This is one of good examples showing that making a sandbox game with unnecessary grinding ruined a beautiful art and possibly stories of the game.
I admit I wouldn't have touched this game if the 2D arts hadn't looked excellent. But having to click same things 1,000 times made me regret the decision. Those clicking obligations kept breaking my immersion into the story. At the end, I was not sure if the story itself was good or bad because I lost my interest at that point. But I felt its story of an imprisoned girl was inconsistent - possible reason for dev to make this sandbox. Bugs were everywhere in the game, even at the end.
It's just surprising to me that dev with sound experience and support created a game with this kind of quality.
I admit I wouldn't have touched this game if the 2D arts hadn't looked excellent. But having to click same things 1,000 times made me regret the decision. Those clicking obligations kept breaking my immersion into the story. At the end, I was not sure if the story itself was good or bad because I lost my interest at that point. But I felt its story of an imprisoned girl was inconsistent - possible reason for dev to make this sandbox. Bugs were everywhere in the game, even at the end.
It's just surprising to me that dev with sound experience and support created a game with this kind of quality.