4.30 star(s) 8 Votes

Zanurah

Member
Jul 10, 2022
170
387
Update:

1. Progress report
This is a progress report on the upcoming update that I shared with you last week.
1) Keybind settings Done!
2) Language options Done!
3) Dialogue and choices 40%
4) Quest
5) Map screen
6) Other stuff, such as money

The dialogue and choice features we started working on last week are currently at about 40%.

2. Interaction
View attachment 2025946
There are many things on the way, but one of the most noticeable new features is this interactive feature. A button is displayed when approaching an NPC or object, and it is a function that generates an event by pressing the button. This is a function related to the previously implemented key configuration, and the display here should show the button corresponding to the device you are currently operating.

This function not only allows you to start a conversation with an NPC, but also, for example, it triggers an event when interacting with something on the stage, such as a shop or a treasure chest, it can be used in various situations other than conversation.

3. The Gravekeeper
View attachment 2026003
We're working on animations for the humanoid enemy called "The Gravekeeper" which we want to include in the next release.

View attachment 2025954
He has three main animations: normal thrust, faster thrust and ejaculation. I want you to see this in-game, so I won't post all of it in the article, but I personally think that the pixels in this game, which have longer limbs, have improved the expressiveness of the body.
View attachment 2025962
And since the gravekeeper also moves every part of the body, just like the main character, by replacing the image of the gravekeeper with another image of an uncle or a more monster-like character, you can make a lewd animation with them. Especially this time, since it's a basic rape move with a close-to-missionary stance, I created the move so that it can be reused when creating a guy with a good physique.

4. NPC design progress. Female Villager B
View attachment 2025976

For a villager, she looks like a bit of a fashionable woman. She is a character opposite to the simplicity of Female Villager A and the gloomy mood of Female Villager C.
Oh noes! Not the humble, somewhat malformed gravekeeper! It's always the ones we least expect! =O

Ah, let's face it, the real Quasimodo probably got it on with Esmeralda anyway...

(Really digging all these village lasses, too! They're all unique in their own way.)
 

alex-trev

Newbie
May 6, 2020
23
98
Update:

1. Dialogue feature nearing completion (80%)
After interacting with the object, a dialog box appears, accompanied by text, symbols and facial expressions.
1.gif
Language switching is also supported.
2.gif
After the interaction, you can implement various events in addition to dialogue, such as destroying clothes. In the future, we will start implementing "choices".
3.gif

2. Enemies
We are creating animations related to an enemy named "The Gravekeeper" which I want to release in the future version update. In addition to the animations and effects of the Gravekeeper himself, I was able to create a new zombie that should appear in the Gravekeeper's battle.
4.gif
The Gravekeeper summons zombies.
5.gif
Zombie crawls out of the ground.
6.gif

3. NPC design progress. Male Villager A.
7.jpg
The men are responsible for the security of the village. Many of them will become victims that you will see along the way. So it seems to be fair to say that this is an unfortunate character that has a stronger element as a "crowd" than a female NPC. In any case, middle-aged men tend to play the role of hero or villain, and if such a man does not know how to be one or the other, then his role may be more unfortunate. It doesn't matter if you go to help your sister and get killed, or if you want to help an enemy cult in order to survive.
 

Quintilus

Engaged Member
Aug 8, 2020
2,719
7,844
Update:

1. Dialogue feature nearing completion (80%)
After interacting with the object, a dialog box appears, accompanied by text, symbols and facial expressions.
View attachment 2038233
Language switching is also supported.
View attachment 2038238
After the interaction, you can implement various events in addition to dialogue, such as destroying clothes. In the future, we will start implementing "choices".
View attachment 2038247

2. Enemies
We are creating animations related to an enemy named "The Gravekeeper" which I want to release in the future version update. In addition to the animations and effects of the Gravekeeper himself, I was able to create a new zombie that should appear in the Gravekeeper's battle.
View attachment 2038253
The Gravekeeper summons zombies.
View attachment 2038255
Zombie crawls out of the ground.
View attachment 2038256

3. NPC design progress. Male Villager A.
View attachment 2038258
The men are responsible for the security of the village. Many of them will become victims that you will see along the way. So it seems to be fair to say that this is an unfortunate character that has a stronger element as a "crowd" than a female NPC. In any case, middle-aged men tend to play the role of hero or villain, and if such a man does not know how to be one or the other, then his role may be more unfortunate. It doesn't matter if you go to help your sister and get killed, or if you want to help an enemy cult in order to survive.
Still not even a word about performance improvement...
I have a feeling that only glacier cooled computers would be able to play it in all glorious 30 fps with tearing.
 
