hentaibon
Newbie
- Feb 17, 2019
- 70
- 121
Yeah, and that's not it, I don't know why it doesn't work for me, I did everything to the letter and even a new game and they don't appear in the race menu and not even in the additem menumake sure you've got the esp's enabled. sounds boneheaded but sometimes we miss the small stuff.
UBE has more detailed customization of facial features, better lashes and the option to choose them (like in COTR...but COTR's head is shit, to be honest). It also has extra facial expressions in racemenu (just a thing for screenshots).why do you need UBE head though? I haven't looked into the mod much but can't you just use HPH with 3BA?
I don't see a big problem in editing the head textures to make it match after the main work is done(fitting the head model to 3ba body). COTR exists (also the head from DAZ), as well as ports from other gamesNo, and there won't be because as others have hinted at already, UBE head is not compatible with UNP/Vanilla or CBBE/3BA UV maps, meaning there would be a gap at the neck. UBE is based on one of the DAZ bodies (some iteration of Victoria, I believe), so it only works with its own set of body parts. To make a "port" that used only the UBE head part would not yield a desirable result.
You don't seem to get it. UNP/CBBE/3BA/Vanilla all work with High Poly Head because the vertices at the neck are at the same coordinates and have the same vertex weights. I suspect CotR is the same - I can't say because I haven't used it. UBE does not.UBE has more detailed customization of facial features, better lashes and the option to choose them (like in COTR...but COTR's head is shit, to be honest). It also has extra facial expressions in racemenu (just a thing for screenshots).
I don't see a big problem in editing the head textures to make it match after the main work is done(fitting the head model to 3ba body). COTR exists (also the head from DAZ), as well as ports from other games
Sure, show us what you come up with. Best of luck.I don't see a big problem in editing the head textures to make it match after the main work is done(fitting the head model to 3ba body)
If the COTR is from a Daz asset, it is possible to convert for it, if it is gen 8/8.1Do you think it might be some way of converting a COTR preset into an UBE one?
If you just want the UBE head, you can use High Poly COTRUBE has more detailed customization of facial features, better lashes and the option to choose them (like in COTR...but COTR's head is shit, to be honest). It also has extra facial expressions in racemenu (just a thing for screenshots).
I don't see a big problem in editing the head textures to make it match after the main work is done(fitting the head model to 3ba body). COTR exists (also the head from DAZ), as well as ports from other games
Do you have a link to this arca thing? If it was released of course lolThere was a modder from arca that added ube nipples to a skin for 3ba and of courseYou must be registered to see the linksbut I imagine swapping in a head is a lot more complicated than copy pasting textures in gimp. It would be pretty cool to get some more ube parts for 3ba though, like lips and tongue ect.
Anyone has Latest Lossless Scaling to share? ^^
So isn't that what people encounter when porting heads to Skyrim? Fitting the head to the body, editing the weight, fitting textures and all the rest? For the sake of interest, I downloaded Yennefer port (You don't seem to get it. UNP/CBBE/3BA/Vanilla all work with High Poly Head because the vertices at the neck are at the same coordinates and have the same vertex weights. I suspect CotR is the same - I can't say because I haven't used it. UBE does not.
When I said "neck gap" I wasn't talking about textures. There will be a visible space between the head and neck in some places and others where they overlap because they have different coordinates, different weights and there are more vertices at the neck in the UBE head than in any body that isn't UBE. Here are the UVs of the two heads. If you want to use UBE for the head why not use UBE for everything?
Unfortunately, COTR doesn't have the unique sliders that I find appealing in UBE.If you just want the UBE head, you can use High Poly COTRYou must be registered to see the links
Yes, but the file for it is no longer downloadable.Do you have a link to this arca thing? If it was released of course lol
Edit: also I'm curious if you guys know about any skin edits on arca. Not sure how to search for those since they don't seem to use the korean word for skin in the title of edits