- Oct 21, 2020
- 696
- 2,088
I have played a fair number of games over the last several weeks, and have not encountered something similar to what I have in mind. If something akin does exist, please point me towards it, because I would love to play that concept out.
That said,
bear with me..because it's kinda complicated, I'm going stream of consciousness with it and I tend to be lognwinded at the best of times.
Basically, the game would follow multiple parallel paths.
At the beginning, you would have to decide to play one of several characters, let's say 4 of them.
Each character is briefly described, in a manner that may indicate what themes or type of character the ...well.. character, has and what sort of content the player might end up playing.
So, for instance, as random premise examples:
You have one character who is a shop owner, and married.. he likes to play the field, has a thing with his cashier, and is pushing his wife towards swinging/open relationship.
The second character is a student who does odd jobs at the neighbouring houses, lives at home with his family (siblings?) and has a thing for his teacher and a classmate.
The third one is a lawyer, who is divorced and is a member of a bdsm club...he or she may or may not have a child somewhere.
The last one is a local bully who abuses a barmaid, or maybe a bigamous traveling salesman, or a single local police detective who is exploring his or her sexuality... or is hooking up with his clients.. or anything really.
(again, these are all just examples.. it could even be just 2 main characters, not 4)
-----------------------------------------------------------------------------------------------------------
These stories are independent from one another, effectively being 4 separate games, with characters that each explore different kinks (or occasionally overlapping/similar ones, depending on the choices made by the player).
The twist, such as it is, would be that they live in the same area/city/setting, and that some, or several, of the NPCs they interact with, are tied to at least one of the other characters.. so maybe the wife of character nr 1 works for character nr 3, or is a teacher at the school of character nr 2... maybe the ex wife or the daughter of character nr 3 is friends or in a relationship with character nr 2... or maybe the fourth character knows several of the NPCs the other MCs interact with for professional reasons... or all of the above and more... and then each of them have access to several NPCs that are not in the lives of the other MCs, with authonomous plotlines.
Where it would become interesting, is that you pic the first character you play with and follow his or her storyline all the way through, up to a certain plot event.
When you get there, you are given the option: do you want to save the game and go back to the start, picking one of the other characters and run their playthrough?
if you say no, you just continue playing and interact with other NPCs each with a "default" set of circumstances.
If however you accept to go back, you will get to pick one of the other characters and you will find out that you are also going back in time to day 1, and that the choices you have made with the first character influence your options in the playthrough with this second character.
For instance, you started with character 1, the shopkeep..during your playthrough, you managed to turn your wife into a passionate swinger. In your second playthrough, with the new character, you encounter her and she is particularly flirtatious/open to hanky panky.
If, on the other hand, in your first playthrough you have turned your wife off of sex/cheating altogether, when you encounter her in the second run, she might not be open to sex at all, or only after multiple efforts of persuasion... or maybe you won't encounter her at all, but encounter another NPC from the first playthrough instead.
If in the first playthrough the wife caught you cheating on her, she might actually seek out character nr 3 to represent her in the divorce.. and things might or might not happen with the lawyer accordingly.
If character nr 3 had turned his secretary into a sub slave, a subsequent playthrough with another character that encounters her, might reflect this.. likewise if she was turned into a domme.
And so on,... each MC would have a number of NPCs exclusive to their stories, and a number of NPCs that would be encountered by any number the other characters too... each time with a more defined personality/aptitude/evolution.
This would mean that the replay value of the game would be extremely high, because it would be first come first served, so to speak, so depending on the order in which you do the playthrough with the MCs, the dispositions and situations the various characters would encounter and see reflected in the NPCs would vary and be "locked in" by the previous playthroughs.
Again, for instance:
Playthrough 1 starts with the lawyer who turns his secretary into a sub slave...second MC is the husband of the secretary who suddenly finds that she is very submissive.. or that the lawyer has staked his claim, and now he finds himself a cuck.. or abbandoned altogether, which fundamentally alters his prospects... he might find that he enjoys the NTR dynamic and follow that path, or look for sex elsewhere instead.
Playthrouhg 2 starts with the husband, who decides to pimp out his wife, or encourages her to be slutty with her boss.. or even invites her boss for dinner for a 3some..or maybe she becomes totally loyal to her husband and in the following run, the lawyer can't get in her panties no matter what...
And maybe then , on run number 3, MC 4 comes along, and is a woman, and the secretary finds out she's actually bi or lesbian... or she gets arrested for solliciting because her husband has turned her into an escort in the previous run.
So effectively, every time you play the game changing the order of the characters you decide to play with, this affects the rest of the game, changing it. This also gives the player the opportunity to explore 4 different characters with very different tastes and kinks.
--------------------------------------------------------------------------------------------------------------------------------------
Either way, whether you play as only one of the characters or actually go back and play the other ones too..once you arrive at a significant plot point, , lets call it nexus, the different variables of the npcs you have, or have not interacted with, would be tallied up and you would have to pick which one of the characters you have progressed to the nexus you want to continue the game with... after which you would be able to explore the rest of the game and maybe interact with the NPCs of the other characters, who would react depending on whether you played their stories or not, according to how you played them (or didn't).
