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anavin500

Member
Jun 29, 2017
225
175
How do I unlock sex simulation, it is greyed out for me and I cannot use it
u just need pink data drop from enemy and make sure u setting in a option Roles if u want
passive mean enemy/you don't sex whit you etc. use a strap-on or futa to u
active mean enemy/you will sex and don't swap
if u set both enemy and you will swap sex {this will make a gay or tomgirls tag.....}

blue data for unlock enemy in gallery
 
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anavin500

Member
Jun 29, 2017
225
175
- unlock every thing
- current save 3 - 2 / V. 0.4f
- male money & talent cheats
if u don't know u need pass stage 1-3 / 2-3 / 3 - 3 for unlock enemy data & sex data for buy in shop i'm use a time for loop playing 3-1 and 3-2 for get this all

location for save C:\Users\(Your PC Name)\AppData\LocalLow\Skyflare Studios
20220614_005647.jpg 20220614_005643.jpg 20220614_005637.jpg 20220614_005631.jpg 20220614_005634.jpg 20220614_005626.jpg
 
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Cristiany

Active Member
Dec 3, 2017
559
217
i will wait for the next update,soo i can see if the dev added some of the ideas that i told him,this update is more fix errors th
Oh you guys are gonna love this, because I added that thing last week (it's not online yet, it will be in this month's update)
Currently the movement plays randomly between 40-70 secs, so it doesn't look so super rigid and dead, but starting on the next update it won't trigger if the camera is zoomed.
i will wait for the next update,soo i can see if the dev added some of the ideas that i told him,this update is more fix errors than other thing,the game need what i said in the page 11 and yet sex animations more realistic,it is for example your animations,in here you can see how the penis penetrate a close vagina
1655174777494.png
It is a sex animation from other 3d game (wicked island)
1655175611620.png
in my opinion the best 3d game with better realistic sex animation is wild life cuz wicked has a lot of bugs yet and problems in the animations,i know that it is a different program to your one,but you get my point,you need make open vagina animations in sex scenes and anal just like mouth in oral,it need feel more realistic in the sex and that the penis is well seen inside the vagina without being badly placed and without going through the character with bad collision, everything well measured,your game feels yet like a mmd game even if it is not mmd,it feel yet very poor cuz this,you should try make the actual animations more like that before of add new ones animations.
 

WanganPatrol

New Member
Apr 9, 2021
11
5
How do I unlock sex simulation, it is greyed out for me and I cannot use it
I think you should download the latest version as provided by LowLevelLesser.

Oh well, I did say I would release it after a waiting period so here it is:


Solas City Heroes 0.4f.rar ~ pixeldrain

However, this will be the only time I do it and honestly MrZed is easily one of the few devs I really think you should support if you enjoy his work.
 

MrZed

Member
Game Developer
Mar 16, 2020
207
441
Bugs, remarks and suggestions thrown together in a grab-bag:
woah, lots of coments since last week. Some people seem to forget that I am just a guy working with three more people (and them not even full time) and this project has been in development for 9 months only, unlike Illusion games which are made by a huge team of full-time professionals over 18 to 20 months on average per game. So yeah, no wonder my games can't look like that, I wish I had the kind of money needed to make a game look that good (but I wonder if it will be possible in unity tho...)

Some other thingies:

The tutorial appears only in the first stage, and the first 10 times you play the game, however in this update the tutorial will be WAY more invasive on the screen so people actually read it. (All tutorials will be more invasive and there will be a big neon tutorial in the Training stage).

The game is 3D actually, as it uses all three Z,X,Y axis, you not only can displace forward and backward, but up and down (as in the z-axis) but also jump (as in the Y-axis). The camera is fixed in the front, but the game still plays in 3D space.

To unlock the simulator you have to beat the Area 1 (that's all three stages!)

And as I said before, be careful when modifying the save, some features aren't finished yet, and putting a 1 where unity expects a 0 may cause a crash.

Thanks for the ideas sandsea urchin, Ill take a look and see what I can improve from there.

The animations not working perfectly with the restraints is something I still haven't decided what to do yet, I haven't found a way that wouldn't take modifying around 300 animations just for that (with an average of 20-30 mins per animation)

If you could give me more pointers on when it happens or anything that could help me trigger the special reseting issue, because I cannot trigger it for the life of me (and I can't find what causes it )

Masturbation not filling the special gauge is something I actually haven't thought off! You got me there, I will be deffinetly adding this! (Also for the masturbation when bound, this is currently a "works for now solution", but I plan to add in the future a different way for this)

Regarding AI and gameplay, I said many times that I want to remake the AI, and later on I will, for now I'm trying to focus on getting all the base features in the game, and then expand and improve what is needed. But I want to have enemies with different tactics, and even enemies that can throw bombs and throw heavy-restraint traps or have skills (like the nurse will be able to heal other enemies). The same will be for bosses, I want to have each bossfight be more impactful, but for now they are just beefy enemies, because AI is the bane of me.

I may include a skin tone, eye color, hair color randomized in the future, similar to the one I did for DC.

I set the "clothed" state as a safe status, so even if you are kinda bound, you know that while having clothes you have at least one "free escape card".

Leg restraints affecting running, movespeed and jumping is one of the questions for next month's poll. I myself hate when I get movement speed reduction in any game (from slow debuffs in ARPGs to leg restraints in skyrim) but it would make sense to have them, so I wanna see the players reactions to the options. (This is where something brings immersion but I'm super biased against it, but I should still do it regardless of my personal tastes)


I want to add a way to change Specials during game, having it in the pause menu is a good idea (that I haven't thought of heh), I was looking for a way to do it without adding more keys, as 10 keys is enough.
Also keybinding is coming this month, and even joystick support! (both of these things took a lot of effort to get working)

Could you explain a bit more what you mean with the sliders for enemies and what they pick, sounds interesting.

The female MC playthrough is mostly for passive role or active role being futa, because active role non-futa means she will be using a strap-on, but hey maybe the advanced nexus technology can translate the strap-on pleasure to her pussy!


Thanks for the feedback, constructive critics and the ideas, I will try to improve on what I can!

Also new hairs coming next month!

Please whoever can: update the main post, the images there were from the first versions, and stuff looks much better now!
(I can provide images or screenshots, or you can use the ones on )
 

Lostozero

Member
Dec 4, 2017
185
209
MrZed Hey, any ideea if it would have been easy for you to make traps as in some areas a girl/guy can jump from a locker and put a bondage device if you don't input up/down/left/right correctly ? I don't recall in which area i saw some lockers and i was thinking it would have made it a good addition.

Also i want to have a small complain about the game difficulty. Even everything on hard it is still too easy to just chese with leg hits. Any plan to make the AI go in differentplaces and attack the player from more direction than just stacking up and be a punchbag when you go highest difficulty?

Also great job on doing this game, it is on a diff level compared to your last games, keep up the good work!
 

PaNiq

Active Member
Dec 3, 2017
582
580
Tho if they swarm you from both sides and knock you down. you can't get up
Just run to the left as soon as they spawn (they won't be able to hit you if you run) so they group up, then proceed to spam.
 

HeroineHunter

Newbie
Jun 17, 2020
26
57
Some more suggestions/feedback:

-Could we get a way to rename our characters? Also, what is the point of the nickname when its the character name which gets displayed during missions? (should there be an option for that?)

-Playing the sadist fetish gives WAAAAAAAAAY too much arousal, to the point of being unplayable. Just punch a few guys and the meter is full. It seems not all fetishes/weaknesses are created equal in this regard.

-Bondage fetish also has a passive arousal gain (albeit nowhere near as extreme as the sadist) which doesnt entirely make sense. Is it saying that just having clothes on is arousing or something?

-Japantown was pretty cool, new enemies and new attacks.... but the sexual positions are getting more and more zany. As in, "Im going to grab this female hero from behind, belt a strap-on onto her, and then stroke said strap-on with my feet". Unique positions are neat and all, but every enemy should have at least a couple core good ol fashioned r***y positions in their arsenal. I actually found myself getting quickly bored by some of the 'advanced' positions being used, the best ones seem to be the basic missionary/doggy/oral stuff.

I dont know, perhaps its the settings Im playing on, but when I think "Heroine in peril in a streetfight" I want to see her taken and smashed in a hardcore way that makes sense... I insist on logic in my video game porn!!!

-To my previous point, I think there needs to be a better distinction for roles and positions. If you are playing a character that is trying to avoid being f-d the animations would be different than a character who is getting into the f-ing. But right now theres a lot of overlap.

-I don't feel like the preferred positions/weaknesses are being utilized correctly. As in, shouldnt it be something the enemies are going to have a priority to try for? For example, if the enemies know that heroine X is weak to doggystyle, then they should have a higher chance of successfully landing a doggystyle attack from their moveset.

-Also in connection to the previous 2 points, perhaps individual enemies need a wider variety of moves.... like a basic thug could have 3 missionary, 3 doggy, and 3 breastplay positions, wheras an elite thug might have 3 missionary, 3 doggy, 3 mounted, 3 breastplay, 3 handjob, 3 oral, 3 handjob and 3 other. Thus, a heroine with a weakness to other might only be vulnerable to elite fighters, and a heroine with missionary becomes vulnerable to even a petty thug.

-Some weapon-based talents... damage increases and durability/duration of weapon use would be nice.

-When playing on "enemies don't let go" setting it would be great if they changed positions after each orgasm. (another reason for a bigger movelist, and a better core set of positions for each enemy)

-I see you are adding more combat animations and stances, will we be able to customize our characters fighting style so each can have a unique stance and basic moveset?

-Choking missionary animation, hair-pulling doggy, and throat-fing oral, and mouth covering positions please

-The masturbation mechanic is pretty cool, but every time it happens and the character is surrounded by enemies, I have a hard time believing that they won't capitalize on the situation. Perhaps you could add that enemies might "attack" with various positions while the character is vulnerable...
An oral animation with her head turned to the side while continuing masturbating, or a jerking off animation where enemies join in and cum on her

The completion of masturbation should also be like a knockdown, giving enemies a free sex attack (albeit arousal is drained now so easier to resist)

Im sure ill come up with some more later but keep it going, this game is neato
 
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Schlong50

Member
Dec 11, 2019
428
391
Its probably just me but it irks me for some time now. I can't bring myself to "waste" point on talents that have negative stuff. I'd rather spent a point on something that adds only +1% (but no negatives) in favor of something that adds +15% to the same but removes whatever from I already stopped reading the trait talent because I won't pick it.

These traits that comes with a tradeoff should be free starter traits IMO like the Fallout traits. I mean it basically read like them:


Fallout optional starter trait:

+20% chance to hit with one-handed weapons-40% chance to hit with two-handed weapons


Solas

RecklessnessThe damage of your attacks is increased by 30%but your defense is decreased by 15%


I did not even picked Fallout traits even though they where free (but limited to 2 IIRC).
 

MrZed

Member
Game Developer
Mar 16, 2020
207
441
MrZed Hey, any ideea if it would have been easy for you to make traps as in some areas a girl/guy can jump from a locker and put a bondage device if you don't input up/down/left/right correctly ? I don't recall in which area i saw some lockers and i was thinking it would have made it a good addition.
Hahahahah I never thought on that, it's a great idea! I don't know how, but I'm gonna try to make it work, so in some places enemies can jump out of random places to attack/restrain the hero!

Some more suggestions/feedback:
Renaming characters is a no-no so far, because the name of the character is the name of the save file. I'm not sure if it would break somewhere if the name is changed, I haven't tested it.
Weapon talents are coming in the future, they are already planned!
Regarding the fetishes, thanks for the info, Im balancing them based on player feedback, so yeah although they are matematically balanced to have the same power-ups, the final result will vary because players don't play matematically heh.
However, I've seen girls get wet just by getting a gag on, so for those who are into it, having any kind of restraint/clothing can be a huge turnon.

In general enemies in the area 3 have moves more oriented towards wrestling and sexfight, which may be a bit turnoff for you if you are looking for the more...rough experience. And the enemies moveset includes only 4 moves because that's how most players voted in favor of: less moves but not repeating. (keep this in mind: 30 base enemies, each with 4 movements, that's 120 positions!)

There will be 5 different styles to go:
Street fighting (the base one), a tankier-style, a karate-ish style, an mma style, and a kick-focused style. Each will have their own punches and kick animations, and will give bonuses that focus on different mechanics/styles. For example the kicking style will be a glass cannon, dealing high damage with kicks but trading power for defense, while the tankier style will be super tough!

MrZed This is kinda long, so I'll just spoiler the whole reply.
Keep in mind, each position is constitued of 3-5 stages (each stage is composed of two animations, attacker and victim, plus the same cum animation variations, and sometimes the FF or MM variations) so, something like 10 positions, can quickly turn into reviewing 70 (50 base + 20 variants ffmm) animations to find issues. I reckon that the issues usually pop on handjob and boobplay positions, and some sex positions to a much smaller degree. But nonetheless, having a list could help.

Thanks for the walkthough to the bug, Ill see if I can catch it!
I realized, you are going for the progressive clothing destruction until naked right?
You are right that has been a staple (at least before, I haven't seen it for a while), It makes for an interesting idea of losing cloth pieces upon taking damage until you get completely naked, maybe an option for the undress settings. What I cannot do however is put holes in the clothing, as in clothign getting turn and stuff, because that would be a per-cloth basis that I should do on every 3d model, and there are a looooooooooooooooooooooooooot of 3d models in this game heh

Hey your description for the super strap is great! I'm so happy someone reads the codex!
And if you remember that, you have been following the project for a while! heh!

Its probably just me but it irks me for some time now. I can't bring myself to "waste" point on talents that have negative stuff.
I do love these kind of talents tho, because you focus on something. Most passive damage bonus talents bring an overal increase in total damage output of 9 to 12%, while this one brings a massive 30%, it had to have something to compensate the huge numbers!

Thanks for the feedback fellas!
There is a lot of work to do, but I'm happy I have at least 6 more months to keep polishing and improving this game!
 

Jackapp

Newbie
May 31, 2017
90
144
Is there any plan on having facial expressions change with Exasis level and not domination level?
 

mrme

Active Member
Nov 8, 2017
960
1,061
Renaming characters is a no-no so far, because the name of the character is the name of the save file. I'm not sure if it would break somewhere if the name is changed, I haven't tested it.
When I made some extra characters I copied my save file and renamed the file, and changed the character name in the json.
Worked fine, though of course that was done out of game.
 
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HeroineHunter

Newbie
Jun 17, 2020
26
57
And the enemies moveset includes only 4 moves because that's how most players voted in favor of: less moves but not repeating. (keep this in mind: 30 base enemies, each with 4 movements, that's 120 positions!)

More isn't necessarily better, in my opinion
And each enemy doesnt need a unique set, there are some fundamentals they all should use.

Perhaps a good compromise is to allow overlap with some of the better basic positions, and give each enemy one position for each category of preferred position (I think that would be 7 positions each, but they dont need to be a totally unique set for each enemy)

You can still give each enemy their 4 unique movements while also giving them the bread and butter basics.
 
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HeroineHunter

Newbie
Jun 17, 2020
26
57
When I made some extra characters I copied my save file and renamed the file, and changed the character name in the json.
Worked fine, though of course that was done out of game.
I've done similar and it worked, although I did not modify the json.

The only thing odd that happened on one character is that the last name is not displaying during combat (name xxx yyy, on the copied file, still shows xxx yyy EXCEPT during combat, it only shows xxx)

Which json did you modify and how?
 

Schlong50

Member
Dec 11, 2019
428
391
.

I do love these kind of talents tho, because you focus on something. Most passive damage bonus talents bring an overal increase in total damage output of 9 to 12%, while this one brings a massive 30%, it had to have something to compensate the huge numbers!

Thanks for the feedback fellas!
There is a lot of work to do, but I'm happy I have at least 6 more months to keep polishing and improving this game!
Why not adding a separate trait field though? I mean yeah, these type of traits that always comes with a baggage are a staple in RPGs. I even have some old D&D books that has these to further detail out your character. But in all cases I know of they are separated from the perks and talents you spend hard earned points on. And usually free picks because the price for them is the baggage they come with (and even then there are ppl like me who do not even take these for free; much less spend valuable points on).

Take all these with a negative and you already have a sizable pool of traits you can add. You can even pick up the chance to add parodies; i.e. FOs Bloody Mess into Sexy Mess ;) . The talent versions gets less meaty (maybe +10% instead +30%?) but will be actual talents now without making the char worse in other fields. Best of both worlds IMO.
 
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