- May 6, 2020
- 23
- 98
Rough translation [via Google]:
Small update of the "operation confirmation version ROM", sample of image replacement mod and other progress reports
1.Building an event system such as game over events
In the previous article, we implemented a high-performance camera and control during an event, but this week we continue to implement it for building this event scene.
However, as I've said before, this is a fairly voluminous task, so I haven't finished to the point where it's good.
So there is no significant update of the "operation confirmation version ROM", but I have prepared some adjustments and extras, so I will explain this later.
2.Transition to the Game Over event
There are various progresses, but if it is relatively easy to explain, this time the implementation regarding the conditions and branches where the event occurs was advanced.
In the previous game, when the main character was killed in the village, this lead to the escape scene and after being killed again it lead to the rape scene and after to the game over scene, and when it was done in the same way after that, it became the game over scene for the second time.
In this game, there is a branch not only by the condition of "which enemy killed" or "how many game over scenes" but also by "abnormal condition".
For example, if you are hit by a specific enemy in the "bloated state", you will transition to the game over event for the bloated state.
3. The progress of work on the monastery
Background
The monastery has a window.
Using the features introduced in the previous article, the character now casts a shadow when near the light from the window.
The light in the window gives a sacred feeling.
It's fun to create a background, but I can't just keep doing this, so I'll add elements little by little and do other work.
4. Hanya dialogue window
The functions of the monastery can be used by talking to Hanya, the sister who does not fight.
This time, I made the window screen UI easily.
Lately I've been too absorbed with creating the background, so I'm going to go back to the original goal and try to link the path from the base to opening the map and selecting the stages.
5. Small update of the "operation confirmation version ROM".
"Operation confirmation version ROM" is updated to v1.4.3. No content has been added, but minor bug adjustments and tweaks have been made to make image replacement easier.
6. Image replacement modifications
As i mentioned in the article, one of the new features of this update is the "image replacement of the main character", i prepared a few samples.
Lelia black hair
Lelia pink hair
You can install these mods in v1.4.3. The installation method is in the article
P.S Again, this is a rough translation. Feel free to post the correct translation
Small update of the "operation confirmation version ROM", sample of image replacement mod and other progress reports
1.Building an event system such as game over events
In the previous article, we implemented a high-performance camera and control during an event, but this week we continue to implement it for building this event scene.
However, as I've said before, this is a fairly voluminous task, so I haven't finished to the point where it's good.
So there is no significant update of the "operation confirmation version ROM", but I have prepared some adjustments and extras, so I will explain this later.
2.Transition to the Game Over event
There are various progresses, but if it is relatively easy to explain, this time the implementation regarding the conditions and branches where the event occurs was advanced.
In the previous game, when the main character was killed in the village, this lead to the escape scene and after being killed again it lead to the rape scene and after to the game over scene, and when it was done in the same way after that, it became the game over scene for the second time.
In this game, there is a branch not only by the condition of "which enemy killed" or "how many game over scenes" but also by "abnormal condition".
For example, if you are hit by a specific enemy in the "bloated state", you will transition to the game over event for the bloated state.
3. The progress of work on the monastery
Background
The monastery has a window.
Using the features introduced in the previous article, the character now casts a shadow when near the light from the window.
The light in the window gives a sacred feeling.
It's fun to create a background, but I can't just keep doing this, so I'll add elements little by little and do other work.
4. Hanya dialogue window
The functions of the monastery can be used by talking to Hanya, the sister who does not fight.
This time, I made the window screen UI easily.
Lately I've been too absorbed with creating the background, so I'm going to go back to the original goal and try to link the path from the base to opening the map and selecting the stages.
5. Small update of the "operation confirmation version ROM".
"Operation confirmation version ROM" is updated to v1.4.3. No content has been added, but minor bug adjustments and tweaks have been made to make image replacement easier.
6. Image replacement modifications
As i mentioned in the article, one of the new features of this update is the "image replacement of the main character", i prepared a few samples.
Lelia black hair
Lelia pink hair
You can install these mods in v1.4.3. The installation method is in the article
P.S Again, this is a rough translation. Feel free to post the correct translation
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