For instance, say that your playthrough with the shopkeep pushed the wife to seek a divorce and you decide to continue to play with the shopkeep in the second half of the game... if you did not play the lawyer run, maybe you spend the second half of the game as a newly divorcee, free and D2F anyone.. if you did play the lawyer run and the wife has interacted with him, you might find that she's returned home, convinced by the lawyer to give you another go, and you have to take that into account either in an open marriage or becoming a serial cheater.. or maybe something you did in the shopkeep run came to the attention of the lawyer, who is now doing your wife, and together they hold that thing over your head, and now you're a shopkeep locked in a loveless marriage and have to pay blackmail money, so your finances are affected and your chances with other NPCs are affected likewise, for the remainder of the game.. and so on..
So.. four stories that interconnect and affect one another in a significant way, leading up to a main event after which you decide which one of the 4 stories you progress to the very end.
Once you reach the end of the game, you can do a do over, and, once you're at the significant turning point once more, you can pick one of the other characters to "sandbox" the rest of the game with, providing for yet another added replay value.
Between VN flashbacks, different character development paths and the different permutations that the various interactions with exclusive or commonly shared NPCs bring, the game is potentially massive in size and further "meat" can be added to the bone as it develops, possibly in the second half of the game.
Come to think of it, at the nexus you could even introduce a new character that picks up the story where the other/s have brought it... the room for expansion on this setting/game is virtually infinite and would, as the game goes on, be built on a solid foundation of NPCs that would be progressively well defined in their proclivities/descent into debauchery.
---------------------------------------------------------------------------------------------
Does something like this exist?
Is it at all technically feasible?
I am pretty good with writing plots and dialogues and fiction in general, my background being that of amateur writer, occasional professional translator/editor, and long time tabletop roleplayer... I have a bunch of ideas for development, for exploration of kinks, for potential plot points, and a few VN-style flashback notions to flesh out the MCs and several main NPCs.
...But I can't program, design or do anything remotely technical worth a damn... and I have 0 interest in starting to learn how to do any of that... so if anybody thinks this would be a challenging/interesting project to work on, have at it.
Left to my own devices, the best I could do is turn this into a lewd choose your own adventure book.
In fact, I have a fair amount of time on my hands, currently, and I would not mind bringing the creative side of this to the table, if you fancy a collab and you think you have the technical and artistic skills to pull it off...
I would not be putting any money in the game, but I would also work basically for free,putting a pin in future conversations about revenue percentages. This would be, if I were a part of it, primarily a labour of love, not a get rich scheme. If nobody would want to work with me under those conditions, I'll take credit for the idea but leave it to (generic) you to do with whatever you want with it.
That said,
bear with me..because it's kinda complicated, I'm going stream of consciousness with it and I tend to be lognwinded at the best of times.
Basically, the game would follow multiple parallel paths.
At the beginning, you would have to decide to play one of several characters, let's say 4 of them.
Each character is briefly described, in a manner that may indicate what themes or type of character the ...well.. character, has and what sort of content the player might end up playing.
So, for instance, as random premise examples:
You have one character who is a shop owner, and married.. he likes to play the field, has a thing with his cashier, and is pushing his wife towards swinging/open relationship.
The second character is a student who does odd jobs at the neighbouring houses, lives at home with his family (siblings?) and has a thing for his teacher and a classmate.
The third one is a lawyer, who is divorced and is a member of a bdsm club...he or she may or may not have a child somewhere.
The last one is a local bully who abuses a barmaid, or maybe a bigamous traveling salesman, or a single local police detective who is exploring his or her sexuality... or is hooking up with his clients.. or anything really.
(again, these are all just examples.. it could even be just 2 main characters, not 4)
-----------------------------------------------------------------------------------------------------------
These stories are independent from one another, effectively being 4 separate games, with characters that each explore different kinks (or occasionally overlapping/similar ones, depending on the choices made by the player).
The twist, such as it is, would be that they live in the same area/city/setting, and that some, or several, of the NPCs they interact with, are tied to at least one of the other characters.. so maybe the wife of character nr 1 works for character nr 3, or is a teacher at the school of character nr 2... maybe the ex wife or the daughter of character nr 3 is friends or in a relationship with character nr 2... or maybe the fourth character knows several of the NPCs the other MCs interact with for professional reasons... or all of the above and more... and then each of them have access to several NPCs that are not in the lives of the other MCs, with authonomous plotlines.
Where it would become interesting, is that you pic the first character you play with and follow his or her storyline all the way through, up to a certain plot event.
When you get there, you are given the option: do you want to save the game and go back to the start, picking one of the other characters and run their playthrough?
if you say no, you just continue playing and interact with other NPCs each with a "default" set of circumstances.
If however you accept to go back, you will get to pick one of the other characters and you will find out that you are also going back in time to day 1, and that the choices you have made with the first character influence your options in the playthrough with this second character.
For instance, you started with character 1, the shopkeep..during your playthrough, you managed to turn your wife into a passionate swinger. In your second playthrough, with the new character, you encounter her and she is particularly flirtatious/open to hanky panky.
