Oh, I think it’s more about the content rather than technical aspects. Like story development, that’s what I mean.
Point mechanism for example. Like if you lose for a certain times, or perform an action for a certain times, specific scenes will be triggered. It’s like adding more and more submissive/dominant points (some games like Tower of Trample or Katalist).
I think the common content/story development mistake some games have is that the MC submits immediately, which is quite boring and unrealistic. Or the art styke is inconsistent.
Your game has huge potential and I will definitely support.