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Crime Extensions SKSE v0.1.0-alpha
New
An hour ago
This is the first of your regular bimonthly posts! Slightly late on the 16th sorry about that!
Features:
Upon a witnessed crime:
- The first NPC witness will try to report the crime.
- What counts as a successfulreport depends on the setting:
- If NPCs have no crime faction set, there will be no report.
- Indoors, NPCs will try to reach and go through any door linked to another cell.
- Outdoors, NPCs will try to flee towards the nearest guard within a set radius.
- In outdoor areas lacking guards (villages or the wilderness), NPCs will flee a large distance, to simulate the process of reporting to a guard the next town over.
- Because of technical limitations (only cells immediately surrounding the player are loaded), it is impossible to make NPCs travel to unloaded actors; ie Whiterun guards from Riverwood.
- When the crime is successfully reported, the bounty is officially registered, and any guards that were not direct witnesses will be alerted to your location. Congratulations, you're now a wanted person!
- If the reporter is killed, the crimes that they were reporting are lost.
- Committing more crimes will incur more reports. Nobody said this had to be easy ya know?
- Committing multiple crimes while a report is ongoing:
- If any existing reporter is a witness, they will add it to the list of crimes to report.
- Otherwise a new reporter is created. This can go out of hand quickly.
Requirements:
SKSE
Address Library
Installation:
1. Download.
2. Install with mod manager.
3. Enable plugin. ESL flag optional.