Seracjuze

Member
Jan 16, 2018
137
154
I think Nennai has created an ending that depends on our interpretation. When we can't distinguish between what’s an illusion and what’s real? I know the game just came out, so we can’t demand too much, but Nennai said they packed in a ton of details. Yet, we get an ending where we’re kicked back to the menu, and the game’s structure feels very strange. In the first game, the original, the final boss would disappear from the cathedral before we got the credits and returned to the menu. But here, that doesn’t happen. In terms of structure, the original showed us the illusion first, and defeating the illusion marked the end. But in Sinisistar 2, we defeat the final boss, and then we get the illusion—what’s that about? Or did Nennai deliberately reverse the order to be creative and avoid monotony? If so, we’re left clueless about the fate of the locations on the map. Like, is the giant monster at the bottom of the lake still alive? That thing is too massive to just linger like in original, and it’s not a boss we can rematch after defeating once. There should’ve been a cutscene showing it dissolving back into its own world or something. The cathedral we worked so hard to purify ends up concluding in a way that feels meaningless. If this is a sequel that’s supposed to be better than original in every way, it should’ve shown us the significance of the cathedral—after the monster disappears, Leila should take over, purify it, and become a pillar there, unless the cathedral collapses entirely. Am I crazy, my friend, or am I just expecting too much and overthinking it?
So are you talking about the scene with the babies or the scene with the slug. Cause unlike in the first game where you start intercourse with the slug no matter what but can break out of it by winning the game. Here, you don't have to start an intercourse with the slug in the post credit scene, it takes a single swing to kill it.
 
Apr 8, 2022
119
62
So are you talking about the scene with the babies or the scene with the slug. Cause unlike in the first game where you start intercourse with the slug no matter what but can break out of it by winning the game. Here, you don't have to start an intercourse with the slug in the post credit scene, it takes a single swing to kill it.
Both scene, appear after final boss fade away but there no explain to after ending ( you know what it could be if nothing after ending than a two illusion that our waifu still in battle at the end? yes, they was never win also mean how many time you slash, kill the snail are... and the illusion that both get bgr is final reach state )
 
Jan 12, 2024
178
169
These are the ones i have implemented:
View attachment 4744579
The only problem i have is that adding abnormal states only works depending on where you are for some reason. For example Pregnancy can only be toggled inside the Monastery.
Ill have to decompile the GameAssembly with ghidra and find out how to bypass that.
That's a bit weird, given you can gain pregnancy in many locations. But it kinda also makes sense, because that's where you go to get it removed. Hope you figure it out, cuz putting handcuffs on yourself anywhere would be Awesome :sneaky:

Well in that case my ideas would be:
- A button to toggle +20 or +50 attack damage (not permanent, and it auto-unequips when you open the save screen, just in case something breaks).
- A button to toggle between damaged and repaired clothing.
- A button to give yourself the item that boosts relics drop from enemies, so you no longer have to wait to get it at the point where it's already pretty much useless. Because I like to earn my upgrades, but placing that thing at basically the end of the game was so very stupid.

Also, it doesn't have to be your mod specifically, but a feature to skip boss intros on a rematch would be the best thing ever.
 

Seracjuze

Member
Jan 16, 2018
137
154
Both scene, appear after final boss fade away but there no explain to after ending ( you know what it could be if nothing after ending than a two illusion that our waifu still in battle at the end? yes, they was never win also mean how many time you slash, kill the snail are... and the illusion that both get bgr is final reach state )
Well shrug, up to interpretation as you say. I interpret that after Haanja blasts the giant body of the eldrich god, the slug is it's weakened core and you are given the final choice to submit yourself or finish it off for good.
 

Henry1887

Member
Aug 2, 2020
467
526
That's a bit weird, given you can gain pregnancy in many locations. But it kinda also makes sense, because that's where you go to get it removed. Hope you figure it out, cuz putting handcuffs on yourself anywhere would be Awesome :sneaky:

Well in that case my ideas would be:
- A button to toggle +20 or +50 attack damage (not permanent, and it auto-unequips when you open the save screen, just in case something breaks).
- A button to toggle between damaged and repaired clothing.
- A button to give yourself the item that boosts relics drop from enemies, so you no longer have to wait to get it at the point where it's already pretty much useless. Because I like to earn my upgrades, but placing that thing at basically the end of the game was so very stupid.

Also, it doesn't have to be your mod specifically, but a feature to skip boss intros on a rematch would be the best thing ever.
Yea ill take these ideas into consideration.
As for the last idea to skip boss intros on a rematch, doing this from my mod is theoretically possible, but im very limited in understanding the games code flow as i would have to try to understand the decompiled native code of the game which is very hard.
 

eltiachan

New Member
Sep 2, 2023
9
17
can someone make a list of all status effects and where you get them?
These should be all the status effects that you can keep outside of cutscene. Most of them are easy to find (like Semen Buildup and Pregnant). I will just list the one that are less intuitive to locate:

Tentacle Egg Cluster and Mucus: got swallowed by worms in Innard Cave and travel all the way down its intestine.

Aroused and Parasite: infected villagers, available after defeated by village's priest during initial encounter.

Flesh Bud: tutorial boss.

Leech eggs: blue leech that shoot projectiles in swamp.

Cursed Seed: tree boss.

Enlarged Breasts and Lactation: pigman boss or use the item you receive from the bridge boss.

Womb crest: cultists at Cathedral.

SiNiSistar2_2025_04_16_00_50_20_346.png
 
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