The additional content for Paradise Lust 1 was mostly completed back in June 2023; we're just finishing it up (which takes a day or 2) and integrating any small bug-fixes before the big Steam Sales to keep it fresh, and remind people that it still exists. Steam's pretty critical for keeping the dev-team fed.
Apart from that, we slowly grew the Flexible Media team with the explicit goal of splitting it in two; about 15 months ago, the first couple of people went over (lead artist Sven Nuudes, Chase and me), and then gradually we hired up on both sides. The full flexible media team is now 3 programmers (1 dedicated to Paradise Lust, 1 on Sinners Landing, and me tracking both), 4 writers (including Chase), 2 lead artists (Sven and Chastitty), and 6 junior artists, as well as 3 contractors that also do 2D art.
2D games are just a LOT of work
I do Love of Magic / Morningstar as hobby-games, working alone on nights and weekends, so I'm pretty aware of the difference in workload between the two.