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Pervypervus

Newbie
Jan 2, 2018
38
32
I am hoping more female NPCs get in on the action. One of the NPC girls shown off is on a cross, but that kind of just looks like set dressing considering she's not moving at all... Some female zombies might be nice to see.
 
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CaptBawsaq

New Member
Mar 8, 2020
1
0
Its germans who usually comes, not polish.
And yes, its important to support decent level of performance, to not redo half of a work in the end.
Poor joke. Also I understand that you have to go somewhere to vent about how your PC can't even run a simplistic porn game, but this isn't the place.
 

Beyo

Active Member
Sep 6, 2017
926
844
This game is still in the early work, so there is that excuse. Polishing comes in the later stages.
 
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Whotfisthis

Well-Known Member
May 30, 2021
1,084
908



We will continue to report on the progress towards updating the behavior confirmation ROM this week.


We are currently completing the basic implementation of the action surface and are working on implementing system aspects such as quests.

Have a conversation with NPC, be asked to quest, go to stage and defeat the enemy.
And if you can create a series of streams to report completed quests, you can focus on mass-producing content with most of the action and system aspects.

We plan to be able to play that sample quest in the next ROM of motion confirmation.



Implementation progress
Progress on the implementation that only engineers are responsible for.


  • Key config Heart
  • Language switching Heart
  • Conversation and choice Heart
  • quest
  • Map screen
  • Other, money, etc.

「 Conversation and Choices 」 implementation has been a single paragraph.





It's a great thing to see in every game, and the features of the choices themselves have nothing to say about, but internally 「 event system integration 」 including these conversations and options is the highlight of this week's implementation. Is it.







For example, I used to use a sample of game overscenes, which used the ability to manipulate camera movements and screen effects ↑, but when I interacted with an object……




You can also have a conversation with a separate character in the camera like this.
It may not be a frequent feature, but it may be an impressive scene when used at an event here, such as when an enemy invades during a conversation. (It's not so much that a swarm of Wyvern will come in during a conversation because it's not a socchage )



The following implementation will be a 「 quest」 feature.

As a guide, I would like to have a basic mechanism by October, but the next planned map feature seems to take some time, so I may put it in the next behavior confirmation ROM and put it off. not.





Enemy's progress
We are still working on related dots of sample enemy 「 grave protection 」 for quest function.

It took a while because I made three cara-minute motions such as NPC and zombie motions that could be used later, not just the grave guardianship, but because there were a whole street animations and dots such as attack, break-and game overscenes. I think I will make a background for the grave protection and surrounding areas.


I can't show you the game overscene right now, but just a little.



Lilia can be put on magic





NPC Caradza Progress




Progress of NPC's caradza asking cartoonist Sendo, this timeVillagers Middle-aged ( Tai )is.
I feel like the range of 「 delusion 」 is getting bigger.


It's a middle-aged year when villains look good, especially villains.
I asked for such a gessy mob, but I'm laughing at the gess of the image street.

It's a good character who can direct 「 a village that isn't very happy just because he is silent and in the village, but he also feels the physical disparity with the protagonist after being brainwashed or parasitized. I want to be active as Enemy who does.

It seems to be similar to losing reason and attacking my daughter, and I was worried about the livestock, but the livestock became a monster and counterattacked, or delusional various Guess episodes. I will.

God, a scene in a grave yard. I hope he won't call the zombies and give us the first dose of highly violent guro
 

dw9000

Member
Nov 27, 2017
317
183
Ooh, I wonder what that game over scene will be? Maybe since he summons zombies, he'll turn her into one as well.
That could be interesting, there are plenty of options for this path, either turn her into a zombie and gang bang, zombies consume her, he turns her into her personal plaything. etc etc.

depends on how they want to take the first boss, i know the previous bosses in the first sinisistar were sort of light then got dark.
 

