Review of SiNiSistar 2 [v1.0.6] [Nennai 5]
This game absolutely deserves the 5 stars I’ve given it. SiNiSistar 2 features straight forward game play and story, a compelling combat system, an engaging curse/status effect mechanic, a well-written story, and a strong variety of enemies and animations for each.
This review is structured as follows:
Story
You play as [insert name], a nun tasked with purging the land of abominations and uncovering the source of the corruption. Specifically, your mission is to assist a village under siege by venturing into the wildlands and rooting out the infection taking hold. The story is intuitive and well-suited to the game's design—you don’t need heavy exposition to understand what’s going on, why you’re there, or what your goals are. It’s simple, clear, and effective.
Theme
The game’s theme is excellently executed, immersing you in a world tainted by corruption. I won’t spoil anything, but the enemies make perfect sense within the setting, and each area you explore has its own unique tone and challenges. There’s a lot of creative variety—from environmental obstacles like sinking mud to cleverly placed traps that keep you alert.
A key part of the theme is the status system, which is one of the game’s standout features. You begin with the Blessing of Infertility, a protective charm for nuns that, once lost, is gone for good. Beyond that, there are a host of other status effects—some temporary, some cosmetic (like lactation or breast size changes)—that fit seamlessly into the game's logic and worldbuilding.
While I appreciate that you’re not constantly bogged down by crippling status effects, some of them may be a bit too easy to clear. Still, that’s ultimately up to the player’s preference and you can simply decide not to clear them
H-Scenes
Nearly every enemy has its own animation, making it genuinely interesting to see what happens if you lose to a new foe. Fortunately, losing isn’t a major punishment—you respawn nearby with 50% HP/MP, allowing you to explore different scenes without having to reload or grind back. It’s a great system that encourages experimentation.
The Map
The map design is fantastic. Unlike many games where you can get lost in a maze of pointless corridors, here everything feels purposeful. Three key elements make the map stand out:
Combat and Balance
Controls are fairly standard:
What really shines is the balance. Enemies can be tough, but they’re beatable with the right approach. Many enemies can grapple you, initiating a struggle that costs 1 Defiance Point to break free (restored through purification while praying). As your Defiance drops, escaping grapples becomes harder, which adds a nice layer of tension and risk.
To Sum It Up
The Good
This game absolutely deserves the 5 stars I’ve given it. SiNiSistar 2 features straight forward game play and story, a compelling combat system, an engaging curse/status effect mechanic, a well-written story, and a strong variety of enemies and animations for each.
This review is structured as follows:
- Story
- Theme
- H-scenes
- Map design
- Combat
- Summary
You play as [insert name], a nun tasked with purging the land of abominations and uncovering the source of the corruption. Specifically, your mission is to assist a village under siege by venturing into the wildlands and rooting out the infection taking hold. The story is intuitive and well-suited to the game's design—you don’t need heavy exposition to understand what’s going on, why you’re there, or what your goals are. It’s simple, clear, and effective.
The game’s theme is excellently executed, immersing you in a world tainted by corruption. I won’t spoil anything, but the enemies make perfect sense within the setting, and each area you explore has its own unique tone and challenges. There’s a lot of creative variety—from environmental obstacles like sinking mud to cleverly placed traps that keep you alert.
A key part of the theme is the status system, which is one of the game’s standout features. You begin with the Blessing of Infertility, a protective charm for nuns that, once lost, is gone for good. Beyond that, there are a host of other status effects—some temporary, some cosmetic (like lactation or breast size changes)—that fit seamlessly into the game's logic and worldbuilding.
While I appreciate that you’re not constantly bogged down by crippling status effects, some of them may be a bit too easy to clear. Still, that’s ultimately up to the player’s preference and you can simply decide not to clear them
Nearly every enemy has its own animation, making it genuinely interesting to see what happens if you lose to a new foe. Fortunately, losing isn’t a major punishment—you respawn nearby with 50% HP/MP, allowing you to explore different scenes without having to reload or grind back. It’s a great system that encourages experimentation.
The map design is fantastic. Unlike many games where you can get lost in a maze of pointless corridors, here everything feels purposeful. Three key elements make the map stand out:
- A clear “mini”map that helps you track unexplored areas.
- Logical interior layouts that prevent disorientation.
- A fast-travel system that skips over repetitive backtracking.
Controls are fairly standard:
- Z – Jump
- X – Interact/Attack
- C – Magic Attack (melee)
- V – Magic Attack (ranged)
What really shines is the balance. Enemies can be tough, but they’re beatable with the right approach. Many enemies can grapple you, initiating a struggle that costs 1 Defiance Point to break free (restored through purification while praying). As your Defiance drops, escaping grapples becomes harder, which adds a nice layer of tension and risk.
The Good
- A well-written, "show-don’t-tell" story.
- Excellent thematic cohesion throughout.
- Wide variety of high-quality H-scenes.
- Losing is low-stakes, encouraging exploration.
- Intuitive map design, complete with fast travel.
- Combat and status systems are tightly integrated.
- Status effects might be a bit too easy to remove—but that’s a personal choice.
- Only one outfit; no customization options.
- Honestly, nothing stands out as a major flaw.