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Unity - Sombionic [v0.3.5d] [Sombionic]

  1. 2.00 star(s)

    elmicho

    Review 0.3.5

    - I know 2/5 looks bad, but sadly it is, the tunnel part where you have to crawl around, it glitched twice for me forcing me to start ALL OVER since the game has no check points, unless it has and they're hidden or something! And that tunnel needs some light, maybe couple more torches!

    - I think those octopus arms you encounter at the tunnel entrances are useless, I believe they're the main reason I couldn't interact with tunnel entrance to start crawling through cause they keep flailing around.

    - Aiming and Shooting is a little buggy.

    - Can't change the protagonist hair color for some reason, no matter how I try, I even copied and pasted hex code to change the color, but nothing works.

    - Nail color isn't working too, the moment I pick nail color, click the check mark, then go to main menu so I can play a game, nail colors turn to default.

    - All in all he game is okay for an in development beta, it has lots of potential, and the protagonist kindda remind of the protagonist from (Sorceress Tale) by Mithos, so that's a big PLUS!

    Best of luck dev!

    EDIT!
    During sex scenes there is a little game when we have to press "SPACE" at certain moments, I've no idea why this game is even implemented, it very distracting and annoying to have something like that during a sex scene. It's a useless and annoying feature, we can switch scenes or try different poses without the need for that mini-game.
  2. 1.00 star(s)

    Abe Bee

    Okay, I don't even. I start the game. I test boundaries, fall down - no checkpoints, restart is from the main menu. I approach a mob, it hits the character - no animations, no reaction, NO VOICE. At a random point the character goes into some kind of grab animation, again - no voice, no movement, nothing. I see only buttons for some camera movement and some "take control". Which turns out to be an EXTREMELY protracted timed clicker minigame. Not difficult, no, but such things need to be 3, 5 seconds TOPS. 10 seconds is already a point at which no SANE person would ever do it twice. This one goes for almost a minute.
    The reward? No, it's not a hentai break free minigame. It's not some kind of overpower to dominate an enemy. It just gives you... points. And you exit this... scene?.... with a button. So I exit it and run to the objective.
    Another enemy runs to me, doesn't hit me, the same animation starts. I click exit, it insta-hits me, I die. No checkpoint.
    Exit game, waste of 4 gbs on mega, and here I am.
  3. 1.00 star(s)

    Arkanae

    [Version 0.3a]

    I know the first version got released recently and this is very early, but... right now this is a complete mess.

    Game start that ignores my resolution command line args, configuration menus you can't get back out of because there is no return key or button, iconography optimized for 16K screens (is that an icon, or road signs for ants?), screeching loud noises out of the blue, and that's before I even hit "play".

    And the gameplay itself is a whole ball of "whut??" Like... what am I supposed to do again?
  4. 3.00 star(s)

    Jake333555

    v.03b Review
    The game is alright.

    From technical standpoint it's optimized poorly. My RTX 2060 Super was consistently on 90% of usage with FullHD 165 FPS. For cameraperson, that's almost as Ghost of Tsushima on combination of Medium and High settings.

    The gameplay itself was mediocre. I liked dashing, but shooting itself gave no satisfaction.
    This game is filled with your classical implementation of H-scenes in this type of games. You wound the enemy and either him or you can start an H-scene. It has some basic minigame within itself but you can as well ignore it for now. Enemies drop loot in similar to Fortnite style, and all of it is basically healing items.

    That's true the game rarely saves, but enemies not even that challenging. Anybody that at least played any game before where he hold a gun will swiftly go through all of the stages. Just use your dash or simply jump away to avoid the hits.

    Game does not take even an hour to complete. It's more like a proof of concept for now, and it has some potential for a pretty decent game.

    As for the lore I cannot really say anything. It is there, but it feels more like stopping in the middle of the fight to read a letter, rather than something that's giving this game any value. It would be so much better if they would at least have dialogues for the most important parts. For now it could as well not exist.

    The H-Scenes itself are really basic. It's not a bad thing, but it's just isn't something that would make you stop what you were doing to watch it. You may as well do that in the "Lab" mode of the game which is just a fancy word for H-scenes Gallery. In contrary to watching scenes on field, no one will try to instantly kill you after you exit it.

    Also, there is supposed to be a "Boss" mode for this game, but I did not completely grasped what am I supposed to do there. The objective is simple: To kill a boss within a time limit. But you have no means to do any damage except for a small skill with a too high cooldown to make it on time.

