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1.00 star(s) 1 Vote

PantsuHelm

Newbie
Apr 22, 2020
27
316
Played for a bit, here's some feedback if you care.

> Some enemies are too close to transition screens and can hit you before you even see them.
> Movement is way too slow overall. Feels like the character is wading through molasses. At a certain point I found myself pressing down on my arrow keys way too hard as I subconsciously wanted the character to hurry the fuck up. The sloth makes exploration feel like a chore instead of being enjoyable imo.
> Movement slowing down even further on stairs made it feel even worse, especially when something decided to aggro me while I was on them.
> The swing animation takes way too long while the knockback from enemies getting hit is too weak, leading to an awkward 'dance' back and forth almost every time I had to fight something.
> Attack button sometimes doesn't work upon getting hit.
> Add to the four points above too many enemies around and at a certain point I just went around them because of how tedious it was to fight anything.

Some positives so it doesn't look like I just hate the game.

> Spritework is fantastic and I love little details like the fairy glowing at night.
> I do like the more unique enemies like the red slimes.
> Drawn parts like the H-scenes and animations are decent.
> The main character being a goober that literally looks like a Wojak is going to be hit or miss for a lot of people. It's a slight hit with me.

I see some potential here as a lot of my issues can easily be fixed. I kinda stopped playing after a couple minutes because the gameplay was annoying me and it felt unfair to keep going with that negative bias, which is why this isn't a review. For the record I have played and love Link to the Past, which is why it's a bit frustrating in comparison since the combat is so quick and snappy there.
 

Evermore0

Newbie
Jan 4, 2024
24
69
Played for a bit, here's some feedback if you care.

> Some enemies are too close to transition screens and can hit you before you even see them.
> Movement is way too slow overall. Feels like the character is wading through molasses. At a certain point I found myself pressing down on my arrow keys way too hard as I subconsciously wanted the character to hurry the fuck up. The sloth makes exploration feel like a chore instead of being enjoyable imo.
> Movement slowing down even further on stairs made it feel even worse, especially when something decided to aggro me while I was on them.
> The swing animation takes way too long while the knockback from enemies getting hit is too weak, leading to an awkward 'dance' back and forth almost every time I had to fight something.
> Attack button sometimes doesn't work upon getting hit.
> Add to the four points above too many enemies around and at a certain point I just went around them because of how tedious it was to fight anything.

Some positives so it doesn't look like I just hate the game.

> Spritework is fantastic and I love little details like the fairy glowing at night.
> I do like the more unique enemies like the red slimes.
> Drawn parts like the H-scenes and animations are decent.
> The main character being a goober that literally looks like a Wojak is going to be hit or miss for a lot of people. It's a slight hit with me.

I see some potential here as a lot of my issues can easily be fixed. I kinda stopped playing after a couple minutes because the gameplay was annoying me and it felt unfair to keep going with that negative bias, which is why this isn't a review. For the record I have played and love Link to the Past, which is why it's a bit frustrating in comparison since the combat is so quick and snappy there.
Thanks for the negative and positive feedback! I'm a glutton for punishment, so I will work on the negatives and try and further enhance some of your positive points as well.

The next weapon has more knockback than the stick. I was interested in making the two weapons different besides just damage.

I like the idea of making the characters swing and/or damage output getting stronger the more experience the character uses a weapon. I'd think that'd help players be interested in fighting besides collecting items. Let me know your thoughts! Links awakening is an inspiration!
 
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PantsuHelm

Newbie
Apr 22, 2020
27
316
I like the idea of making the characters swing and/or damage output getting stronger the more experience the character uses a weapon. I'd think that'd help players be interested in fighting besides collecting items. Let me know your thoughts! Links awakening is an inspiration!
For sure a leveling system would be fantastic. Reward players by makes it easier to deal with all the trash mobs around. A wider swing angle as a upgrade from weapon or leveling would be a nice concept, too, I think.
 
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Evermore0

Newbie
Jan 4, 2024
24
69
For sure a leveling system would be fantastic. Reward players by makes it easier to deal with all the trash mobs around. A wider swing angle as a upgrade from weapon or leveling would be a nice concept, too, I think.
Let me know what you think of the updates!
 

Evermore0

Newbie
Jan 4, 2024
24
69
Couple bits of feedback:
1. For some reason, when i'm in the starting cave my controller will NOT work and I have to use keyboard. HOWEVER, as soon as I step outside, my keyboard stops working and instead the controller works.
2. The character always faces downward when swinging and not holding a direction, probably not ideal.
I think everything you mentioned has been fixed!
 
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Fuchsschweif

Well-Known Member
Sep 24, 2019
1,165
1,989
Great idea but if this is coming with a large open world, you better fill it with tons of girls! 5 are way too few for an open world.
 

Evermore0

Newbie
Jan 4, 2024
24
69
Great idea but if this is coming with a large open world, you better fill it with tons of girls! 5 are way too few for an open world.
More are planned! The current cast is what is drawn at the moment. To try and speed up art the plan is to have another artist draw the cast, in a different more cartoonish art style, and then the animator can animate them.
 

jampfl

Member
Dec 20, 2021
151
316
Does the game have no sound? I can't hear anything, also there doesn't seem to be a options menu anywhere for me to check the settings.
 

Evermore0

Newbie
Jan 4, 2024
24
69
Does the game have no sound? I can't hear anything, also there doesn't seem to be a options menu anywhere for me to check the settings.
No sound yet. It hasn't been a priority.

I figured people would be more interested in the nudity!
 
Last edited:

Obsidion69

Member
Jun 16, 2018
392
322
The plan is to have a relationship system!

The game is being worked on with the help of several others since the beginning of this year, so it is still in its early stages. Most of the core components of the game are working reliably. At the very least, the save system shouldn't require players to have to restart each release. There is also a quest hint system and a scene replay system as well.

Thanks for the kind words!
Not sure what your coding skills are like so it may or may not be easier but you should consider looking into the Solarus engine instead of using Unity. It was purpose built for making Zelda like games, it's multi-platform, and open source so no licensing fees.
 

lancecomwar

Member
Oct 5, 2017
210
215
So, a old school Zelda-like hentai game? Color me intrigued...

Unfortunately, it is very early in the process, so early I have no way of knowing when, if ever, it would ever reach a point where it'd be ready to play. Making a Zelda like is hard, after all, and now you seem to be throwing in a time system. So yeah, I'll be following, but I hope you are able to push through and make it (and have a plan of course lol)

Anyway, got up to where I seem to have been in a church and had to push blocks on a switch. I'm the weirdo who likes block puzzles, but was awkward as hell trying to move with WASD while holding X to move the boxes. Also, couldn't figure out what the button did and so quit and came here. This is why having hints as to what stuff does is important lol. Speaking of, I had to figure out what button to press to move the boxes. There was a sign telling me to press X, but I needed to know to press X to read the sign in order to know what to press to move the boxes. So yeah, may want to do something about that.

Not really a fan of the main character, but whatever.

And yeah, didn't get much further because there was no clue what pressing the box on the switch did and I got stuck, but I am still intrigued by a lot of this game's concepts so I wish you well.
 
1.00 star(s) 1 Vote