Dynamic Economy v0.1.1-alpha
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September 28
Requirements:
SKSE
Address Library for SKSE plugins
Features:
- The following factors affect the buying and selling price every item:
- Relationship between customer and vendor (enemies, friends, lovers)
- The size of the civilized settlement you're in. Villages will have cheaper goods to compensate for having less goods, towns will have averagely priced goods, and cities have a premium markup to account for import/export costs.
- The following factors affect food and drink prices:
- Season (Harvest season = cheaper prices, good luck buying food from stockpiles in the winter)
- Establishment type. Farms have cheaper food prices. Mines have cheaper ore prices.
- The type of business you're buying from. Inns have cheap food prices.
- The following factors affect weapon/armor prices:
- Military camps have cheaper prices, military forts have the cheapest prices.
- Factors do stack. If you buy bread from an inn located on a farm located in a village and your player character is banging the merchant, prices will be dirt cheap.
You must be registered to see the links
You must be registered to see the links
You must be registered to see the links