- Jul 18, 2018
- 90
- 149
Hi all,
I'm nearing completion of a story mod for an existing game, and one of the last big steps was rebuilding a bunch of the game in a brand new ren'py project. Everything translated fine except the animations, and I'm trying to figure out what I've forgotten to copy or accidentally deleted that's led to the issue - currently the screen just goes gray when the animation is set to play.
The animations are in the form of a bunch of .pngs strung together, and I can see in the images folder where all the relevant .pngs are, so I'm good in terms of the assets.
What I can't figure out is where the dev stored the commands stringing those .pngs together. The script folder will just contain a command like e.g. "scene maxwalk", and that'll trigger six .pngs of the character Max to start moving on the screen in a loop. But it's not at all clear what block of code "maxwalk" is referencing. When I search "maxwalk" in all the .rpy files, nothing comes up except the initiating command.
Any suggestions, folks?
Solved! See below.
I'm nearing completion of a story mod for an existing game, and one of the last big steps was rebuilding a bunch of the game in a brand new ren'py project. Everything translated fine except the animations, and I'm trying to figure out what I've forgotten to copy or accidentally deleted that's led to the issue - currently the screen just goes gray when the animation is set to play.
The animations are in the form of a bunch of .pngs strung together, and I can see in the images folder where all the relevant .pngs are, so I'm good in terms of the assets.
What I can't figure out is where the dev stored the commands stringing those .pngs together. The script folder will just contain a command like e.g. "scene maxwalk", and that'll trigger six .pngs of the character Max to start moving on the screen in a loop. But it's not at all clear what block of code "maxwalk" is referencing. When I search "maxwalk" in all the .rpy files, nothing comes up except the initiating command.
Any suggestions, folks?
Solved! See below.
Last edited: