Yes, there are. Both the small ones you kill with poison, and some spiders in the mines you kill with the deck-based combat.Arachnophobe here, are there spiders in Sinner's Landing?
Soon; we just finished the opening act of the Priestess questline; next chunk will look closer at Roselyn and Pog.When will the Roselynn content actually turn up? Very happy with the steam release but feeling a bit jebaited with those promo pics
Yes, there are. Both the small ones you kill with poison, and some spiders in the mines you kill with the deck-based combat.
No compressed versions planned; Unity stores stuff in HW optimized textures (usually DDS/DXTC), which load faster but are bigger than WebP.Any chance of a compressed version? (Yes, I know it's Unity, but I swear I've seen *some* compressed Unity things out there)
Also, will it at any point be available on GOG? I greatly prefer to support them over Steam.
This game has horrible UI even dark mode dosen't help much, because things like enemy HP or objectives just randomly placed. Could took a tip or two from Hearthstone, where card text is clear in split second. Also fights looks cool just in promo videos, real gameplay looks like diagonal sidesteps and backtaps...Fights in Tight Spaces
I found it easily playable. and extremely stylish. I do tend to play positional manipulation decks (based around moves that shift people around), it's very satisfying to nudge your opponent into the line of fine, use them as a shield as you close the distance to the shooter, then leave them behind to get shot as you swing out of the way, before kicking the shooter out of the window.This game has horrible UI even dark mode dosen't help much, because things like enemy HP or objectives just randomly placed. Could took a tip or two from Hearthstone, where card text is clear in split second. Also fights looks cool just in promo videos, real gameplay looks like diagonal sidesteps and backtaps...
You have to compromise between building universal deck for every combat or adding moves that actually looks cool, but rarely useful. Cool concept, but lackluster implementation.
I'm inclined to use similar kind of decks because they are powerful and allow cheese opponents with enviromental kills, problem is gameplay starts to look like chess game instead of actual fight, where all pieces have restricted movements. So yeah choosing between being cool or efficient is not a good game design, being efficient should make you look cool. In trailer developers show you cool bloody roundkicks, dodges, counters etc, but in reality you just step on nearby cell or behind enemy back, to get out of attack range, because it's most efficient way and can even reward you with some friendly fire.I do tend to play positional manipulation decks (based around moves that shift people around)
Soonish. We accidentally unlocked like 50 new cards the week before the release (I hadn't realized that the designer unlocked all the sword, pipe, axe and whip cards from the relaxation activities, many of them untested), so the last 2 weeks has been running around with our hair on fire, fixing 50 cards that weren't ever meant to unlock for months.Anyone know when we can expect part 2?
No, there's no virus. What did you do to change your background?Is this virus ? Game changes my backround
I have solved it, sorry for making panic. Somehow I made screenshoots and saved them in folder where are my backround pics.No, there's no virus. What did you do to change your background?