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Animation Runtime Fixes & Extensions v 1.1.0-beta
New
May 15
Features:
- Added fix for bug where changing weapons/magic on the left hand doesn't change the blend animations accordingly
- Reworked skeleton fix to be more stable, only running once per behavior graph activation.
- Skeleton fix now comes disabled by default (too many users reported issues), for now.
- If you didn't have problems with this in the first place, feel free to enable it, if you need it.
Should be safe to update mid-game. Make sure to run your behavior engine of choice if sprint fix is enabled.
Please please please report any bugs or crashes you find, I've had more than a few with this mod, which is why the release has been pushed back.