?
Thank for you work on this, I really appreciate, but unfortunatly the gamepad buttons aren't displaying. You can see it because they look pixelated, but to be sure, I inverted the color of all textures so you can easily see that they aren't displayed on your end. The only way to make them displayed is to go in the gallery, but if you switch to the keyboard input and go back your gamepad, they are no longer displayed too.

For the keyboard buttons, it looks like it uses a mesh to adapt the size of the keys depending on the content. Although they are no longer cutted like they used to be, they still doesn't display correctly unfortunatly.

Well, at least the title logo is displayed correctly, so there's that. ;)
 
Last edited:

Henry1887

Active Member
Aug 2, 2020
579
744
Thank for you work on this, I really appreciate, but unfortunatly the gamepad buttons aren't displaying. You can see it because they look pixelated, but to be sure, I inverted the color of all textures so you can easily see that they aren't displayed on your end. The only way to make them displayed is to go in the gallery, but if you switch to the keyboard input and go back your gamepad, they are no longer displayed too.

For the keyboard buttons, it looks like it uses a mesh to adapt the size of the keys depending on the content. Although they are no longer cutted like they used to be, they still doesn't display correctly unfortunatly.

Well, at least the title logo is displayed correctly, so there's that. ;)
Hmm alright i guess thats what happens when you manually mess with unity resources, unfortunately theres not really a better way other than to continue to trial and error our way through it. Unity doesnt really allow us to natively override those textures as they are baked into the scenes.
 
  • Like
Reactions: mk40

mk40

Member
Jul 23, 2018
308
506
I came across another unexpected issue. :ROFLMAO:
I've remade the HP/MP hud in higher resolution and for some reason it brokes the gauge. It no longer decrease when your HP or MP is lowered. See how I have 118 MP and the gauge for the MP is still full:

1749398208761.png

This asset bundle only include the title backgrounds, title logo and the gauge textures (I temporarily stripped the buttons from it). The textures impacted by the issue are "gauge_blue" and "gauge_red".