    In conslusion:
    All parts of the game needs polishing. From combat system to animations. You can have fun if you play it right now, but you need to expect it to be a bit clunky to do anything. The current state of this game is still at the stage to just let you know what's going on.
  5. 2.00 star(s)

    MAE356

    Since this game lacks a fundamental manual save system, and will set you back way beyond a reasonable previous point it is unplayable for me...

    Not to far into the game, I didn't make a jump . So the next best thing from the game was to set me back to the start since it didn't have any checkpoints.

    This is udderly disapointing, if I want to play "Getting over it", I play "Getting over it"...

    I hope this changes and I will occasionally look back at this game.
  6. 2.00 star(s)

    Mike17723

    Uhhh, in the future this will probably be a 5/5 but currently it's not ready at all. Mainly due to perfomance issues, lack of directions on where to go and not very interesting gameplay.

    I give 2 stars only for the hard work the dev puts into this project, and not mess around with RPG Maker.
  7. 5.00 star(s)

    cupycake

    Finally a game with game mechanics not another VN or daz asset flip. The main character is very sexy and the way sex combat is done is something I see for a first time.

    More enemies and animations please! This is great and I gave it a wishlist.
  8. 2.00 star(s)

    instatount

    Gameplay aspect:
    All the enemies you encounter there pretty much boring copy of eachother, who only run to you and try to hit you with long-hit animation, meaning there is no individual counter play to each other of them, just hit and run/shoot and run gameplay. That wouldn't be a problem if they had less hp, but infact, they have pretty much enough to eat all 2 of your magazines individually. Additionally, none of them have at the very least 2 attack types, like longer one/slower one/faster one, for you to adapt, forcing you to take them out by very slow pace.
    +Unnecessary long locations. If only that was worth it.
    Example: going back-and-forward again and again just to bring a rope, which gets you BACK to the place you've got there from. Half the meantime you spend in the **Location**, is you boringly crawling to see NOTHING, get the egg and place it in legitimately shit, running half the way back to spawn.
    Long-talk, BASIC tutorial you have to pass through in order to progress plot/storyline, which teaches you to walk with "WASD", shoot 50 STATIONARY TARGETS, whom spawn one-after-one only after you kill them (Taking you about 10 minutes just to do that).
    Note that this rating I placed for this game is the first game I wanted to rate, after a year being silent member of this community.
    Overall, the game is good, but gameplay aspect hurts you so much, you cant just ignore that, but have to suffer through.
  9. 2.00 star(s)

    Malik177

    I have to say the game itself is really interesting, my only problem is that combat it feels really janky and kinda hard to understand it took me while to understand it lol.

    Anyways the reason why I'm giving this a two stars is because majority of the content inside is locked and lmited. Again I don't like paywalled stuff and im pretty sure others will agree on this. I hope in the future the game won't be paywalled fully.
  10. 3.00 star(s)

    Tyrene

    My review is going to be a follow up of Matrixatp's review as the stuff he stated, I noticed too, but I would like to add on to his list of problems.

    Loading the game for the first time, you are greeted by very loud menu music. when adjusting the in game volumes, I noticed none of the volumes changed anything until I created a save file. This meant that in order for your settings to take place, you need to go through the lengthy (un-skippable) intro until you reach a checkpoint (auto save).

    During this intro, as Matrixatp has mentioned, it is started off with a comic-type screen that you need to mouse click and drag to go through (which is a bit buggy). You're then you're met with a black screen that has mostly no voice lines, asides from the Chinese voice line, the rest is just played out by subtitles at the bottom of the screen. All of this in the intro for the tutorial is un-skippable.

    The second lever you pull to get across the gap is covered in a slime, this is a misleading part as you get no text or prompt telling you to head back so a cutscene can play revealing your first weapon.

    As you walk through the level, all there is, is background music (which I prefer to play without) so everything is just silent. This is until you go inside the cave, followed by another un-skippable cutscene, in which you will encounter your first real enemy in a short cutscene. As the game had been completely silent up until this point with me playing without music, as soon as that enemy cutscene had ended , I was jump scared by battle music that could not be turned off.

    Having to constantly hold E on prompts, just to crawl through a dozen tunnels, made me lose my interest quickly as it then told me how slow paced and boring the experience was going to be.

