- Jul 8, 2017
- 69
- 61
Hi, I'm IndolentCat(long time leecher and lurker), I'm developing a Slave Training game called Sklaw. I'm committed to this so we decided to start a development thread to share progress and keep myself motivated.
I'm currently looking for an artist, specifically a character designer. You can DM me for more info!
Now going into the game, I'm going to mix different aspects of the design of games like SM and Jack(for short) with my own spice, all in a classic medieval fantasy setting (with an ancient civilization that was more advanced). The scenes will be animated with bone based animations, in a Strumpets sort of angle, they will be somewhat interactive with the player being able to influence the training results with actions accordingly to the girl state/personality. The MC and the slaves can be female, futa or male. The player can train two slaves at once and fulfil random requests from a board at the town or try to please NPCs that can have particular request for better money and/or rewards.
I won't go into detail about the story, but a part is the cliche story where the MC has to settle a debt, so s/he's somehow forced to get in the slave training business.
The roadmap is divided in two main parts, although some things could mingle if I see while developing that we need some features from part 2:
The current status (jan 2024) is:
I'm currently looking for an artist, specifically a character designer. You can DM me for more info!
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Now going into the game, I'm going to mix different aspects of the design of games like SM and Jack(for short) with my own spice, all in a classic medieval fantasy setting (with an ancient civilization that was more advanced). The scenes will be animated with bone based animations, in a Strumpets sort of angle, they will be somewhat interactive with the player being able to influence the training results with actions accordingly to the girl state/personality. The MC and the slaves can be female, futa or male. The player can train two slaves at once and fulfil random requests from a board at the town or try to please NPCs that can have particular request for better money and/or rewards.
I won't go into detail about the story, but a part is the cliche story where the MC has to settle a debt, so s/he's somehow forced to get in the slave training business.
The roadmap is divided in two main parts, although some things could mingle if I see while developing that we need some features from part 2:
- The main slave training loop, that means: Day to day basis of getting a request, getting slaves with the potencial, training, get paid. Rinse and repeat. This means the town, shopkeepers, NPCs important to the story and all training related scenarios and upgrades.
- The battle/dungeon exploring. This will be important because in the dungeon the player can get upgrades and "blueprints" to get new things for themselves, the slaves or the training efficiency. While this is on development or if the player is not interested (I know some people dislike turn based combat), there will be a tavern to send "heroes" into the dungeon to retrieve things, for a fee of course.
The current status (jan 2024) is:
- A GDD is partially done, is still missing details, specifics on player progress, girls' personalities and the battle system. A script of the game introduction is already done.
- I'm needing a character designer/animator because I can probably use the current doll as placeholder and development but not for anything that goes public.
- 3 main backgrounds are done: the throne room (there's a pic on the thread), the Slaver's Guild reception and the MC house entrance. All made by me on blender with free to use or purchased assets.
- On the Unity side, I have the last attempt at an original doll to help me see what I'm doing.
- A schedule screen is 80% done to plan the day ahead, assign training activities, supervisors, etc.
- A dialogue system is very close to being finished, needing just some testing and real use to fix bugs, I have a node based graph to see the dialogue trees and I managed to do our first training scene with animations and interactions. Now I'm working on story dialogue, commands and "cutscenes".
- There's the groundwork for character creation: skin color, breast size, hair style and color, eye color and type. Is missing the gender selection because there's no male for now.
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