This is a promising game held back largely by a cluttered and slow UI, and grind.
First the clutter; SUSA:HC has a lot of unnecessary screens and options. There are a huge number of unused locations that serve only to distract the player and make it difficult to navigate. I'm glad that the dev wants to create a believable world, but when only one out fifteen classrooms is used then it's time to draw back a bit. If the dev were to just cut out all uncesseary screens, like the screen in the minigame that simply says 'point gained' the game would flow better.
This game suffers from the general grind that a lot of similar games do. It takes a long time to progress with any given character, and the vast majority of that time is spent clicking back and forth between a handful of screens.
There are a few of mechanics and design choices I really like though. I like the puzzle element of the app charging. If you want to avoid it you can, but you earn more points by playing manually. I hope that more types of puzzles are added in the future to keep you on your toes. I really like how any points you spend on someone above the necessary amount are automatically refunded.
I really hope this games sees more content and a streamlining in future updates, as the setting, premise, and writing are all iteresting and well done. I would also like to say that it's better for a few characters to have a lot of content than for a lot of characters to have a little bit of content.
First the clutter; SUSA:HC has a lot of unnecessary screens and options. There are a huge number of unused locations that serve only to distract the player and make it difficult to navigate. I'm glad that the dev wants to create a believable world, but when only one out fifteen classrooms is used then it's time to draw back a bit. If the dev were to just cut out all uncesseary screens, like the screen in the minigame that simply says 'point gained' the game would flow better.
This game suffers from the general grind that a lot of similar games do. It takes a long time to progress with any given character, and the vast majority of that time is spent clicking back and forth between a handful of screens.
There are a few of mechanics and design choices I really like though. I like the puzzle element of the app charging. If you want to avoid it you can, but you earn more points by playing manually. I hope that more types of puzzles are added in the future to keep you on your toes. I really like how any points you spend on someone above the necessary amount are automatically refunded.
I really hope this games sees more content and a streamlining in future updates, as the setting, premise, and writing are all iteresting and well done. I would also like to say that it's better for a few characters to have a lot of content than for a lot of characters to have a little bit of content.