Latest update says there's no such event for the above. Just messing around. =P
Anyhoo, their immediate goal is to register the work on DLsite and release the trial version.
They are working on two main pillars: 'content creation' and 'correction and adjustment for release version specifications'. They are continuing to make early dungeons they plan for the trial version. (I'm assuming this is an incorrect translation, though, as they're currently only working on one dungeon?)
They're currently working on the second half of the first dungeon. Boss is being implemented. They have compiled the specifications of the stage boss and, while not exclusive to it, new damage expressions will be included, so stay tuned.
They've created dots and animations for new enemies that will appear in the same dungeon. They need to create the direction and background while adjusting stats and behavior of the enemies, etc., but the end of this dungeon is in sight.
Some additional voices have been added. Uu will tell us more next time, but they sound 'very good'. The voice manuscript he created is still very difficult to read because there is no dialogue that looks like dialogue, but only "ah" or "uh".
He added effects including the "Blood Pool" he spoke of the other month, adjusted the main character's elemental dot ver2, and did various things related to the behavior of other characters. At least this month, too, he thinks he'll be focusing on making enemies for the early dungeon but after that he would like to start working on the opening and tutorial for it. However, its opening has a large production element, so there is a high possibility it will be postponed.
He then goes on to talk about creating enemies that appear in the dungeon, and how there are many situations where he has to choose from a growing list of ideas. The enemies in this dungeon have taken shape a lot but he feels the variation of ideas he did not choose are accumulating. For this reason he's come to supplement these various ideas by implementing them in sub-quests and is glad he included such a mechanism. (Even if it's not his focus. Cool that there's quite a list!)