4.30 star(s) 8 Votes

Zanurah

Member
Jul 10, 2022
197
475
So, we're into the final month before release. Hope it travels fast but here we are. I ask ye a question!

What would you like to see in the game at launch? Be it special mechanic, enemy type, event, etc.


For me, imagine the setting. Say you're roaming a moonlit forest, defeating regular foes when suddenly you hear a blood-curdling howl before coming across a grisly scene of multiple fatalities, the remains of a caravan. It's obvious whatever did this was some kind of monster and as you progress further along you encounter a boarded shelter, sans a broken door.

You can enter but at the same time you can avoid it altogether.

Should you enter, you witness more death, while in the corner an unfortunate soul is still being raped by a werewolf before the beast's attention is drawn to you. Queue a close-quarters boss fight. Defeat it and you're given the chance to rescue the victim by giving them a potion with assurances the worst is over. Yet if you're defeated... well, nice knowing both of you.
 

XDXD2

Member
May 22, 2021
107
81
Basically i want reamke of first game with stuff added. Not a fun of village and NPCs because it removes element of total hostility of the first game where virtually everything is your enemy. As many mindless or alien enemies as possible, as many parasite stuff as possible. Less guro, more yucky lovecraftian stuff. The boss in demo is f awesome and something that i really like and want to see more in this game.
 
Nov 10, 2017
418
376
consensual stuff mid and especially AFTER the main quest. reasons to backtrack and roam. side quests that give the mc their own endings, bad ends, "good" ends, twisted ends.

I noticed that after a certain amount of games with action and defeat animations, people eventually got used to the formula and so they're looking for something more, from and with background npcs themselves, be they traders or upgrade centers or simply that old dude you helped earlier or that beggar you passed by or the young man that needlessly assisted you in a scenario. These surprise quest trees (with their own animations as the quests progress of course) give the games a certain depth. making it different from your average platforming defeat sex game

some find it tedious, some like the anticipation
 

alteros

Member
Jul 25, 2018
239
185
I really like the village personally, if anything I feel like it makes it more hostile because these people a pretty clearly wary of you. There's a lot of room for stuff like hysteria or being betrayed by the villagers. I really hope there are some human on human scenes that can be accessed in certain ways, like being really pushy about entering that house the dude wants to keep you out of, or asking the potion guy for a potion when your clothes are damaged.

On the flip side of that though, I hope that there's quests and stuff to earn their trust and you can see the community change from the beginning of the game to the end. I think I'd like quests in general, and at least some of the quest to give unique H scenes.

I hope there's a "body armor" type scene, probably in the demihuman lair with a hobgoblin or orc. We saw in the demo the scene where Lilia gets chained up by the goblins, I hope that's a progressive defeat where eventually she ends up getting her limbs amputated and gets strapped onto an orc.
 
Last edited:

Kallier6359

New Member
Sep 2, 2020
6
4
So, we're into the final month before release. Hope it travels fast but here we are. I ask ye a question!

What would you like to see in the game at launch? Be it special mechanic, enemy type, event, etc.


For me, imagine the setting. Say you're roaming a moonlit forest, defeating regular foes when suddenly you hear a blood-curdling howl before coming across a grisly scene of multiple fatalities, the remains of a caravan. It's obvious whatever did this was some kind of monster and as you progress further along you encounter a boarded shelter, sans a broken door.

You can enter but at the same time you can avoid it altogether.

Should you enter, you witness more death, while in the corner an unfortunate soul is still being raped by a werewolf before the beast's attention is drawn to you. Queue a close-quarters boss fight. Defeat it and you're given the chance to rescue the victim by giving them a potion with assurances the worst is over. Yet if you're defeated... well, nice knowing both of you.
Not gonna lie, that sounds hot as fuck. I love werewolves. Only thing I'd add to the death scene you mention is including a lot of mauling and hard vore.
 

Zemand0504

New Member
Feb 19, 2022
10
2
So, we're into the final month before release. Hope it travels fast but here we are. I ask ye a question!

What would you like to see in the game at launch? Be it special mechanic, enemy type, event, etc.


For me, imagine the setting. Say you're roaming a moonlit forest, defeating regular foes when suddenly you hear a blood-curdling howl before coming across a grisly scene of multiple fatalities, the remains of a caravan. It's obvious whatever did this was some kind of monster and as you progress further along you encounter a boarded shelter, sans a broken door.

You can enter but at the same time you can avoid it altogether.

Should you enter, you witness more death, while in the corner an unfortunate soul is still being raped by a werewolf before the beast's attention is drawn to you. Queue a close-quarters boss fight. Defeat it and you're given the chance to rescue the victim by giving them a potion with assurances the worst is over. Yet if you're defeated... well, nice knowing both of you.


Honestly some stuff involving mushrooms would be nice, even if its similar to Sinisistar 1. Although if its possible it would be cool to have a mechanic similar to eggs that builds up when exposed to certain enemies or environmental hazards with the main difference being there would be multiple levels of infestation with the final one result in a game over due to the spores bursting out of the players body.
 

