Hello, and thank you for your attention
Firstly, I must mention that I've only just discovered that there is proper documentation in the SDK in a docs folder somewhere. I intend to wade through this as soon as I get time... However, I've had reasonable luck flailing about thus far, and am hoping for a kind person to just pop into the thread and point out exactly which things I've gotten wrong.
I'm trying to pop up a modal 'dialog box' from the middle of another modal screen (not the main game), where the user can quickly enter a text string (later on: click a spin dial, and all with limits-checking). The results of this will then get fed into a pre-existing binding (pname).
This is my current code, along with the traceback. Commenting out the two input: and value pname lines makes it all run just fine:
[Edit] : Clicking on the 'dialog box's "OK" textbutton exits out of the box - and also out of the previous screen, too. Hopefully there is a way around this?
Many thanks!
Firstly, I must mention that I've only just discovered that there is proper documentation in the SDK in a docs folder somewhere. I intend to wade through this as soon as I get time... However, I've had reasonable luck flailing about thus far, and am hoping for a kind person to just pop into the thread and point out exactly which things I've gotten wrong.
I'm trying to pop up a modal 'dialog box' from the middle of another modal screen (not the main game), where the user can quickly enter a text string (later on: click a spin dial, and all with limits-checking). The results of this will then get fed into a pre-existing binding (pname).
This is my current code, along with the traceback. Commenting out the two input: and value pname lines makes it all run just fine:
You don't have permission to view the spoiler content.
Log in or register now.
You don't have permission to view the spoiler content.
Log in or register now.
[Edit] : Clicking on the 'dialog box's "OK" textbutton exits out of the box - and also out of the previous screen, too. Hopefully there is a way around this?
Many thanks!
Last edited: