the project, it will be done when it's done. ok
I understand that but you could expand it a bit more by setting an example of a change with respect to the original or an add-on that you included in the mod?
explain the moral system at the end how it will work etc ...
Sure.
The mod as it stands introduces a new Church into the land of SoaB which will be in the Suburb district (next to the Hairdresser). This will serve as the introduction/quest hub of sorts. As this is a fun porn game however, the church is actually a corrupt organisation because of course it is. You become a member of this Brotherhood by completing some tasks which will prove your worth to them.
These tasks are generally built into the overall story of the mod. For example, the first one to be included in the first release is to replace the psychiatrist of a female patient who has influence in her company and convince her that all of her problems can ultimately be solved by your dick, turning her into a member of your harem. She then will open up the ability to visit her office and start corrupting the CEO to get the company under the control of the Brotherhood.
Throughout this we will use a system of corruption for the player, a piety type variable, which will then open up greater skills in the future. The long term ultimate goal is to introduce a Mind Control/Corruption type playthrough to the world and perhaps a bit more of a criminal playthrough. A goal of mine is to bring some darker elements into the world without straying too extreme not too dissimilar to A Spell For All Ages or that type of game. We also have little additions that aren't part of the main story such as working as a guard in the jail for money or other "rewards", etc.
At the moment we are standalone from the SoaB storyline so all of our NPCs are new actresses but there's plans to crossover characters between the two in the future.
EDIT: Our first release will contain the story setup, your first major quest and some other scenes that are built into the story. We're not a million miles away from this, we're mainly waiting on me to finish the coding now and some little dialogue pieces that need finishing up but as ever, the holidays and real life tend to put a dent in the time available to work on it. As I said, don't worry about the speed of release as we're not abandoning it, we just drop in and out of working as our personal time allows. We're chilled about the project and confident in the direction.