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I will go into the work of adjusting the operation confirmation version and debugging, but I also did a separate work on the gap.
Boss implementation
Almost done
Progress on the implementation that only engineers are responsible for.
As I told you last week, this time I was able to almost complete the implementation of the boss ( grave protection ).
Almost all of the features that will be in the next ROM of motion confirmation, including system aspects such as language switching, key configs, conversations, and quests, are now implemented.
Adjustment and debug
After this, some people play test play with the mouse, adjust such as the status of the boss, the performance and timing of the attack, and some parts do not contain SE, so the power as a boss and the rest of the production system will be performed. I will do the work.
And only engineers will fix bugs and build tests that have been discovered in test play and go into the process of service for the publication of the behavior confirmation ROM.
In my last article, I talked about 「 」 ( ) with a good line of sight, but this means that I entered 「6」. ↓
1. Put the desired situation for the purpose
2. Hit the dot while imagining the image and movement of the enemy and collecting materials
Make an animation with 3,Unity, make a combined effect.
4, put together specifications for implementation and share with engineers only
5. Write illustrations and sounds of hail scenes during implementation
6, After implementation test play, remaining sound input and adjustment
as soon as possible
You can also update the work confirmation ROM at the time of next week's article updateI expect it.
Of course, if something goes wrong, it may be delayed, but even if it's late, the update in October seems to be solid.
Creating a gallery UI
It's closer to the viewer than the in-game features, but it actually had features that I haven't made yet.
It is a function of 「 gallery 」 that can play hail animations and game overscenes.
While Miu-kun was implementing the boss, he couldn't adjust the boss, of course, so he was working on a UI for gallery functions in the meantime.
The details are still sweet, but I think in the following ways.
↑ List of enemies. Divide by place that appears
↑ Select an enemy from the list and transition. The page where the first 【 ◆ 】 posts its enemy's name and description.
Change the page with the direction key or the LR button.
Numbers ↑ 【1 】 and later are done and the animation is played. The background will give the background of the stage where the enemy appears.
↑ Developer mode. During the animation playback, you can play and pause the throw, and display the image name of the standing picture you are using and the animation of the protagonist. A function for checking when changing the image of the player.
By the way, the previous work was replaced by a picture as a function of the gallery, but this time there are cases where multiple state anomalies are simultaneously received, and the standing picture may also make a partial difference、It is a assumption that the standing picture here will also change using the function that can be attached to any condition such as debug function.
that's all.
As I mentioned earlier, I would like to update the ROM as soon as possible next week, so I would like to make adjustments and do the rest of the work.
Miscellaneous notes: What you want to do in the future
We have been working on the system surface in a priority way, but after updating the ROM, we will move the specific gravity to making content using the system.
I don't care about the order in which I put my hands on the status quo in making that content, so I'll write a note of what I'm particularly attracted to these days.
1, I want to make a goblin Enemy
I want to make this.
You want to be fucked, executed, like livestock, decorated, shielded, and colorful.
The design as an enemy is also good for the so-called fantasy goblin itself, but I also want to adjust the atmosphere a little.
When the enemy wears a mask like the original god Hilchar, it can be done and used in the scene, and I think that kind of mysterious barbarian arrangement is also good.
2, I want to make a swallow
Well, I want to make it.
I made a swallow like a previous work, but now that my head and body are getting better and my lines are easier to come out, I think that I can make it with a swallow expression that is simply more powerful. I will.
3, I want to create a village
I want to make it quite a bit.
There are many, but not all, villager NPC designs, and creating a village view that includes villagers seems to increase the resolution of the worldview.
And if you have a village, you can attack it, and you can also make victims from the villagers, which may be easier to create when making other enemies or stages.
There are other things I want to do with this, such as Sister ( based in Hagna ), but for the time being, I think it's vague about the top three.
Rather than the order and integrity of the story, it is better to assemble the situation where you want to do it first, based on the situation.
Not miscellaneous, but this time it's over.
See you later.