Skyrim Patreon mods

5.00 star(s) 2 Votes

D50415

Newbie
Jan 3, 2025
32
54
62
Does anyone have Beofueled's Sirius?

Or at least the key to unlock the link :/ Thank you

P/s: Looks like this follower also has a voice pack?


cant find the voice pack
 
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Pörsy

Newbie
Sep 1, 2021
30
91
111
Does anyone have Beofuled's Zani mod?





They also seem to have a custom voice too, as seen here. From what i've seen here, voice packs are seperate?

+1
 
Aug 10, 2019
156
576
287
Is there anyway to fix the language issue? All I have for names of the heels are a bunch of squares.
Yes, you open any utility for translating esp and edit it manually. It's not a quest mod, there aren't that many entries, I use a lexicon but it's old, now there seem to be newer apps
 

foxspirits

Newbie
May 22, 2017
75
120
69
Does anyone have Beofuled's Zani mod?





They also seem to have a custom voice too, as seen here. From what i've seen here, voice packs are seperate?

ok so i hope someone finds this or is willing to get in to there patreon (tbh im willing to help get some in if there willing to send me what they find) but yea
+1
 

weiss001

New Member
Mar 20, 2025
7
4
54
That’s odd! I just double-checked my settings and everything should be fine for receiving messages from other members. Not sure why it isn’t working Maybe give it another try?
Ah, I just found out why I can't send DMs. I need to have 20 posts first to be able to send DMs. Sorry, didn't know the problem was on my end when I overlooked that rule. I made a thread in off topic instead.

edit: forgot to put the link https://f95zone.to/threads/converting-skyrim-se-armors-in-outfit-studio.272340/
 
Last edited:

Yuurasaki

Newbie
May 5, 2017
54
15
188
Question for those who use Babo Follower Framework.
Does it just make a clone of the follower or does it hide the original till after the quest and replace the framework's NPC with the Original Follower?
If it just makes a clone, how do you make it so the original doesn't pop-up? Do you just disable disable the originally placed Follower? Or once you "Combine" the Follower mod to the framework you just have the esp/esl disabled on the load order?
Does the Skills/Combat/AI capabilities of original carry over or is it based one the Framework's NPCs? Should I not use followers with scripts connected to them?
 

Rasputeen

New Member
Dec 25, 2019
5
0
128
Question for those who use Babo Follower Framework.
Does it just make a clone of the follower or does it hide the original till after the quest and replace the framework's NPC with the Original Follower?
If it just makes a clone, how do you make it so the original doesn't pop-up? Do you just disable disable the originally placed Follower? Or once you "Combine" the Follower mod to the framework you just have the esp/esl disabled on the load order?
Does the Skills/Combat/AI capabilities of original carry over or is it based one the Framework's NPCs? Should I not use followers with scripts connected to them?
from the guide it seem that the mod just take the appaerance of the follower mods.
 

whiskeyandropes

New Member
Jun 4, 2020
4
0
46
Question for those who use Babo Follower Framework.
Does it just make a clone of the follower or does it hide the original till after the quest and replace the framework's NPC with the Original Follower?
If it just makes a clone, how do you make it so the original doesn't pop-up? Do you just disable disable the originally placed Follower? Or once you "Combine" the Follower mod to the framework you just have the esp/esl disabled on the load order?
Does the Skills/Combat/AI capabilities of original carry over or is it based one the Framework's NPCs? Should I not use followers with scripts connected to them?
Once configured in xedit, it copies the follower preset over the babo follower stand in. The guide recommends disabling the world/cell edit that adds the original follower so as to avoid duplicates. But leaving it enabled is fine too if you don't mind doppelgangers.

If the follower has custom ai packages or scripts, the babo version will not use them if you precisely follow the guide. If the doppelganger is left in the game (not disabling the original follower's world/cell edit), that version will use the original mod packages/scripts.

For my loadout I grabbed all of pandorable's followers as they're basic but I like their looks.
 
5.00 star(s) 2 Votes