- Dec 1, 2019
- 7
- 0
Hi people (first post),
My normal map appears "inverted" (instead of bumps there are dips). I've seen this kind of effect on Daz Futalicious before and never really discovered what was going on. Trying to make a material for it in Unreal (4.23.1, DX12). Weird thing is it looks kind-of OK on a cylinder in the material editor. Anybody see my mistake? I've tried inverting the green channel but no dice.
Mat and screenshot attached.
My normal map appears "inverted" (instead of bumps there are dips). I've seen this kind of effect on Daz Futalicious before and never really discovered what was going on. Trying to make a material for it in Unreal (4.23.1, DX12). Weird thing is it looks kind-of OK on a cylinder in the material editor. Anybody see my mistake? I've tried inverting the green channel but no dice.
Mat and screenshot attached.