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fapderp11

Member
Jun 20, 2022
407
511
Reporting a couple small visual bugs I got while gathering materials for Izelle:

1733537707245.png
1. I'm guessing fungus_shockrshroom is an internal or variable name? Most likely should show up as "Fungus Shockshroom"
2. Item names overlapping

Edit: same thing happens for Fungus Oozemold
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lancecomwar

Member
Oct 5, 2017
210
215
Question: this is tagged Lesbian and Group Sex. Are these planned or already in, how many scenes of them are they and are they together? Basically, is there FFM already in with the girls lezzing out during said scenes already, or is that future thing? Just wanna make sure before I buy :p
 

Droid Productions

[Love of Magic & Morningstar]
Donor
Game Developer
Dec 30, 2017
7,182
18,405
Question: this is tagged Lesbian and Group Sex. Are these planned or already in, how many scenes of them are they and are they together? Basically, is there FFM already in with the girls lezzing out during said scenes already, or is that future thing? Just wanna make sure before I buy :p
I didn't actually tag it lesbian, someone else did. There's FFM scenes, but nothing I'd call explicitly lesbian (which to me would be two girls going at it, and the male just watches but doesn't interact). Paradise Lust has scenes like that, Sinners Landing not really (the relationship between the two priestesses is... complicated, and often physical, but...)
 

ciampo

Newbie
Jul 6, 2024
53
12
I didn't actually tag it lesbian, someone else did. There's FFM scenes, but nothing I'd call explicitly lesbian (which to me would be two girls going at it, and the male just watches but doesn't interact). Paradise Lust has scenes like that, Sinners Landing not really (the relationship between the two priestesses is... complicated, and often physical, but...)
speaking of scenes, what's the work in progress scene in the Annya section of the gallery?
 

Papallymo

Member
Apr 13, 2024
167
137
Question: this is tagged Lesbian and Group Sex. Are these planned or already in, how many scenes of them are they and are they together? Basically, is there FFM already in with the girls lezzing out during said scenes already, or is that future thing? Just wanna make sure before I buy :p
In a future update, Pog and Tyra will go down the mine, looking for Linda "the giver of wood". They will try to peg her on the big mushroom. I am almost 100% sure this will happen ;). It is gonna be spectacular.
 

percolating

New Member
May 1, 2018
2
1
Is there a working discord link somewhere? I've tried the one in this thread, the dev website, and the in game prompts but none of them work for me. Unless it's supposed to be a patron only thing.

I gave this game a 5 star review here because I think it's overall fantastic. In particular I'm a big fan of the writing so if the writer has any other work (that they'd be comfortable having a connection known with this one) I'd be interested in it.

I'm not an anti-minigame guy and as I said in the review I think they have a place and do help to serve the story and feeling the game is trying to tell. Like I think it's cool for there to be a painting minigame because it builds characterization for the main character, furthers the game's romance, shows off the art style and characters, and more I probably haven't thought of. I appreciate that there is an attempt to simulate what it's like to paint with layering. So I don't want to skip it.

The clicking and dragging really is so boring though, even compared to the other minigames, which is a shame cause it feels like it's the most important one. I think I would prefer it at least be point and click to add a big splotch or circle of paint in an area than having to drag to create it. Having an animated brush with the colors be the cursor might help. My other thought was to add some mechanic for having to figure out what colors to use or mixing colors on a palette to get the right one, though that does potentially introduce accessibility challenges.

Other minor complaints/suggestions:

- When the "Success" wax seal animation happens after finishing a minigame, it feels like there should be a sound of some kind (like a stamping one) but I hear nothing. The victory jingle for completing the puzzle that comes up right before that sounds like an electric guitar riff, which feels out of place for the setting. So in general would love for completing the minigames to feel a little more satisfying.

- Similarly, winning dungeon combats ends on something kinda frustrating instead of the dopamine hit that usually comes with victory. The loot screen post dungeon victory only tell you the category of thing, as opposed to the specific drop. Then it feels like a double whammy that the collection animation takes it all to the upper right, which is where the deck button is, but not the inventory bag. So I find myself repeatedly making the mistake of clicking the deck button post combat to find out what I got. Triple whammy when I do correctly navigate to the inventory bag and realize I can't tell what's new.
 

Xantoser

Member
Apr 28, 2020
229
382
Is there a working discord link somewhere? I've tried the one in this thread, the dev website, and the in game prompts but none of them work for me. Unless it's supposed to be a patron only thing.
Discord is free and link should be fine. After clicking at link in this thread you should see: 1733818407259.png
 

storm1051787

Member
Mar 23, 2019
489
747
Is there a working discord link somewhere? I've tried the one in this thread, the dev website, and the in game prompts but none of them work for me. Unless it's supposed to be a patron only thing.

I gave this game a 5 star review here because I think it's overall fantastic. In particular I'm a big fan of the writing so if the writer has any other work (that they'd be comfortable having a connection known with this one) I'd be interested in it.

I'm not an anti-minigame guy and as I said in the review I think they have a place and do help to serve the story and feeling the game is trying to tell. Like I think it's cool for there to be a painting minigame because it builds characterization for the main character, furthers the game's romance, shows off the art style and characters, and more I probably haven't thought of. I appreciate that there is an attempt to simulate what it's like to paint with layering. So I don't want to skip it.

