I think you are missing the point of this game. Perhaps you should go back to playing fortnite?
Ok, I did not think I would find this kind of self-fellating gaming elitist over a hentai-game demo and while there is something to be said for most of the comment, from kinda retarded, over the mentioned self-fellating cringe to just weak takes, I want to keep it short and "constructive" I guess.
The game isn't hard. I finished it in 15 minutes, and that includes me checking if I missed content and systems because everything was in Japanese. The move-set is about as basic as you can get. Within the first 3 lvls of a Nintendo Advanced Rayman game, you will have about double the systems.
The problem is, that it is unresponsive and clunky in a way that does not convey weight, weakness or struggle. Even the famed "tank controls" don't capture it, as even Soviet Interwar land battleships feels better to control.
The first game had the mentioned NES dna, and especially the later content was punishing as hell, but in a way that had you always active and in full control, a.i. you could dodge and could either fall to short or overshoot. In this one, your best "dodge" move is a casual stroll. Even the "run" is slower than the movement of the first game. 47 from the current Hitman franchise entry seems to be a sprinter in comparison (and that means something).
It might be, that a basic animation set can fix it, making the whole affair a bit more crisp; personally, I think the game also needs to be "speed up" or has to increase it mechanical depth to reach a satisfactory level, even compared to genre veterans like Parasite in the City or its very own precursor.
Otherwise, it is very much a SiniStar sequel, and the gallery is already starting to look good, I will stay with it, but a downgrade is a downgrade.