Renderadora
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- Nov 16, 2022
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Does anyone have the latest RTGI release for ReShade? Sounds like it might be fun to try.
Its HS2TOSKYRIM's stuff he charges like 20 dollars a month and adds DRM to his mods which I have removed and shared for free in that google drive folderCan you explain what the files are or where they're from?
only found this iMMERSE Ultimate 2025-06-25Does anyone have the latest RTGI release for ReShade? Sounds like it might be fun to try.
i am one who posted on nexusLooks like a broken mesh texture, and it's unique to the skin.You must be registered to see the links
So.. until the creator posts a fix, or you're very good with texture work (aka can make a new one from scratch), you're out of luck. Since neither of you (you or the person from Reddit, or the person from Nexus) posted useful details - are you using BnP Teeth? (Or Face Discoloration Fix SE?) Might be a clash there: seems unusual that only a very tiny set of people are having this exact issue on a skin that's obviously high-end (custom made teeth for a skin... that's dedication).
i am one who posted on nexus
Creator Didnt Update Since 2020 (Public)
only with this mod teeth bug
+i have Face Discoloration Fix
+i use BNP Teeth
as long as SC Ellie use unique mouth and head mesh + unique texture
face discoloration fix didnt help
here example how these glitch looks
- Open SSEEdit, go to the plugin containing the NPC that we want to exclude and check its name. In this case is Sofia. (The NPC's name should be exactly the same as the one that it has in SSEEdit when we exclude it in the DISTR file. It also works with the EditorID, but we'll just use its name here).
- Go to RSV_DISTR.ini file included in RSV mod and open it with any text editor.
- In that file go to the penultimate line and after *RSV add or insert a minus sign and the name of the NPC. Like this: Spell = RSVHeadTexturePatch|*RSV,-Sofia (leave the rest of this line as it was, if there was something else).
- The NPCs that are valid to get their head textures changed (*RSV) will have them changed except if its name is Sofia (-Sofia).
- Now go to the last line and do the same. Like this: Skin = 0x818~Racial Skin Variance - SPID.esp|*RSV,-Sofia (leave the rest of the line as it was, in case there was something else).
- The NPCs that are valid to get their skin changed (*RSV) will have them changed except if its name is Sofia (-Sofia).
- So, you can exclude NPCs from getting their head textures changed to RSV by avoiding them to get the spell that does just that following SPID rules for exclusion. It is the same for their skin (the body).
- Those NPCs will get the custom textures for the head and body set in their own mods.
didnt use RSV patch because Dont Use Any Version of RSVAll your custom NPCs should be lower load order than BnP teeth (which should just fix the issue, tbh), are you using BnP Teeth RSV patch? This might be the issue, as RSV SPIDs teeth to all NPCs - make sure you are running it after BnP Teeth is loaded.You must be registered to see the linksIf it persists, you'll want to make an exception patch for BnP Teeth / RSV - this is fairly simple, you add a keyword to that NPC ("Ellie") and make a small patch like this one -You must be registered to see the links
On quick thought, it's easier to manually edit the RSV ini file tbh - you want to find the exact name of "Ellie" and add
Spell = RSVHeadTexturePatch|*RSV,-Ellie
Since her teeth are the only issue, you shouldn't need to add a body exclusion. If it's still broken after that, whelp - gonna have to download it myself and take a look. Sigh.
Code:- Open SSEEdit, go to the plugin containing the NPC that we want to exclude and check its name. In this case is Sofia. (The NPC's name should be exactly the same as the one that it has in SSEEdit when we exclude it in the DISTR file. It also works with the EditorID, but we'll just use its name here). - Go to RSV_DISTR.ini file included in RSV mod and open it with any text editor. - In that file go to the penultimate line and after *RSV add or insert a minus sign and the name of the NPC. Like this: Spell = RSVHeadTexturePatch|*RSV,-Sofia (leave the rest of this line as it was, if there was something else). - The NPCs that are valid to get their head textures changed (*RSV) will have them changed except if its name is Sofia (-Sofia). - Now go to the last line and do the same. Like this: Skin = 0x818~Racial Skin Variance - SPID.esp|*RSV,-Sofia (leave the rest of the line as it was, in case there was something else). - The NPCs that are valid to get their skin changed (*RSV) will have them changed except if its name is Sofia (-Sofia). - So, you can exclude NPCs from getting their head textures changed to RSV by avoiding them to get the spell that does just that following SPID rules for exclusion. It is the same for their skin (the body). - Those NPCs will get the custom textures for the head and body set in their own mods.
BnP Teeth:didnt use RSV patch because Dont Use Any Version of RSV
even putting Ellie plugin at the bottom of load order do nothing
black teeth glitch still present
ALSO Bnp Teeth itself didnt have plugin at all
removing\deleting bnp teeth didnt nothing ,ellie black teeth glitch still present in both Cases as Player Race or as FollowerBnP Teeth:
"Not compatible with mods that alter the same teeth textures and meshes as this mod."
You must be registered to see the links
Why you'd use a whopping 620 meg mod purely for the PC (which is what you're doing without using RSV alongside it) is beyond me. I've told you the way to get it to work, and that requires RSV's use of exclusion scripts.
Either use the Teeth, use Ellie or RTFM and use RSV to manage both. RSV will also give NPCs BnP Teeth, which does actually use the mod and increases NPC diversity / beauty which is kinda the point with the mod.
~
Edit: you could pull up Ellie's texture paths and see if you could change her into using different paths and/or fudging it, but tbh - I don't like the short/snippy tone of the replies.
Strange, I was able to replicate your teeth issue 100% (I also use BnP Teeth, RSV etc).removing\deleting bnp teeth didnt nothing ,ellie black teeth glitch still present in both Cases as Player Race or as Follower
because SC Race\Follower mods use theyr own teeth meshes and textures
due to mentioned above BNP teeth doesn't interact in any way with mouth and teeth of ellie
I continue to look for a fix
What is that? "the ostim profession"?
since any of my messages on reddit didnt get answers with correct help i delete account on redditStrange, I was able to replicate your teeth issue 100% (I also use BnP Teeth, RSV etc).
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Since, however, you're the expert and are confident that BnP teeth has nothing to do with the issue, and my replies are all crap... Good luck with that.
The teeth .dds are in ellie/textures/SC/0_followers/000_Ellie/Head/Mouth Teeth_D.dds and Teeth_N.dds. I'd strongly suggest double-checking the paths / location targets for the models in case there's been a typo somewhere.
You're also called "BustySherbert_1669" on Reddit.
since any of my messages on reddit didnt get answers with correct help i delete account on reddit
this very strange but only this follower SC Ellie has teeth glitch
also thank for trying help
Sorry, maybe you can help me too, haha.
Do you know why I have this seam on my neck? I never knew how to remove it?
View attachment 4994148
your can try mouth mesh posted here + facegen mesh fix posted on Ellie Replacer For Rigmor of Bruma\CyrodiilSadly, doesn't work if you're running BnP / RSV:
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This isn't a follower I'd ever use, but I'll mess around with ini files a little to see if I can fix it.
Fixing neck seams is almost always either an issue with High Poly Head or mis-weighting in your Bodyslides. I'd say the latter looking at your screen shot.
An almost universal fix (and really how Skyrim should be run these days) is to install OBody, setup the correct CBBE/3BA (etc) zero'd bodyslides (with perhaps 10% appling due to your use of overly-busty presets) and go from there.