- Jun 2, 2018
- 543
- 686
I feel like I just took 100 steps backwards in my coding progress...
I have assigned a new layer underneath the "master" layer which houses the BG image via a simple screen that updates based on the variable tracking the player's current location.
Using:
consumes ALL and dissolves the BG with that delicious checker-board background.
Of course, I want it to stop doing that...
Using the screen outside of my game loop has the same effect...
Sorry for the 101 question guys but I've been at it for a while.
Edit:
Here's the screen for the BG image just incase.
If there's a less clammy way to display a screen on a specific layer that'd also be good to know...
I have assigned a new layer underneath the "master" layer which houses the BG image via a simple screen that updates based on the variable tracking the player's current location.
Using:
Python:
show image "imagename.jpg" as img1 at truecenter with dissolve
Of course, I want it to stop doing that...
Using the screen outside of my game loop has the same effect...
Sorry for the 101 question guys but I've been at it for a while.
Edit:
Here's the screen for the BG image just incase.
If there's a less clammy way to display a screen on a specific layer that'd also be good to know...
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