Tool RPGM SLR Translator - Offline JP to EN Translation for RPG Maker VX, VX Ace, MV, and MZ

Shisaye

Engaged Member
Modder
Dec 29, 2017
3,306
5,898
Hello Shisaye, thanks for the tools.
I got a bit problem when translating this game :
It does have f95 thread but it had the same problem, i don't know what's OP's translator tools though. https://f95zone.to/threads/the-innk...o-earn-money-in-the-dungeon-sweetspot.231741/

So the problem is there's item named shining that can be appraised to get 1 equipment and it's random, when using translator the shining item keep reappering then nothing can be appraised. So i tried to removed all translation about words "shining" "shiny" "something shining", the item shining didn't reappear anymore but it just poof gone and didn't get the equipment.
Here's the picture using translator:
View attachment 4896411
Then here's using original game:
View attachment 4896413
When using original jp game i got the equipment.

When i fix cells i got 1 purple but i deleted the translation:
View attachment 4896416
View attachment 4896417

**Just when i typed this post, i got what is the problem, it seems Armor.json is the culprit, when i swap Armor.json from original Jp to translated ones it get appraised and i got the item, so what caused this? when i see this i think there's no problem.
Edit2: although changing Armor.json seems to fix item appraisal, turns out the shining item sometimes went poof gone.
Edit3: changing Weapon.json fix edit 2 problem, now the item won't go poof gone, but how to keep item translated without this bug?
Edit 4: Deleting initial translation on all Armor.json and Weapon Json all works fine just without translation(only wrap), new problem occur that all shining item now have infinite uses lol.
View attachment 4896476


View attachment 4896463
View attachment 4896466
View attachment 4896464
The item names repeat in the Commonevents and the Maps.
They are tagged red because they are from a weird custom plugin not recognized by the system.
My assumption is that if you translate all occurrences of the item names the same way it will work normally.
The context for those cells includes: "MZ Plugin Command/RandomItem/random_item/" You can find them by switching the "Target:" in the search menu to "Context".
But they are over 4000 cells so you might want to wait until I've added proper automation for that plugin. I will try to do that for v1.130 as well.

If I ever actually manage to release it... :HideThePain: