- Jul 10, 2022
- 197
- 475
So, we're into the final month before release. Hope it travels fast but here we are. I ask ye a question!
What would you like to see in the game at launch? Be it special mechanic, enemy type, event, etc.
For me, imagine the setting. Say you're roaming a moonlit forest, defeating regular foes when suddenly you hear a blood-curdling howl before coming across a grisly scene of multiple fatalities, the remains of a caravan. It's obvious whatever did this was some kind of monster and as you progress further along you encounter a boarded shelter, sans a broken door.
You can enter but at the same time you can avoid it altogether.
Should you enter, you witness more death, while in the corner an unfortunate soul is still being raped by a werewolf before the beast's attention is drawn to you. Queue a close-quarters boss fight. Defeat it and you're given the chance to rescue the victim by giving them a potion with assurances the worst is over. Yet if you're defeated... well, nice knowing both of you.
What would you like to see in the game at launch? Be it special mechanic, enemy type, event, etc.
For me, imagine the setting. Say you're roaming a moonlit forest, defeating regular foes when suddenly you hear a blood-curdling howl before coming across a grisly scene of multiple fatalities, the remains of a caravan. It's obvious whatever did this was some kind of monster and as you progress further along you encounter a boarded shelter, sans a broken door.
You can enter but at the same time you can avoid it altogether.
Should you enter, you witness more death, while in the corner an unfortunate soul is still being raped by a werewolf before the beast's attention is drawn to you. Queue a close-quarters boss fight. Defeat it and you're given the chance to rescue the victim by giving them a potion with assurances the worst is over. Yet if you're defeated... well, nice knowing both of you.