- Oct 27, 2019
- 2
- 9
The quality of the average game nowadays is miles ahead of the quality of the average game 5 years ago.Early patreon gave us quite a lot of pretty great games. But years later we've seen the industry stagnate. Have any legitimately impressive games released in the last 2 years?
We seem to just be stuck with updates, instead of getting new games. Normally, companies finish a game then move on, taking those lessons forwards.
How do you define stagnate? Notice below the number of active adult game developers in December 2022 that had creator accounts on Patreon:Early patreon gave us quite a lot of pretty great games. But years later we've seen the industry stagnate. Have any legitimately impressive games released in the last 2 years?
We seem to just be stuck with updates, instead of getting new games. Normally, companies finish a game then move on, taking those lessons forwards.
Start year | Adult Game Developers |
---|---|
2013 | 6 |
2014 | 69 |
2015 | 162 |
2016 | 266 |
2017 | 420 |
2018 | 548 |
2019 | 726 |
2020 | 901 |
2021 | 1139 |
2022 | 1014 |
Grand Total | 5251 |
Well, this summarize the issue...There's like 10 fundamental games such as like Being a DIK / Big Brother / Milfy City and the newbies just copy-pasting and making the story even worse.
I'm sure that more than a quarter of the 2,394 Unity and Unreal games, completed or still in development, can be called "games". And this is without counting the Asian RPG Maker games, the, few I agree, Ren'Py games that are effectively games (ever heard about Sakura Dungeon ? Not like if it's a recent game...), those made with Godot or a purely homemade engine (whatever how bad the realization can be, Mike Velesk is making games).Out of 16000 games, you can't really find 500 projects that you can call "Game".
Name just 1 game that patreon has created and released? I have always thought that patreon was a crowd funding platform, but I could be wrong.Early patreon gave us quite a lot of pretty great games. But years later we've seen the industry stagnate. Have any legitimately impressive games released in the last 2 years?
We seem to just be stuck with updates, instead of getting new games. Normally, companies finish a game then move on, taking those lessons forwards.