This Game (now in v0.25) is very frustrating to follow (in its development that is). Very often, maybe always, the updates break save states. Loading a saved game from an earlier version may work, but usually doesn't. My impression is that work on the game happens in sweeps through all of it, not in chronological order (so next patch may re-write -say- the mid-section, or the beginning of the game).
You usually won't find out that your loaded game is broken until you cannot progress suddenly, even though you didn't reach the end of content yet. You get a warning about that, but what are you supposed to do, always start a new game with every patch? That's .....quite a pain.... sorry.
Because I have replayed it at least a few times, I get bored with the text very easily and try to skip through dialogue as much as possible, missing details about my tasks (that I should remember, but don't), and thus I keep getting stuck for a bit.
There is no Quest tracker really, except for the tree of scenes you have unlocked, and it's not useful enough (but better than nothing).
The dialogue is sometimes buggy and will often mislead you about what to do next.
The art is really good, I find and holds up throughout the game.
I wish Stukov was even half as charismatic as he is in the real starcraft (he is a bit buffoonish in this game). And his main dialogue drawing is not great, let's say.
The Zerg porn on the other hand is actually pretty good. I was pleasantly surprised by that. They don't look very appealing in the original games. Well done. Didn't know I wanted to see that.
The game-play mechanics are (for the most part) annoying mini-games. There are hints of exploration (where you may think that you'll get to wander around and visit different locations) and also hints of upgrading things and resource management, but those are pretty much fake-outs and you have an extremely linear plot-path where choices are meaningless. You probably won't quite understand the mini-games if your experience turns out similar to mine, you will wonder how to progress and try clicking random things and re-read the same dialogues many times, you may be playing broken save-states and you will be re-playing the same stuff a lot if you want to support this game. (I have been a patron for a short while, because I find this game quite unique, it's ambitious and may very well turn out well in the end.)
There is a big event in there, where that game changes quite a bit, from there on the mini-games are torture (they are not hard, just drain your will to care about any of this). I still have no idea what the drone-essence mini game is and what the bar means. There is also a maze mini-game from the realm of nightmares where you are chased (by the scary thing), try to run, and your body won't move. Ever wanted that as a game? Now you have it, but less scary and more not-movingly.
I want this to succeed, but it's too frustrating to play right now.
You usually won't find out that your loaded game is broken until you cannot progress suddenly, even though you didn't reach the end of content yet. You get a warning about that, but what are you supposed to do, always start a new game with every patch? That's .....quite a pain.... sorry.
Because I have replayed it at least a few times, I get bored with the text very easily and try to skip through dialogue as much as possible, missing details about my tasks (that I should remember, but don't), and thus I keep getting stuck for a bit.
There is no Quest tracker really, except for the tree of scenes you have unlocked, and it's not useful enough (but better than nothing).
The dialogue is sometimes buggy and will often mislead you about what to do next.
The art is really good, I find and holds up throughout the game.
I wish Stukov was even half as charismatic as he is in the real starcraft (he is a bit buffoonish in this game). And his main dialogue drawing is not great, let's say.
The Zerg porn on the other hand is actually pretty good. I was pleasantly surprised by that. They don't look very appealing in the original games. Well done. Didn't know I wanted to see that.
The game-play mechanics are (for the most part) annoying mini-games. There are hints of exploration (where you may think that you'll get to wander around and visit different locations) and also hints of upgrading things and resource management, but those are pretty much fake-outs and you have an extremely linear plot-path where choices are meaningless. You probably won't quite understand the mini-games if your experience turns out similar to mine, you will wonder how to progress and try clicking random things and re-read the same dialogues many times, you may be playing broken save-states and you will be re-playing the same stuff a lot if you want to support this game. (I have been a patron for a short while, because I find this game quite unique, it's ambitious and may very well turn out well in the end.)
There is a big event in there, where that game changes quite a bit, from there on the mini-games are torture (they are not hard, just drain your will to care about any of this). I still have no idea what the drone-essence mini game is and what the bar means. There is also a maze mini-game from the realm of nightmares where you are chased (by the scary thing), try to run, and your body won't move. Ever wanted that as a game? Now you have it, but less scary and more not-movingly.
I want this to succeed, but it's too frustrating to play right now.