Story 5
Characters 3
Writing 3
Graphics 4
Gameplay 3
Like it says on the tin, this is Paradise Lust in a D&D package, with improvements in most areas. The story is better (as of 0.18b), the characters are the same, the gameplay is improved, and the writing is slightly improved.
Story
It's good. Or, in terms of F95, good enough to warrant a 5. Coherent, somewhat silly to fit the general theme of a Leisure Suit Larry type of game, and slowly expanding.
Characters
OK. Like before we start out with dominant 10/10 bi-sexual Cath (except red-head), playful blonde 12/10 bar-wench, and alternative goth-half orc (ghorc?) 10/10 Pog. They are rather one-dimensional so far, and if you click them they will dump several books worth of text on you. Exactly the kind of thing that shouldn't be necessary in a VN. MC is a good character so far; a mix between Leisure Suit Larry and Simon the Sourcerer.
Writing
The writing is similar to Paradise Lust, *but* the MC is slightly more silly, whimsical, and detached, now. This works much better and brings up the writing a notch, as it (so far) does not end up in the uncanny valley between genuine and satirical. Alas, there is still the issue of not conveying information in a concise/organic way, and not using the visual imagery to cut down on the explicit. This is in my mind the most significant negative of the game. What we read should be purposeful, but currently the meter goes all the way to "frivolous".
Graphics
It works well for this type of game.
Gameplay
The fighting is fun, and I look forward to more of it in later updates. The mermaid puzzle was a bit more involved than in previous games and I like it (hopefully this means there will be fewer but more involved puzzles overall). I like the stats but they have a weird implementation; instead of choosing the answers I find the most fun in conversation, the stat gains from asking specific questions means I need to go through the branching text trees to see where I can "level up" the most. It also means I have to ask for long versions of character backgrounds to make sure I'm not missing out on any "level ups" or combat cards. This is probably not an intended side effect of the stat level up system.
Finally, since this is a very early version, there are some minor things that I assume will get ironed out:
Some areas that should be opened up by quests aren't doing that, requiring that other quests be completed/progressed first.
Some hints/quests tell you to go somewhere right now (cinnamon spring) but won't trigger updates unless you go there at the right time of day.
I got the sensation that not everything clickable I moused over resulted in a description tag popping up.
At one point conversation could not be continued/clicked forward unless I closed the game and restarted it.
All in all it's an improvement from Paradise Lust, and I look forward to playing more. Good luck to the dev.