Daz Skin Trouble with light settings

Turitar707

Member
Nov 17, 2019
126
213
I have quite often the problem with the skin and lights. Not sure why, maybe caused cause I mostly work with spot lights.

Any idea what I can do?. I can prevent this with setting the lights to different locations, but...well...somehow I dont want to.

Any of you cracks has a idea what causes the problems?

helpneeded.jpg
 
Last edited:

Saki_Sliz

Well-Known Member
May 3, 2018
1,403
1,011
Looking at your lights they are all 'hard', meaning the shadows have a 'hard or crips edge, (look just about eveyrwhere in your scene), to prevent this (as needed for complex body meshes), try making the spotlight (source) larger. I don't mean make the cone any bigger, but the simulated light bulb itself larger, this will make the shading smooth and natural. I don't know the proper daz term for this since I port all my work over to blender for rendering.
 

Turitar707

Member
Nov 17, 2019
126
213
Damn...Saki...you are quick.

Thanks for helping me out. I will try your advice with making the light bulb larger :)
 

Saki_Sliz

Well-Known Member
May 3, 2018
1,403
1,011
XD thanks

you can also use large lights to fake bounce light to make rooms look well and evenly light while not needing to simulate a lot of light bounces.
 

Deleted member 1121028

Well-Known Member
Dec 28, 2018
1,716
3,308
Not sure why, maybe caused cause I mostly work with spot lights.
Spotlight are good. I could be wrong, but from the shadows it seems you're using point geometry for your lights like Saki_Sliz said. It's sadly the default setting and a lot of people get confused by it. Be sure you have your light panel somewhere to modify your spolight setting. Everything you need is in the light section.

DAZStudio_NZv3GW8cHr.png

Most important setting is light geometry and it's size. Most used geometry are Rectangle or Disc (Sphere sometime but you could use pointlight for this). Point geometry is mostly never used outside very few case like "flash" camera effect. Height & width define the size of the Rectangle or Disc, don't hesitate to try different numbers (25*25, 50*50, 100*100, 300*300 and so on). The more larger, the more soft are the shadows (distance play a role too). Spread angle defines the size of the angle that the light will cover, so basically from 0° to 180° (default is 60° but lot of time you need more). Turn render emitter OFF so geometry of the light will be invisible (but will still show on reflexion like glass and eyes). And of course increase the lumens until you're satisfied.

Rule of thumb for a good lightening, imo, is to keep it simple. Don't add source of light (especialy if they "cross" each other) if you have not a good reason for doing so.
 
  • Like
Reactions: Saki_Sliz

Turitar707

Member
Nov 17, 2019
126
213
Thanks for helping no_name. There were too many lights crossing and even spot-lights with point-light setting. "Hard-Lights" how Sarki mentioned it. Playing with it..since hours now :)...but thats a good way to learn I guess...

Thanks to both of you for helping out :)
 

Porcus Dev

Engaged Member
Game Developer
Oct 12, 2017
2,582
4,705
...There were too many lights crossing and even spot-lights with point-light setting..
Be careful with using too many lights, it can lengthen the rendering times a lot... it is advisable to try to get the light you want with as few lights as possible; 2 or 3 lights is the usual (with or without HDRI).

Also keep in mind the "trick" of using HDRI (Dome) and removing the ceiling, lol ;):ROFLMAO:
 
  • Like
Reactions: Mock1ngb1rd

Turitar707

Member
Nov 17, 2019
126
213
Be careful with using too many lights, it can lengthen the rendering times a lot... it is advisable to try to get the light you want with as few lights as possible; 2 or 3 lights is the usual (with or without HDRI).

Also keep in mind the "trick" of using HDRI (Dome) and removing the ceiling, lol ;):ROFLMAO:

Thank you Magome...I guess the problem is even caused by the fact that it is a night scene. I have deleted the ceiling already and I am using a Skies of iRadiance..but all together maybe far to many lights. I was watching some of dreamlights turtorials...and he is using tons of lights in his scenes... However....hard to render is the next problem...