- Jan 15, 2018
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Did you play Dark Souls? I know it s nothing to compare with my game, my girls are far hooter than they have, but if you play the game with the walkthrough by your side a lot of the feelings disappear if you crack a riddle or beat a boss.Why do dev's write games which you cannot follow without a walkthrough. I understand you want to make people think, but damn, at least give us clues. Like the game, but would be much better if I at least knew what you were thinking making the game, remember we can't read your mind.
If I write something like a walkthrough I would spit out much to many small hints for every possibility you have inside my games. It would kill it and reduce it to a clicking through the pictures thing. Isn t it a much better feeling if you manage to overcome one of the small problems and yell at your monitor "Fuck you Imp I can beat your shit!"
And if you would take a look into my brain... No better not cracking my head hurts...
For now all of the small problems you encounter inside the game. Take a deep breath and think for a minute. Al of this you cannot follow roll into a logic way. Except for the Institution and Nanites everything inside the game follows a logical path-
You are stuck inside a hospital filled with nurses who wear a, let s say, not to common uniform. They don t wan t you outside the hospital and set up traps and roll rock in front of your feet. Take a minute and think about it. What would you do? No I don t speak of the possibility to undress them with your eyes, You would try to find a way out of it. Open every drawer. Searching for every possible thing you could use to get out of there.
I know I stuck from time to time a little bit in my past. Old point & click adventure thing try that use this with that and something like that but it s never this cryptic like to use a monkey as a wrench. The only thing not self-explaining for now is Ais section. Her riddles are not self-explaining.