    And now for the H-content, the first scene you come across is in the tutorial stage. This part confused me the most as its not exactly clear what you do in these scenes, it seems like its integrated as a type of fight mechanic. you have a few positions, rhythm matching and struggle mechanic to do along with two abilities you can use in this situation. The animation is fairly decent but as this content is what we're all here for, I can say that its not worth getting your hopes up for until further updates.

    With all that said, I believe there is room for improvement as it is only Version 0.01. If the Dev decides to stick with this project instead of abandoning it after 3 update like other games I have seen then I think this would be a decent project to keep an eye on and support.
  11. 2.00 star(s)

    amgwtfover

    Reviewed for 0.1 first release

    I'm sorry but this is just not the intro you want to something with this much potential. I'm sure the game itself is good and I'd be excited to see the sex battles, but I just never waited to get there. I may be being a bit too impatient, but I also don't think the f95 crew are particuarly interested in a 0.1 alpha demo introduction like they would be if they were starting baldur's gate or far cry, expecting to sink hours into it.

    5 minutes of unskippable story and mostly fluff "she's dying, she's still dying! Don't die! We need to stop her dying! She's not dead, we did lots of tech stuff". Should not take as long as it did.

    Finally, got the implant and into the tutorial. Again this could not be more long-winded...anyone and everyone knows that R reloads in these kind of games, or a simple R key prompt, it does not need two sentences to explain this, we know how shooter games work with RMB aim etc.

    Ok, on with the game right? Nope, now stand there and shoot 30, yes THIRTY stationary target dummies that only spawn once every 6 seconds, this could have been 5 enemies...what are you trying to teach the player by having this take so long?

    At this point I just closed the game. Maybe I would have stuck it out longer if it didn't keep saying "Just so you know, this is a preview" "seriously, does not represent the final product" "this option IS here!....but it's not in the game yet..." on 80% of things. So i didn't see the point in sticking it out just for a 5 minute glimpse of the very first H animation in a basic shooter package.

    This is the equivalent of someone doing a presentation, constantly apologising that it doesn't have much, keeps saying what WILL be in the presentation, but you won't be seeing it in this presentation, and then having everyone sit through reading a full T&Cs about the presentation before getting to it.
  12. 2.00 star(s)

    mattrixatp

    A lot of things in this game need to be addressed.
    Starting with the good:
    Graphics and animation
    The bad:
    Hold E to interact - wasting time
    Long empty levels with nothing to do - more waste of time
    You can use the dash ability 3 times in a row but if you use it once after a few seconds it gets blocked and you need to wait for it to reset.
    Enemies can attack while I'm in the inventory menu
    If I die I lose the rifle and can't get it back
    I cannot light the first torch leading me to believe I'm not supposed to but I can light all the others and there's an achievement if you light a specific one
    And the worst of all: starting the game with unskippable text on a black screen and chinese narration...
  13. 2.00 star(s)

    EtheriumDiggrap

    So, first build out of the factory for Sombionic.
    Frankly I never even gotten out of the first half of tutorial mainly because of some issues. Some of these may seem like a skill issue on my side, but having to go through an unskippable cutscene of an intro, stuck afterwards with strictly timed dialogue, then dealing with 30 or so enemies spawning every other second (that implies completing that singular section alone TAS-perfectly takes at least a whole minute pausing and shooting), then doing that again with moving enemies just absolutely kills any semblance of pacing.
    As if that wasn't bad enough, it doesn't even bother to autosave (or even offer a manual save) when you start the tutorial, so if one has to leave the game... well, you'll have to trudge through all that again.
    And my dosh in a fist, why is it so slow? I could run MGSV and Far Cry well enough past the 60-frames point and this one is chugging at 20! sometimes even dipping into 5s in particularly bad sections; I do suspect a rather unstable handling of graphics at that point.
    As it is right now, I'd rather say to either let this cook or go find some other games first, it's not worth support as of yet; if the first build was any better, then investing into this one may very well be worth, but alas.

    P.S. for review readers: does anyone want to check the traffic network for this game???

    UPDATE: In the very least the dev seems willing to trudge through all the bad stuff said here and make changes here and there. Will update this review once I can re-justify downloading this.
  14. 5.00 star(s)

    GanjiangMoye

    The history of the game actually is pretty good like really.

    Graphic on unity used ? pfff the best i ever seen on this motor since the creation of unity.

    We need like 5 minutes to understand the combat scene its really nice and unique again.

    Unfortunately its a master class for me