Valaska

[PFF: Avarice Dev]
Game Developer
Aug 5, 2017
672
991
So, we're into the final month before release. Hope it travels fast but here we are. I ask ye a question!

What would you like to see in the game at launch? Be it special mechanic, enemy type, event, etc.


For me, imagine the setting. Say you're roaming a moonlit forest, defeating regular foes when suddenly you hear a blood-curdling howl before coming across a grisly scene of multiple fatalities, the remains of a caravan. It's obvious whatever did this was some kind of monster and as you progress further along you encounter a boarded shelter, sans a broken door.

You can enter but at the same time you can avoid it altogether.

Should you enter, you witness more death, while in the corner an unfortunate soul is still being raped by a werewolf before the beast's attention is drawn to you. Queue a close-quarters boss fight. Defeat it and you're given the chance to rescue the victim by giving them a potion with assurances the worst is over. Yet if you're defeated... well, nice knowing both of you.
I'd like to see an ENTIRE tribe of werewolves and the more you get caught the more and more involved in a deep dark cahnging ritual involving the entire tribe one after the other and then all at once, and a changed nun-werewolf-kemono at the end, and able to submit to the tribe again in order to bring forth the next generation.

Could have a "bad ending" where the entire village and church/other nuns are changed, but now they are strong enough to fight the monsters on their own... but the church feels they MUST wipe them out. Could have a credits roll where the changed town spreads and leads to a war.
 

wolfund

Member
Aug 22, 2017
168
153
And good Lord, I'm glad neither Sinisistar games are anything like Thornsin. But then I'm mostly repulsed by animations dependent on Esoteric Software's Spine 2D system. They look so unnatural compared to traditional, grounded pixel work.

Don't get me wrong, Thornsin isn't a terrible game, same goes for Night of Revenge. Their style just isn't my cup of tea.
yeah same. I like them but their weird robotic spindly animation just... isn't for me. It's a shame most 2D game are actually using this kind of animation (me guess, it's cheaper and quicker than solid pixel animation to make) I vastly prefer full pixel animation, at least it's feel more natural and not like you're trying to have two stick people doing thigns to each other...
 

Jero eheh

Newbie
Sep 4, 2023
27
17
I hope there is a scene like in sinisistar 1 series on the animal farm stage but with a different plot where the protagonist is captured by strange creatures and taken to their nest and insert parasitic worms into her breasts so that her breasts grow bigger and can't stop producing breast milk. and when the enemies are off guard the protagonist tries to escape while trying to escape with her hands tied she tries to avoid some strange creatures that will suck her breasts and if not careful the enemy can track the protagonist because they smell the breast milk released by the protagonist
 

Spn66

New Member
Mar 1, 2020
1
6
So, we're into the final month before release. Hope it travels fast but here we are. I ask ye a question!

What would you like to see in the game at launch? Be it special mechanic, enemy type, event, etc.


For me, imagine the setting. Say you're roaming a moonlit forest, defeating regular foes when suddenly you hear a blood-curdling howl before coming across a grisly scene of multiple fatalities, the remains of a caravan. It's obvious whatever did this was some kind of monster and as you progress further along you encounter a boarded shelter, sans a broken door.

You can enter but at the same time you can avoid it altogether.

Should you enter, you witness more death, while in the corner an unfortunate soul is still being raped by a werewolf before the beast's attention is drawn to you. Queue a close-quarters boss fight. Defeat it and you're given the chance to rescue the victim by giving them a potion with assurances the worst is over. Yet if you're defeated... well, nice knowing both of you.
I would like to see the heroine's fascination with the cult which will increase her corruption and eventually change her psyche and interaction with NPCs if she can't escape from there. Something similar to what happened in part 1 when the cultists caught you and locked you in a prison and then performed a ritual
 

Zanurah

Member
Jul 10, 2022
197
475
I'd like to see an ENTIRE tribe of werewolves and the more you get caught the more and more involved in a deep dark cahnging ritual involving the entire tribe one after the other and then all at once, and a changed nun-werewolf-kemono at the end, and able to submit to the tribe again in order to bring forth the next generation.

Could have a "bad ending" where the entire village and church/other nuns are changed, but now they are strong enough to fight the monsters on their own... but the church feels they MUST wipe them out. Could have a credits roll where the changed town spreads and leads to a war.
While I'm not sure I'd be willing to let it go that far, the thought of seeing the village succumb to any kind of darkness that incurs the wrath of the church does scream wonderful memories of that time the Church of Granas from Grandia II sent Selene and its Cathedral Knights to wipe out that one village suspected of harbouring a piece of Valmar, (which it did).

... and I'd totally be all for that kind of bad ending, should you fail to restore light to the region.


I was hoping the sewer slugs came back.
Shouldn't the swamp slugs count? They're similar enough.
 
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4.30 star(s) 8 Votes