Mod Unreal Engine Skimesh Wildlife

chris63

Member
Nov 21, 2019
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Hello everyone, I hope you had a wonderful Christmas!
Here is the prototype of the HH Custom System (1000 stackable cloths lingerie) with infinite options.
The HD textures of the bodies are not yet applied
Other features will be added soon PROTOTYPE.png

So for courting, my lingerie fits under the clothes in the game, in addition to these or on a character in a high heel (y)

The system is reliable and lightweight; simply place two Skinmesh pieces on a character or an empty shell, play, click two or three times in the materials, and voilà, a new pin-up girl with underwear underneath, naked or ready to dance.
 
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YeexWuwu

Newbie
Dec 14, 2022
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Hey wanted to say your models look great i tried to download that white deer but when i try to control it it just keeps walking are those non playable characters?
 

Nxir88

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May 19, 2024
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How to remove it from the pose?
took me a while to figure it out but when you press tab to open up the editor on the left side you will see some names all you have to do is drag the actual character up and out of the pose (it'll be named ____ empty) and then you can delete the pose and you are set. I suck at explaining things but I hope this helped.
 

chris63

Member
Nov 21, 2019
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260
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Hello T4t0rt
Yes, I had a Blender update that caused problems with the final texturing, but it's all good now, all that's left is to package everything.

I'll then add lots of zombies, ghouls (Witchers), witches, goblins; I'm going to focus more on this kind of mod.

Hey, one thing, how would you recompile a JSON file into UASSET? I can't figure it out (to make a .pak file).
 
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Khuraz

Newbie
Feb 18, 2023
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Hello T4t0rt
Yes, I had a Blender update that caused problems with the final texturing, but it's all good now, all that's left is to package everything.

I'll then add lots of zombies, ghouls (Witchers), witches, goblins; I'm going to focus more on this kind of mod.

Hey, one thing, how would you recompile a JSON file into UASSET? I can't figure it out (to make a .pak file).
Hi Chris and a happy new year to you!

Unfortunately, I also cannot help converting json files. There are tools and plugins like plgtool, JsonAsAsset, UassetGUI and Fmodel. But beeing no IT specialist, this looks to me like a cookbook written in ancient chinese. :unsure:

With your HH Custom system 2026 will offer uncountable new possibilitys. (y)

Could you modify your etc_d.png file for the Shey-based nun to provide Denna (or other Maya-based chars) with alt least veil, hat and calotte for a basic HH nun outfit?

Zombies, ghouls & witches are as welcome as a real scary werewolf. And perhaps your demon with a lava skin better than my own clumsy attempt?

I also like the Bloodborne game and its gloomy gothic setting. It is a shame that it never was officially ported to PC.
 

chris63

Member
Nov 21, 2019
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Hello Khuraz
Happy New Year to you too!

So, I'm currently working on the werewolf. Actually, I've made ghouls (Witcher 3), witches, an African 5, lots of zombies, as well as detached limbs for zombies and cannibals. I'm still working on the lingerie.
So, you'd like some clothes for Denna (Maya), a veil, a skullcap... I can make those for you, no problem.
That'll add a lot of content since my robot collection has expanded: Terminator Mk1, Ultron, two Star Wars models, mechs and mech transports, Wolfenstein robots and Egg, guard turrets, and androids will also be available for download. (photo)
Series 1 is complete with Lord of Darkness, goblins (3), and a new daemon (Witcher 3). I'll make you some more textures for daemon 1.
Good to see you again, I'll keep you posted.

Thanks for the links, but I still can't convert a simple JSON file to UASSET, not even with... Wlmm because it's not a clothing file but a physics file
Combat.png

Actually, my favorite game is Bloodborne, which reminds me of Nightmare Creatures on PS1. It's a shame there's no PC version.
 
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chris63

Member
Nov 21, 2019
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Hello everyone!
Actually, some of you don't understand skinmesh at all!

So here's a quick tutorial:
1- Ignore my "pose" event; it's only used in the editor. It can cause problems in-game, but it can also allow you to return to your starting position, for example, if you're somewhere else.
Don't press * during a possess; type `umpossess`.
Use the E key to interact and `possess` for posing.
2- The skinmesh can be moved to another actor of the same character, for example; The nun (Koodie) will have the same movements and the same clothes, which you can customize using materials.
3- The reason I'm also making new characters is to have more choices: Chinese, Black, Arab, White, creatures, etc.
4- So these skimesh characters are all 100% playable, even the robots, which are objects attached to the skeleton, even in sexual poses. Let me explain:

5- You open the sexual pose editor, and on the far right, you select the characters. If they match the skimesh, change them, for example; Max and Shey become Zombie and None1
6- A skimesh is more malleable and original. Take a sex without a body but which follows the body, an arm, or even a bizarre creature, a flying ghost (actually without legs), a fluorescent hologram...
7- A skinmesh doesn't negatively impact the frame rate since it's lighter in textures, but Wildlife does (because it's not yet optimized), hence the advantage... you can do whatever you want with it.
8- When you download the file, it's large; that's normal, it has the Wildlife settings in addition, and the save file places my FBX file and its corresponding textures in your directory.
9- The Alien and Ripley will be converted to skinmesh, and the women from Resident Evil (for the fans). There's a lot of work to do, but I'll get there.

I'll also show you what can be done with animation. ,in placeable mini-scenes and assigned commands (events) that make actions more sexual or more original


Let me know your character suggestions and questions.
 
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Khuraz

Newbie
Feb 18, 2023
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Hi Chris, your robots are perfect. (y)(y)(y) Will you also release the Alien?

Some of your wlsave files also contain textures belonging to other projects. So T-Rex comes with textures/meshes for Anubis & Egypt, androids, Lara and others.

After importing the map I check which textures are needed for the chars, delete the rest (remove unused) and save again. The new wlsave is much smaller. Seems WL automatically is saving all textures ever used in a map, even when the related objects are removed?
 

chris63

Member
Nov 21, 2019
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Yes, indeed, I never reopened the wlsave texture file after sending it to you. Shouldn't Wildlife only retrieve the relevant textures? Please clarify.(I think Wildlife keeps the cache in a loop.)
I think we've just discovered the game's major lag problem.

-Very important, that's why I assign one texture file per FBX, but sometimes there's a bug... no big deal.
However, for custom HHs, I'll send you the texture file because there will be a lot of lingerie, so a single FBX will be used for all of them. You can duplicate it on other characters if you have several in your scene.(to change the lingerie).
 
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