我真的想还债,也想找点乐子,我考虑用 Cheat Engine,但我害怕病毒、恶意软件和崩溃,而且我的存档也丢了(很久以前就丢了),因为有个软件感染了我的电脑,它需要用钱支付 :')
安全吗?还有其他可以用来编辑配置(比如资金)的应用程序吗?谢谢关注,我的英语不太好,请见谅。
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bro游戏自带修改器,在config.ini里把变量改为1就可以在游戏里打开
我真的想还债,也想找点乐子,我考虑用 Cheat Engine,但我害怕病毒、恶意软件和崩溃,而且我的存档也丢了(很久以前就丢了),因为有个软件感染了我的电脑,它需要用钱支付 :')
安全吗?还有其他可以用来编辑配置(比如资金)的应用程序吗?谢谢关注,我的英语不太好,请见谅。
[/引用]
bro游戏自带修改器,在config.ini里把变量改为1就可以在游戏里打开
I just read this and I agree.My point is that the dev didn't really care about moddability (or the game codebase would have been structured very differently), so that entire discussion is pointless. But anyways...
Considering the way everything is implemented (I was a while ago trying to fix the naming of the variables from JP to EN but there are way too many instances of hardcoded strings to make this doable without spending ages, but I got a good idea of how stuff works) this thing was already barely running when it got released.
It looks like the dev started with a lot of temporary solutions which progressively became permanent the more he was working on them. Good luck trying to expand on this, everything in there is running on hopes and prayers tbh. Yes we got a monster generator but there is no proper system for retargeting animations which, for example, makes implementing new poses an extremely long process (to not talk about having to reposition the pieces in some ways, which could be done almost automatically, if such system was in place it would be just a bunch of vector math transformations).
There is no proper inherited behavior across pieces either, everything is hardcoded. Save for body parts which instead use reflection for addressing, (in the worst possible way aswell).
The codebase is so fucked up that my original idea of implementing a GPU driven renderer kinda fizzled out after a good look at the codebase. It would be possible (at the very least, something like ILGpu could be implemented to avoid having to deal with handling a new surface creation and the whole OpenGL/Vulkan/DX pipeline setup and management), but heck it's a giant mess.
Err, dunno, if you play it windowed on a tiny window maybe. Unfortunately I've got a 4K screen and even keeping it at 1/4 of the screen size, this thing maxes out my CPU while barely hitting 15 fps. Performance is absolutely horrendous.
IKR... I love the concept and would love to explore it at some point, but aside from preparing a library to handle creature generation, I haven't started yet. And with recent Visa/MC endeavors, it's always less and less enticing to even think about it. Which sucks, the concept has so much potential... And I don't think I'm alone here, current market situation is very "meh" for anyone trying to come up with some niche game ideas, even if they could be potentially successful.
I created some backgrounds with prison-style beds, but I have no idea how to change them within the game.I just read this and I agree.
One other thing which I'd like to mention (which is what I believe is tanking the frames during sex scenes) is that the background is also rendered as vector. I noticed this after I changed the backgrounds for the rooms when making the BBMod. It is not a background image like the Office and Dungeon Rooms but completely vector based, and I wasn't able to wrap my head around it because of the language barrier.
Really wanted to change the background from hard flooring to a bed, but nada mal. :/
Cool but can't do it myself. I don't understand how the background works and where to begin with slapping on the image in.I created some backgrounds with prison-style beds, but I have no idea how to change them within the game.
No. As I said its completely vector based. Imagine you're drawing a picture in-game with a number of scripts. I cannot just slap an image on it and hope for the best. I have to figure out how to tell the game to grab the image and place it as a background, and the fact that everything is in Japanese doesn't help.As far as I know, you can change the game's music by naming a song after the matching song file in the game and then swapping the files, so presumably, if you found the background texture file, matched the name and swapped the files, you could achieve the same result.
I'm not a game dev though, so that could be just blatantly incorrect.
i can probably tell you what lines of code you would need to change in my decomp if you want to change backgroundsCool but can't do it myself. I don't understand how the background works and where to begin with slapping on the image in.
No. As I said its completely vector based. Imagine you're drawing a picture in-game with a number of scripts. I cannot just slap an image on it and hope for the best. I have to figure out how to tell the game to grab the image and place it as a background, and the fact that everything is in Japanese doesn't help.
woah people are actually doing pull requestsUpdate on my Decomp:
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I've compiled it into a release if anyone would be interested in trying that out...
I did break saving/loading though so keep that in mind
pull requests are welcome![]()
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คุณจะพบปุ่มนี้ก็ต่อเมื่อทาสได้รับการฝึกฝนแล้วเท่านั้น
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ฉันต้องการภาพที่คมชัดเหมือนของคุณ
So, if there's a way to get a single image file to replace all the vectors currently making up the background for sex scenes, we'd potentially see an increase in performance, then? Using vectors for the characters is cool, but IMHO using it for the background just seems wasteful. A good, on-par quality image that fits the style of the other background images could be at least as good if not better, no?One other thing which I'd like to mention (which is what I believe is tanking the frames during sex scenes) is that the background is also rendered as vector. I noticed this after I changed the backgrounds for the rooms when making the BBMod. It is not a background image like the Office and Dungeon Rooms but completely vector based, and I wasn't able to wrap my head around it because of the language barrier.
in the config.ini file you scampฉันต้องการภาพที่คมชัดเหมือนของคุณ
I would say probably not by much...So, if there's a way to get a single image file to replace all the vectors currently making up the background for sex scenes, we'd potentially see an increase in performance, then? Using vectors for the characters is cool, but IMHO using it for the background just seems wasteful. A good, on-par quality image that fits the style of the other background images could be at least as good if not better, no?