The clicking and dragging really is so boring though, even compared to the other minigames, which is a shame cause it feels like it's the most important one. I think I would prefer it at least be point and click to add a big splotch or circle of paint in an area than having to drag to create it. Having an animated brush with the colors be the cursor might help. My other thought was to add some mechanic for having to figure out what colors to use or mixing colors on a palette to get the right one, though that does potentially introduce accessibility challenges.

Other minor complaints/suggestions:

- When the "Success" wax seal animation happens after finishing a minigame, it feels like there should be a sound of some kind (like a stamping one) but I hear nothing. The victory jingle for completing the puzzle that comes up right before that sounds like an electric guitar riff, which feels out of place for the setting. So in general would love for completing the minigames to feel a little more satisfying.

- Similarly, winning dungeon combats ends on something kinda frustrating instead of the dopamine hit that usually comes with victory. The loot screen post dungeon victory only tell you the category of thing, as opposed to the specific drop. Then it feels like a double whammy that the collection animation takes it all to the upper right, which is where the deck button is, but not the inventory bag. So I find myself repeatedly making the mistake of clicking the deck button post combat to find out what I got. Triple whammy when I do correctly navigate to the inventory bag and realize I can't tell what's new.


The writer of this game also wrote Paradise Lust, which has a sequel that's currently being developed and getting updates at the same time this game does.


https://f95zone.to/threads/paradise-lust-v1-1-5c-flexible-media.63083/


It's pretty similar to this game besides there being no combat, and it being a modern setting instead of fantasy. It's kind of like Gilligan's island, where they are shipwrecked
 
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Droid Productions

[Love of Magic & Morningstar]
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Dec 30, 2017
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Is there a working discord link somewhere? I've tried the one in this thread, the dev website, and the in game prompts but none of them work for me. Unless it's supposed to be a patron only thing.
Nope, no patreon restrictions on Discord. This should be the invite link (same as in the main page):



(For writing, Chase wrote the first half of Paradise Lust 1, with Kimiru as his understudy. Kimiru wrote the second half, while Chase moved to Sinners Landing).
 

percolating

New Member
May 1, 2018
2
1
Thanks all, discord issue was a problem on my end.

I did play some Paradise Lust 1 and liked it. I can't say the writing was as standout to me there at it is here but it's still good. It's interesting to compare the two and see that there's something of a trade off between having certain game mechanics and how the writing feels. The flirting conversations and relationship points in Paradise Lust makes you have to think about what each character might actually like to talk about so it's a little more gameplay and faster but the actual conversation and relationship progression feels more disconnected. Not using it allows for Sinner's Landing's dialogue to be more organic and for the relationship progression to be better built into the story, but then people complain about having too much to read.

I prefer this game's approach but Paradise Lust seems to have been a much more popular game.
 

Droid Productions

[Love of Magic & Morningstar]
Donor
Game Developer
Dec 30, 2017
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18,405
I prefer this game's approach but Paradise Lust seems to have been a much more popular game.
I think partially that's just a reflection of how this site is moving; less and less engagement with posts. By Steam metrics they're more or less the same. Similarly, Love of Magic's got an order of magnitude more interactions than Morningstar; I think a lot of that was just that it started in 2019, and since then engagement is down and competition is up.
 
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Orovoid

Member
Mar 2, 2018
219
443
Can someone help me out? Where do I find Scourge Spice for The Amulet quest? I was able to buy everything else from Annya.

Also for the 7 Stinky Ooze and 15 Funky Jelly for Maya's quest, do I just get those from battling in the mines? Do I have to do the battles manually or can I just skip them? Thanks.
 

Droid Productions

[Love of Magic & Morningstar]
Donor
Game Developer
Dec 30, 2017
7,182
18,405
Can someone help me out? Where do I find Scourge Spice for The Amulet quest? I was able to buy everything else from Annya.

Also for the 7 Stinky Ooze and 15 Funky Jelly for Maya's quest, do I just get those from battling in the mines? Do I have to do the battles manually or can I just skip them? Thanks.
You have to actually fight to get rewards. It's changed on the beta branch now, but the pirate version still hasn't updated for that.
 
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Droid Productions

[Love of Magic & Morningstar]
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Dec 30, 2017
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Okay, I updated the main post with version 0.10.3 (Fiery Hanjob).
20241126101353_1.jpg

This version contains a big new update centered on the two priestesses.


Win32: - - - -
Win64: - - - -
OSX: - - - -
Linux: - - - -
Android: - - - -


We've also updated the Steam build with Update 11 (Vision Quest), centered on Tyra. Adds in a brand new dungeon, a bunch of fun new monsters, and of course some sexy times with Tyra.

7317fa634c4b429d3735d8e93485c7b70d453d78.gif

All our games are on sale right now, if you want to get the latest updates and support development.

That's the last update for 2025, but we'll be back with more content next year. One of the girls put together this list, every update we've done in 2024; it's a LOT.

1.png
2.png
 
4.40 star(s) 14 Votes