If, on the other hand, in your first playthrough you have turned your wife off of sex/cheating altogether, when you encounter her in the second run, she might not be open to sex at all, or only after multiple efforts of persuasion... or maybe you won't encounter her at all, but encounter another NPC from the first playthrough instead.
If in the first playthrough the wife caught you cheating on her, she might actually seek out character nr 3 to represent her in the divorce.. and things might or might not happen with the lawyer accordingly.
If character nr 3 had turned his secretary into a sub slave, a subsequent playthrough with another character that encounters her, might reflect this.. likewise if she was turned into a domme.
And so on,... each MC would have a number of NPCs exclusive to their stories, and a number of NPCs that would be encountered by any number the other characters too... each time with a more defined personality/aptitude/evolution.
This would mean that the replay value of the game would be extremely high, because it would be first come first served, so to speak, so depending on the order in which you do the playthrough with the MCs, the dispositions and situations the various characters would encounter and see reflected in the NPCs would vary and be "locked in" by the previous playthroughs.
Again, for instance:
Playthrough 1 starts with the lawyer who turns his secretary into a sub slave...second MC is the husband of the secretary who suddenly finds that she is very submissive.. or that the lawyer has staked his claim, and now he finds himself a cuck.. or abbandoned altogether, which fundamentally alters his prospects... he might find that he enjoys the NTR dynamic and follow that path, or look for sex elsewhere instead.
Playthrouhg 2 starts with the husband, who decides to pimp out his wife, or encourages her to be slutty with her boss.. or even invites her boss for dinner for a 3some..or maybe she becomes totally loyal to her husband and in the following run, the lawyer can't get in her panties no matter what...
And maybe then , on run number 3, MC 4 comes along, and is a woman, and the secretary finds out she's actually bi or lesbian... or she gets arrested for solliciting because her husband has turned her into an escort in the previous run.
So effectively, every time you play the game changing the order of the characters you decide to play with, this affects the rest of the game, changing it. This also gives the player the opportunity to explore 4 different characters with very different tastes and kinks.
--------------------------------------------------------------------------------------------------------------------------------------
Either way, whether you play as only one of the characters or actually go back and play the other ones too..once you arrive at a significant plot point, , lets call it nexus, the different variables of the npcs you have, or have not interacted with, would be tallied up and you would have to pick which one of the characters you have progressed to the nexus you want to continue the game with... after which you would be able to explore the rest of the game and maybe interact with the NPCs of the other characters, who would react depending on whether you played their stories or not, according to how you played them (or didn't).
For instance, say that your playthrough with the shopkeep pushed the wife to seek a divorce and you decide to continue to play with the shopkeep in the second half of the game... if you did not play the lawyer run, maybe you spend the second half of the game as a newly divorcee, free and D2F anyone.. if you did play the lawyer run and the wife has interacted with him, you might find that she's returned home, convinced by the lawyer to give you another go, and you have to take that into account either in an open marriage or becoming a serial cheater.. or maybe something you did in the shopkeep run came to the attention of the lawyer, who is now doing your wife, and together they hold that thing over your head, and now you're a shopkeep locked in a loveless marriage and have to pay blackmail money, so your finances are affected and your chances with other NPCs are affected likewise, for the remainder of the game.. and so on..
So.. four stories that interconnect and affect one another in a significant way, leading up to a main event after which you decide which one of the 4 stories you progress to the very end.
Once you reach the end of the game, you can do a do over, and, once you're at the significant turning point once more, you can pick one of the other characters to "sandbox" the rest of the game with, providing for yet another added replay value.
Between VN flashbacks, different character development paths and the different permutations that the various interactions with exclusive or commonly shared NPCs bring, the game is potentially massive in size and further "meat" can be added to the bone as it develops, possibly in the second half of the game.
Come to think of it, at the nexus you could even introduce a new character that picks up the story where the other/s have brought it... the room for expansion on this setting/game is virtually infinite and would, as the game goes on, be built on a solid foundation of NPCs that would be progressively well defined in their proclivities/descent into debauchery.
---------------------------------------------------------------------------------------------
Does something like this exist?
Is it at all technically feasible?
I am pretty good with writing plots and dialogues and fiction in general, my background being that of amateur writer, occasional professional translator/editor, and long time tabletop roleplayer... I have a bunch of ideas for development, for exploration of kinks, for potential plot points, and a few VN-style flashback notions to flesh out the MCs and several main NPCs.
...But I can't program, design or do anything remotely technical worth a damn... and I have 0 interest in starting to learn how to do any of that... so if anybody thinks this would be a challenging/interesting project to work on, have at it.
Left to my own devices, the best I could do is turn this into a lewd choose your own adventure book.
In fact, I have a fair amount of time on my hands, currently, and I would not mind bringing the creative side of this to the table, if you fancy a collab and you think you have the technical and artistic skills to pull it off...
I would not be putting any money in the game, but I would also work basically for free,putting a pin in future conversations about revenue percentages. This would be, if I were a part of it, primarily a labour of love, not a get rich scheme. If nobody would want to work with me under those conditions, I'll take credit for the idea but leave it to (generic) you to do with whatever you want with it.