Skyrim Patreon mods

5.00 star(s) 3 Votes

Wayward|Wind

Member
Nov 9, 2023
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I downloaded bdor 0.19 but they don't appear in the racemenu, I think the file is damaged
The file is not damaged. Perhaps you didn't read the readme:
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Not all hairs may have been added to racemenu. Those that aren't are available as wigs. Read the readme to see how hairs have been incrementally added to racemenu. There is evidence of this in the changelog. You must also create body proxies in Bodyslide. This is the last reply from me on this issue.
 
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Adometal

Newbie
Jan 11, 2022
17
5
94
Can someone please name all sexlab animation slal packs? Beside famous ones like Billy
Other ones too even with just 1 animation
 

Kongousan

Newbie
May 26, 2023
40
63
110
Can someone please name all sexlab animation slal packs? Beside famous ones like Billy
Other ones too even with just 1 animation
Search / Check on Loverslab SE Compatibility Tracking,
Scroll down a bit for slal animation pack list
 

alextraszas

Newbie
May 5, 2024
67
124
95
The file is not damaged. Perhaps you didn't read the readme:
Not all hairs may have been added to racemenu. Those that aren't are available as wigs. Read the readme to see how hairs have been incrementally added to racemenu. There is evidence of this in the changelog. You must also create body proxies in Bodyslide. This is the last reply from me on this issue.
I did all the steps to the letter and they still don't work, I reinstalled it several times and nothing, I don't even see the option in the additemmenu, it's as if the mod wasn't installed or I didn't have the files, I downloaded it again from the different links they gave me and nothing, I use the SE version, I don't know if maybe it's an LE file and that's why it doesn't work
 

telomere12

Member
Dec 2, 2020
116
215
167
I did all the steps to the letter and they still don't work, I reinstalled it several times and nothing, I don't even see the option in the additemmenu, it's as if the mod wasn't installed or I didn't have the files, I downloaded it again from the different links they gave me and nothing, I use the SE version, I don't know if maybe it's an LE file and that's why it doesn't work
do you play a beast race? I know the hairs show up for humans and elves but they may not work for cats or lizards. I dl'd the same files I believe and i havent had any issue with the hairs showing up.
 
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alextraszas

Newbie
May 5, 2024
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do you play a beast race? I know the hairs show up for humans and elves but they may not work for cats or lizards. I dl'd the same files I believe and i havent had any issue with the hairs showing up.
No, my character is an imperial and it's weird because I installed other hairs and they all appear, but not those.
ScreenShot0.png
 

UnknownSoul

Newbie
Jul 26, 2018
56
44
137
why do you need UBE head though? I haven't looked into the mod much but can't you just use HPH with 3BA?
UBE's head is completely different from HPH. HPH is a higher poly version of the vanilla head, UBE's is even higher poly than HPH but it's a custom head mesh like COTR, which is why these two need their own version of head textures and overlays.
why do you need UBE head though? I haven't looked into the mod much but can't you just use HPH with 3BA?
UBE's head is completely different from HPH. HPH is a higher poly version of the vanilla head, UBE's is even higher poly than HPH but it's a custom head mesh like COTR, which is why these two need their own version of head textures and overlays while HPH doesn't.
 

Wayward|Wind

Member
Nov 9, 2023
170
305
196
Is there a mod that adds UBE head to 3ba body? Of course I mean an unofficial port, because the author would hardly allow it
No, and there won't be because as others have hinted at already, UBE head is not compatible with UNP/Vanilla or CBBE/3BA UV maps, meaning there would be a gap at the neck. UBE is based on one of the DAZ bodies (some iteration of Victoria, I believe), so it only works with its own set of body parts. To make a "port" that used only the UBE head part would not yield a desirable result.
 

javelin 93

Member
Aug 22, 2018
108
256
224
Does anyone use oromance+ and know how to activate the UI config? I think there might be a conflict with the keybinding,
but there seems to be no info with this mod on any set config. I'm running a few mods and I'm running out of keys.

Any assistance would be appreciated.
 

Zae97

New Member
Sep 4, 2024
1
0
1
UBE's head is completely different from HPH. HPH is a higher poly version of the vanilla head, UBE's is even higher poly than HPH but it's a custom head mesh like COTR, which is why these two need their own version of head textures and overlays.

UBE's head is completely different from HPH. HPH is a higher poly version of the vanilla head, UBE's is even higher poly than HPH but it's a custom head mesh like COTR, which is why these two need their own version of head textures and overlays while HPH doesn't.

Do you think it might be some way of converting a COTR preset into an UBE one?
 

alextraszas

Newbie
May 5, 2024
67
124
95
make sure you've got the esp's enabled. sounds boneheaded but sometimes we miss the small stuff.
Yeah, and that's not it, I don't know why it doesn't work for me, I did everything to the letter and even a new game and they don't appear in the race menu and not even in the additem menu
 
Jan 29, 2021
175
354
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why do you need UBE head though? I haven't looked into the mod much but can't you just use HPH with 3BA?
UBE has more detailed customization of facial features, better lashes and the option to choose them (like in COTR...but COTR's head is shit, to be honest). It also has extra facial expressions in racemenu (just a thing for screenshots).

No, and there won't be because as others have hinted at already, UBE head is not compatible with UNP/Vanilla or CBBE/3BA UV maps, meaning there would be a gap at the neck. UBE is based on one of the DAZ bodies (some iteration of Victoria, I believe), so it only works with its own set of body parts. To make a "port" that used only the UBE head part would not yield a desirable result.
I don't see a big problem in editing the head textures to make it match after the main work is done(fitting the head model to 3ba body). COTR exists (also the head from DAZ), as well as ports from other games
 

Wayward|Wind

Member
Nov 9, 2023
170
305
196
UBE has more detailed customization of facial features, better lashes and the option to choose them (like in COTR...but COTR's head is shit, to be honest). It also has extra facial expressions in racemenu (just a thing for screenshots).



I don't see a big problem in editing the head textures to make it match after the main work is done(fitting the head model to 3ba body). COTR exists (also the head from DAZ), as well as ports from other games
You don't seem to get it. UNP/CBBE/3BA/Vanilla all work with High Poly Head because the vertices at the neck are at the same coordinates and have the same vertex weights. I suspect CotR is the same - I can't say because I haven't used it. UBE does not.

When I said "neck gap" I wasn't talking about textures. There will be a visible space between the head and neck in some places and others where they overlap because they have different coordinates, different weights and there are more vertices at the neck in the UBE head than in any body that isn't UBE. Here are the UVs of the two heads. If you want to use UBE for the head why not use UBE for everything?
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I don't see a big problem in editing the head textures to make it match after the main work is done(fitting the head model to 3ba body)
Sure, show us what you come up with. Best of luck.
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5.00 star(s) 3 Votes