Creating the Boss for Dungeon D
First, let's talk about Dungeon D, the last dungeon for the story in terms of development order.
As of the last article, only the stage boss remained, but we have finished this and brought all dungeons to a close.
Created all path areas.
We then created the path area from the town to the dungeon and connected all of these areas.
I don't remember how many areas I added, but I think it was just under 20.
I don't remember how many areas I added, but I think it's safe to say that the paths to clear the dungeon are almost all connected.
As for my goal for the year of “connecting the paths to clear the story,” I think I have achieved it.
Future Work
We have been regularly checking individual operations, but now that we have connected the paths, we will now begin the process of developing the connections between them and the overall flow of play.
Around the text
In order to follow the flow of the game more accurately and to ask for translation of the in-game text, we will also be working on getting it into an official state, along with hints, directions, flag conversations, items, etc. for the players.
The rest of this year will be such work.
Addition of quests and events
We will be adding a few more side quests and events that are not directly related to clearing the game.
We have endless ideas for situations and enemies we would like to create, but being greedy will continue to delay the release date, so we will carefully select those that can be done in a post-release update and those that we would like to include from the time of release, and we would like to add a few more.
G-EIGHT
It seems that DLsite participated in the “2024 G-EIGHT Game Show” in Taiwan at the beginning of this month, and my work “Sinistica 2” was also exhibited there.
You must be registered to see the links
I was not able to visit the site because I was in the midst of development, so I did not do much work for the exhibition and only handed over some of the materials.
Thank you very much to those who exhibited and viewed it!
I heard that some kind of clear files were distributed, but I haven't seen them yet because I don't know if they were caught by the customs.
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I am quite happy that each area and dungeon is connected!
It's not a huge game by any means, but I feel like I can get a feel for the world as I walk around.
Of course, strictly speaking, there are still some things I would like to add, such as background decorations, small enemies and traps for the road, etc., and it is very important to maintain the game from here, but I think it is not bad that we made it this far within this year for now.
On the other hand, we are still accumulating content that we want to create outside of the main storyline.
I think there are quite a few things that will be put into updates after the release.
However, the concept of creating a structure that makes it easy to create and add content is one that we have been writing about here at ci-en since the early planning stages of this project, so I think the amount of content that will be released and added will be greater than in the previous work.
By the way, as I have written several times, updates basically do not cost money.
There is a possibility of paid DLC for things that require large orders from outside (illustrators, voice actors), but if it is just additional stages, events, or costumes, it will be a free update like the previous one.
Greetings
Thank you very much for your support this year!
There are going to be some real-life bad events like the one with my parents' house, but if there are no other problems, we should be able to release it around the end of March 2025, as announced in the notice.
We will do our best to make up for the wait, so please stay with us until next year.
See you next year!
Translated with DeepL.com (free version)