Whotfisthis

Well-Known Member
May 30, 2021
1,084
908


This week, we will report on the progress towards updating the behavior confirmation ROM.


I'll tell you once, but in the next ROM I'll talk to NPC → I'll ask you to ask → Go to the stage and defeat the enemy.
And the goal is to create a series of streams to report completed quests.

If you can do that, you will be able to focus on mass-produced content, as most of the action and system aspects come together.


CurrentlyEnemies and scenes for that sample quest, and also the quest systemCreating.



Implementation progress
Progress on the implementation that only engineers are responsible for.


  • Key config Heart
  • Language switching Heart
  • Conversation and choice Heart
  • quest About 50%
  • Map screen ( Pending )
  • Other, money, etc.

Last week, the system with 「 selection 」 was in a single paragraph, so it is in the implementation of 「 quest 」.






↑ Quest UI mock published in previous article

Like the features of conversation and choice, this 「 quest 」 is a good idea of the features themselves in different games, and it seems like it's about writing again, but the flags make the quests progress and all You will get a reward when you complete it.

In this game, it is a system for incorporating various situations into the game without creating a long dedicated stage.


With the quest function, the game will also add 「 menu screen 」.
For the time being, only the quest function will enter here, but later we will also add map screens and magic ( cane ) etc.



The quest feature started to arrive last week, but it will be shaped this week at the earliest.
After this implementation is over, we will finally move to the implementation ( boss, etc. ) for sample quests.




Quest boss 「 Tomb protection 」 progress
Progress of Enemy 「 Tomb Protection 」 in production for that sample quest.
I'm happy now, but I think if you're worried about it, I'll skip it.


Creating a new area for grave protection




First, we completed the creation of a tomb protection area.

Other than caskets and crosses, grass trees sometimes use the same road area as they have ever been, and the new background could be made in about 3 days.

It seems possible to make a new area in a few days if there is a base terrain.

The background objects that we have made so far can be accumulated as property and used to some extent, and there is likely to be room for shorter time to create newer areas in the future.



Movie creation with the appearance of grave protection
Proceed to some extent on the newly created stage and the enemy movie will be played. I created it so far.





Tomb protection is given the power to join the temple to come and is a setting that can create zombies and manipulate them easily.

Rather than the gravekeeper itself fighting, it is a battle that scoops the zombies that the humble tombkeeper calls and damages the gravekeeper.



By the way, I still use the movie scene creation system established by the last mid boss 「 Enenutomaza 」 that appeared in ROM, and if it was a previous work, the engineer only gave instructions to the movie like I was making it、Only those who don't like this can make most of it.

It seems that we need to get used to it a little more, but we want to make it faster in the future.



Next time, we will create specific specifications for the game overscene movie and new enemy.




NPC Caradza Progress




Progress of NPC's caradza asking cartoonist Sendo, this timeVillager youth Bis.





↑ This is a villager youth A

Is it a leaner and more earrings than the well-divided villager A? (The face with the turban looks like a lotus and good people )
If he becomes Enemy, I feel like I'll use a trap, a poison, or a frightening hand.



Originally one of the ideas I wrote in the rough of a villager youth, it was a good feeling, so I made B and C.

It may not be as stern as last week as a rod, but as a hail, it looks good to buy or sell something, as it is later in the picture of Caradza.
For some reason, turban makes you feel like a merchant.

It seems that it is convenient to have such a role in a separate way.






This time is over.
See you later.



Welp, the graveyard gameover scene is guro
 

Zanurah

Member
Jul 10, 2022
170
387
Not surprising the literal graveyard in this game involves guro. Here's hoping the dev is especially productive and is able to move onto other stages in short succession. True, zombies have their place in this world, yet I can't wait to see other foes.
 
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Christin Eleven

Active Member
Sep 3, 2017
898
395
Not surprising the literal graveyard in this game involves guro. Here's hoping the dev is especially productive and is able to move onto other stages in short succession. True, zombies have their place in this world, yet I can't wait to see other foes.
Yeah, not a big fan of guro . . . but the few Hentai bits here and there were nice ^^
 
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4.30 star(s) 8 Votes